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Industrial Server Compound

3y
#1
An Idea for Late Game players, especially with the Implementation of the Helium Nanomine.

Industrial Server Compound
Description: When the Large Server Building cannot supply bandwidth needs, turn to this beefy server compound partially staffed by robots!

Building Cost: 65000 Ore, 20,000 Steel, 20,000 Gold, 15,000 Microchips, 15,000 plastic, 17,000 aluminum, 12,000 software, 800 robots, 50 triantanium .

Size: 4x4.

Stores: 2,400 Software

Staffs: 120 Scientists with over 120 I.Q.

Consumes: 1,600 power, 5 robots/minute

Produces: 20,000 Bandwidth

Let me Know what you think and if stats should be added or changed!
Leader of The Celestial Alliance!

Join TCA on Discord: https://discord.gg/bDpgwcT

3y
#2
I agreed with adding better bandwidth building, but.. i like the idea to using bandwidth like a bottle neck.
3y
#3
Ansom said:I agreed with adding better bandwidth building, but.. i like the idea to using bandwidth like a bottle neck.


Understandable. Maybe a bottle neck can come from the resources needed to make the compound?
Leader of The Celestial Alliance!

Join TCA on Discord: https://discord.gg/bDpgwcT

3y
#4
Resources bottle neck can easy be bypassed. Bandwidth no, at least.. until player will need to builds dozens medium map.
3y
#5
Honestly, we just need a better server building. The large server building is good up until you are making maps of nanites, so maybe a 4x4 building with 5k-2k storage? I also agree with bandwidth bottlenecking so you cannot go overboard. But, 700 bandwidth can be quite a bit limiting late game.
Trade2 (Draconian)
newstart (United Earth)
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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