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Coming in 0.44.0 - Resource Toxicity

6y
#1
Until now, reaching 15,000,000 atmosphere in your colony would generate a warning that 'colonists are beginning to complain about pollution in the colony,' but there was no harmful impact. Starting in 0.44.0, atmosphere > 15mil will start causing sickness throughout the colony. The effect will be subtle, but can become problematic if your atmosphere levels get very high.

So starting soon, you will need to begin balancing your atmosphere later in the game. This means getting rid of old atmosphere generators and possibly building more condensers, but you also need to take care not to let your atmosphere dip too low so that you regress to an earlier stage. Colonies with heavy pollution will see massive sickness and death, along with a gray/brown haze filling the sky.

In addition to atmosphere, a new toxic resource is being added - trash. Trash will be generated by residential buildings and will need to be taken care of. New structures will be added to deal with trash, including a recycling center for turning it into plastic, and an incinerator for turning it into electricity.

I am also thinking of adding drugs as a toxic resource, but that will come later with the crime update.
Owner of Ape Apps, LLC
6y
#2
Sounds good. I just turned off all my bacteria farms to get below 15 million! Having more negative aspects that need to be balanced will be good for the game.
My YouTube tutorial series: https://www.youtube.com/watch?v=Tfw_-RB6D-Q&list=PLHw_EJXYsdHgSUAzwqvtfgpoBDm16flcP
6y
#3
it doesnt sounds good! but please add that you can have like 50m-15m atmo. You cant build everyting with <15m atmo and your ppl get sick with >15m atmo.... and if you do that, i would like if you change the symbol of atmo to CO2, because O2 isnt toxic
Its me Lego.
6y
#4
I've decided that, while trash and atmosphere management buildings will be added in 0.44.0, I will not make trash and atmosphere hurt colonist health until 0.45.0. That way people will have time to get their colonies ready for the changes.
Owner of Ape Apps, LLC
6y
#5
Yay! 'Cause it's going to take me a while to reduce the 200 bazillion atmo down to 15 million.
6y
#6
YAY!! MY TRASH IDEA IS FINALLY BEING ADDED! I AM NOW ACCOMPLISHED IN LIFE! EVEN IF ITS JUST A "TRASHY" (get it) IDEA! AGAIN, YAY!!

Go Pittsburgh Penguins!!
6y
#7
Interesting developments! You need to keep the levels at exact 15mil to keep it all in balance
6y
#8
the "damage" that to much atmo causes is as higher as your atmo is. If you have 15-16m, it wouldn't do much
Its me Lego.
6y
#9
Hey just wondering @Bastecklein are you planning on releasing it soon? Tomorrow or Wednesday maybe?

Go Pittsburgh Penguins!!
6y
#10
Probably not tomorrow, maybe wednesday. I want to add in a few more Zolarg structures before publishing the release.
Owner of Ape Apps, LLC
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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