unemployed colonists mapping

6y
#1
So since it is important to place buildings and housing in close proximity as you build, it would be nice to have a button that shows (maybe in color mapping) where there are large groups of unemployed people. This way, you can build new facilities closer to where there are unemployed people. This would make dealing with fatigue a little bit easier and would be especially useful once your colony gets bigger and it is harder to keep track of where you built housing recently and who all is employed and not. This could be incorporated into the transparency tool perhaps.
6y
#2
some game are for lazy (like me i am very lazy) but you need to use your brand (and the PC)
like for a line of adv ore rafinerie(6 uneploye) you build a line of simple house
(adv ore rafinnery=6)
(simple house=3)
(road=-)
so it will be like or simple house x2=adv ore rafinnery
666666
--------
333333
6y
#3
Yes it would be great to have a mapview where you can display all the buildings that need workers. There is a workaround however; When you manually move a colonist, by firing him from his current job and assigning a new job all buildings that need jobs are lit up in green.
6y
#4
ok if you want

Theungertaker

Member
Member Since
December 5th, 2017
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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