My Land v1.27.0 Released

#1 2019-06-10 18:25:03
I am just putting the finishing touches on My Land v1.27.0 and it should be hitting all platforms within the coming days. There are a handful of exciting changes and updates in this release, so let's take a look at what's new!

Firstly, the Harvester has gotten a bit of a boost in this release. Now whenever the Harvester is just sitting there idle, it will automatically seek out crops that are ready to harvest, and then go do the work! It's not perfect, and the pathfinding is a little dumb compared to My Colony as I don't want to bog My Land down with some of the performance problems that pathfinding can cause on My Colony. That said, it does generally work. When you have the Harvester selected, it is automatically switched into manual mode, and goes back to automatic when you deselect it. That way the Harvester does not try to go and do it's own thing when you are trying to use it manually.

Two new storage resources were added in this update, Flour and Bread.

Flour is created at the brand new Flour Mill structure, which you can now also buy. The Flour Mill is a wind powered mill that converts stored Wheat into Flour. If I remember right, I made the ratio 6 Wheats = 1 bag of Flour. This is the first structure which can actually convert one resource into another, and the code added to the engine to make this possible is going to unlock a bunch of fun new stuff in the coming updates.

The other new resource Bread is both created and sold at the also new Bakery structure. The Bakery is a visitor destination structure like the Pizza Stand, except it is also a production facility like the Flour Mill, in that it creates Bread also. The Bakery turns 1 bag of Flour into 5 Breads. When a Visitor walks by your Bakery, they will also purchase a loaf of bread for higher than the price that you can sell it for straight up on the Storage screen (if they have the money). The Bakery also raises your land attraction rating.

In addition to the above mentioned content, there were a handful of minor tweaks and bug fixes added in this release.

The next few updates are going to continue to focus on adding new concepts and capabilities to the engine. Once I get everything how I want it, it will be all content from there on out. Next, I want to add a Shed type of structure that can store your Harvester and Lawn Mower, and maybe also a Barn that animals can go inside of. I also want to add extra options to the animals. For instance, right now you can click on a Cow and get the option to sell. Instead, I want to design a new popup window with options like Sell, Milk (to get a new Milk resource), Slaughter (to get Beef), etc. It will be different for different animals, like you can get Wool from the sheep. These new resources will in turn allow other types of structures. I also want to add a way to expand the size of the farm property, and a way to increase the Visitor limit of the property.

So that is it for today's update. It will be hitting all platforms within the coming days, so be on the lookout, and thanks for playing My Land!
Owner of Ape Apps
Edited by bastecklein on 2019-06-10 18:26:42
#2 2019-06-11 15:53:32
I am very exited about this!!!

Keep up the good work @bastecklein
I am nerdy programmer that happens to like games made by ape apps. At some point in my life I am hoping to start a company and make games.
#3 2019-06-11 16:03:28
Wait... Why is the bakery premium? The flour mill is not premium but it's useless without the bakery. Can you at least make a basic bakery that is not premium? Maybe one that makes the bread but won't sell it to visitors?
I am nerdy programmer that happens to like games made by ape apps. At some point in my life I am hoping to start a company and make games.
#4 2019-06-11 16:08:30
Oh and can you release the game on steam? If you do it like my colony this would allow me to buy premium. (I am not allowed to just give money to some website like ape apps, but on steam and IOS I am allowed to make purchases.) I also would like to have the game in steam just because having games in steam is cool.

Thanks for reading!!
I am nerdy programmer that happens to like games made by ape apps. At some point in my life I am hoping to start a company and make games.
#5 2019-06-11 17:29:47
Oh and @bastecklein why is there no news page for this?
I am nerdy programmer that happens to like games made by ape apps. At some point in my life I am hoping to start a company and make games.
#6 2019-06-11 17:29:48
Oh and @bastecklein why is there no news page for this?
I am nerdy programmer that happens to like games made by ape apps. At some point in my life I am hoping to start a company and make games.
#7 2019-06-26 11:53:25
What's the license on the game @bastecklein ?? Are the users allowed to make custom content mods??
I am nerdy programmer that happens to like games made by ape apps. At some point in my life I am hoping to start a company and make games.

bastecklein

Developer
Member Since: 2017-09-02 00:09:04
Last Active: 2019-10-19 04:52:04
Post Count: 1918 (View Posts)
Brandon Stecklein (bastecklein) is the creator, owner, and principal developer of Ape Apps. He started the business back in 2010 and operates it out of Spring Hill, Kansas.
Welcome
Ape Apps is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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