My Colony v1.3.0 Info

4y
#1
For those of you who have been playing on the beta, you might have noticed that My Colony v1.3.0 has been in testing for a little while now, and I hope to get the final release done by this weekend or early next week (my sister-in-law is visiting us this week so idk how much development time I will have). This post will give some information on what to expect.

First of all, I am introducing even more performance tweaks in this release, which I believe will be noticeable on large colonies, even after the improvements of the last few updates. I am hoping that over the next few updates, performance problems with My Colony will be a thing of the past.

This update is also going to be making some changes to your save game files, so once you go into v1.3.0 you will probably not be able to open your city in an older client without issues. These changes are to prepare save files for mass transit and the ability for colonists to migrate from one region city to another.

Next, this update is going to be "officially" called Crime Update - Part One. This first part will add all of the buildings necessary to protect your people from crime, but will not actually enable criminals, which will come in Part Two. This is to give colonies time to prepare for the engine change, to hopefully avoid some of the shock that was introduced with all of the engine changes from v1.0.0 and after.

Finally, I will be re-enabling Colonist Rendering which has been removed from the last few releases. Of course, since the game no longer has colonists in the same way that it used to, the render will be a simulation based on the stats of your colony, but it still adds something to the game to be able to see your people walking around.
Owner of Ape Apps, LLC
4y
#2
Nice :)

The crime will work like the other "utility", house based, or general building?

The 3 new building, will have the same range?
4y
#3
Speakin of security, I think the Zolarg and A.Draconian branch is missing (as at 7-Feb-2020)

Here’s my idea for them:

Zolarg
  • Watcher Mound
    Simply a tower shaped mound, for the partolbugs to watch over the broodlings.
  • Patrolbug Barracks
    A formal facility where the patrobugs live, work and trained.
  • Guild of Loyalty Guardians
    Only for veteran patrolbugs and patrolbugs - The Loyalty Guardians (actually a higher class of patrolbugs) will bring up the loyalty of the Zolarg people!

Alpha Draconians
  • E.Y.E. module
    A small modular facility that houses and dispatches the E.Y.E. supervision drones.
  • Ultimate Pyramid of All Seeing Eye
    Real Illuminati.
  • Court of Punishments
    Where the regular punishments are made on those misbehavied, unloyal, and unrespectful to the arbitators.
You can help by EXPANDING IT.
4y
#4
Crime will work sort of like entertainment and medical do. Security range is 60 tiles.
Owner of Ape Apps, LLC
4y
#5
Colonist Rendering on/off setting is being replaced with a new variable slider that let's you choose the max number of colonists to have walking around your map, between 0 and 10,000. Default is 750, lower on mobile devices.
Owner of Ape Apps, LLC

bastecklein

Developer
Member Since
September 2nd, 2017
My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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