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Advanced cloning facility - Page 2

5y
#11
lol I love these ideas
I tested all ways Cloning factory = 100 = maybe 300 colonists a mint = 4000 colonists
Space elevator = 100 does about the same as cloning maybe a little faster = 3000 colonists
down side eye sore
Galactic Freight = 100 still close to cloning 100 = 1800 colonists

star gate really isn't all that much faster I spammed a 100 or more they take TONS of power 28 million power out of which they are using 50 % of it minim .

I finly went back using 120 landing pads Tto get them started and a 100 cloning .
The space elevator spamed is a eye sore and Galactic Freight is slower ( not much but slower )

I thought of colonists being able to cross citys as well .
as for large map well he can add it but now I think ill test small maps that should decrees building times .
Even a mid size map starts slowing down when its 3/4 full .
5y
#12
Not sure if is a bug (or a new feature :D).. But.. someone else have have noticed a little difference with the stargate? Until few days ago, with the stargate active the population growth was endless, now will stop at the house caps. :D

Thanks @bastecklein :D
5y
#13
not for me lol
5y
#14
but sometimes it seams to stop
try putting in more jobs then colonists then see what happens I noticed when jobs colonists match is when you dont get extras with gate
5y
#15
I think was a bug.. :( just for 2-3 city, now is back to normal.
5y
#16
so i guess it's back to the slave market idea :)
4y
#17
Yeah..Slave market it is https://www.mybkexperience.reviews/

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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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