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v0.97.0 Starting Tomorrow

4y
#1
I spent the day making some changes to the forum, and you might have to reload your style sheets for the changes to take effect (empty cache/hard reload), but tomorrow (9/27) work begins on the v0.97.0 patch. I plan on focusing heavily from this thread: (More offshore buildings! (Need EMERGENCY ATTENTION)), which includes more Water World content and the "emergency!" fix for Water World insectoids, who are currently gimped.

In addition to the above mentioned content, there will be bug fixes and a new feature that allows you to "group" or stack similar rovers together. The stacked rovers will act as one single rover, but will say something like "Megabot Stacked x50". Stacked bots will be represented by a single bot object in the game, which will greatly improve performance when moving and building. The only downside is that they cannot move separately from each other, but you will be able to un-stack them too as needed.

Anyway, work begins tomorrow, so stay tuned!
Owner of Ape Apps, LLC
4y
#2
Thank you for finally bringing stacked bots to the game, Bast. Hopefully this will improve gameplay greatly and eliminate one of the main source of lags and slowdowns in endgame. Really looking forward to its implementation, especially on single map gameplay.

As for Water World, Dracos are also in the same situation (not being able to turn Salt Water to Water in early game), although their Water need is nowhere as big as the Zolargs due to much lower population required. They will also have to rush for Medium Stargate to import Crystal at inflated costs, before being able to build Crystalline Laser Drill.
4y
#3
Nice :)
4y
#4
@bastecklein can you add exporting layouts in creative in this update?!
Questions?
Concerns?
Feeling lonely?
Feel free to get in touch with me via message or heading over to
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4y
#5
cry8wolf9 said:@bastecklein can you add exporting layouts in creative in this update?!


Yes, I did not even realize that you were unable to, lol.
Owner of Ape Apps, LLC
4y
#6
Can you make it so that buildings like the Mass Driver and Black Market can automatically import and export products?
4y
#7
Dear Bast,

There are 2 game suggestions I hope would be considered either for this patch or for the next few patches (if this patch is too feature-loaded already) :

1. Would you consider making Oil to be store-able in Grav Warehouse? Practically all other "major" resources are able to be stored in Grav Warehouse, and Oil is the only one left out.

Painting, Salt Water, Fish are niche resources which do not need Grav's capacity. Aside from that, the rest of the resources except for Oil can already be stored in Grav Warehouse.


2. Would you provide a way for LIS to grow Synthetic Crystals in Abandoned World, Asteroid World, and Water World? The rest of the races can grow them in all of their worlds :
- Alpha Draco : can build Enslaved Extremeobug in all 4 of their planets.
- Zolarg : can build Tundrabug in Ice World, and can build Extremeobug in the other 3 planets.
- UE : can build Crystalbot in all 5 of their planets.
- LIS : can build Tundra Rover in Ice World, but no way to build Synthetic Crystal in Abandoned, Asteroid, and Water Worlds. They have to depend on imports/gifts until Research Converters.

Thank you beforehand.




4y
#8
Sure @MizarAlcor I'll see what I can do
Owner of Ape Apps, LLC
4y
#9
I am not sure about that auto import/export for Mass Driver @Ikacprzak042 , I can just see some trade happening automatically and a player rage quitting.
Owner of Ape Apps, LLC
4y
#10
This is the update I've been waiting for, I was getting tired of my drones and builder bots separating and doing multiple projects that I didn't want them to do yet.
My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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