Hello guys!
When I am thinking what entertainment buildings I should propose, I have taken some consideration on what makes good entertainment for colonists.
I figured out one fact in MC1 - Entertainment is only valuated by quantitative availability, but not quality and variety. I'd say, repeating the same type of entertainment without choice can terrible in real life.
So here, I'd like to present my idea to expand entertainment gameplay a bit.
Probably not a fine idea for the game, it may render the game off its original gameplay focus as something not supposed to be complicated, becomes complicated.
The idea is, the entertainment rating is also evaluated by variety of entertainment.
It means, colonists would like access to not just entertainment, but a variety of different types of entertainment. Types including:
- Socialization
Colonists can hang out with their colleagues in their time. I mean, a community. - Refreshment
Harnessing the power of the green nature that provides relaxation and refreshments. - Sports
Best for energetic people. - Artistic
For people who looks for sophistication in their lives through literature, music, visual arts, etc. - Spiritual
To meditate and seek meaning beyond the physical world. - Excitement
Excitement through competition or stimulation.
These are just examples, it is not necessary to introduce them all.
An entertainment building can have more than one of the properties above.
Probably a colonist needs
at most (not at least) 3 types of entertainment mentioned above.
Not sure whether it is a good idea. Your thoughts?