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Better definition on Entertainment (MC2)

3y
#1
Hello guys!

When I am thinking what entertainment buildings I should propose, I have taken some consideration on what makes good entertainment for colonists.
I figured out one fact in MC1 - Entertainment is only valuated by quantitative availability, but not quality and variety. I'd say, repeating the same type of entertainment without choice can terrible in real life.

So here, I'd like to present my idea to expand entertainment gameplay a bit.
Probably not a fine idea for the game, it may render the game off its original gameplay focus as something not supposed to be complicated, becomes complicated.

The idea is, the entertainment rating is also evaluated by variety of entertainment.
It means, colonists would like access to not just entertainment, but a variety of different types of entertainment. Types including:
  • Socialization
    Colonists can hang out with their colleagues in their time. I mean, a community.
  • Refreshment
    Harnessing the power of the green nature that provides relaxation and refreshments.
  • Sports
    Best for energetic people.
  • Artistic
    For people who looks for sophistication in their lives through literature, music, visual arts, etc.
  • Spiritual
    To meditate and seek meaning beyond the physical world.
  • Excitement
    Excitement through competition or stimulation.
These are just examples, it is not necessary to introduce them all.
An entertainment building can have more than one of the properties above.
Probably a colonist needs at most (not at least) 3 types of entertainment mentioned above.

Not sure whether it is a good idea. Your thoughts?
You can help by EXPANDING IT.
3y
#2
Example: Pub provides Socialization type entertainment.
It has the least properties, so its disadvantage will be make up by relatively higher availability (quantity).
You can help by EXPANDING IT.
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