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Transportation

#1 2017-10-18 18:37:43
If possible, the game needs transportation means for colonists. it can be something like stations that help colonists move between points it help with the fatigue and organization of the buildings.
#2 2017-10-19 14:47:50
I think it is nessecery since the map is big and colonists are angry about the commute length all the time.
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#3 2017-10-19 23:30:56
I 100% support this. There could be buildings that supply x number of colonists with self-driving electric cars (so you can put the vehicle building anywhere and not worry about colonists having to walk home after parking). This building could require a constant supply of robots (to drive the cars).

A 3 building upgrade system could be the initial building halving commute length for X colonists and requiring a flow of microchips. The upgrade adds more cars and so halves the commute length for lots more colonists. (be nice if the colonists with the longest commute got first pick) The third tier adds lots more vehicles, reduces commute lengths to 1/3 and requires loads more power (for the centralized driving AI) and a constant supply of robots.

I really like that but an alternative could be travelator paths. They could require power, slow rovers a bit but be super duper fast for colonists. Cost steel, microchips, aluminium and plastic or something like that.
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