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Full collapse of resource and building

6y
#1
Running the app as normal all going well then the colony starts to shut itself down slowly. Responds slow and resources are not being produced. Any suggestions??
6y
#2
Focus on keeping power money food and water online. The rest of the stuff you can get later. Build more housing and get more entertainment and health centres. As long as you do those main things, you should be good.
~Always and Forever
GyspyMinecrafter: Member of the FFF and My Colony Player
6y
#3
GyspyMinecrafter said:Focus on keeping power money food and water online. The rest of the stuff you can get later. Build more housing and get more entertainment and health centres. As long as you do those main things, you should be good.


Thanks, but what I meant was that I have a well established colony already and was generating all resources above the need of the colony population and suddenly the water and food resources have stopped for no reason there is only the water from harvesters and no food being produced. I am not certain why this has happened as it has been running fine for 6 months
6y
#4
I had the same thing in the past week. I assumed it was update related, but also went through the usual. Killed all production, shut down everything except power production, built a bunch of solar panels "just in case" nobody was producing power for some reason since now everyone was getting ticked due to resource shortages and dying. When I started bringing people back to work "some" of the production came back but most didn't.

What I have now noticed is that many of the production buildings appear stalled despite having storage available, power supplied, etc.

To "fix it", I of course did a mass Deactivate All and then slowly brought product back by industry and bought supplies near-term while I sorted it out. Then for the buildings that still appeared stalled I clicked on each individually, clicked on the "workers" area (e.g. 8/8 workers) then clicked Dismiss. Suddenly, production returned. I've fixed a number of buildings thus far but am hoping I don't have to go through and click on each of them individually.

So there's something quirky going on right now w/ production.

Using Windows 10.
6y
#5
It is also worth noting that I'm having difficulty now putting people to work and sometimes the workers show up as "unemployed" when I click on the building/workers section where they're clearly employed. So I'm betting that the "production problem", we're having is more of a worker allocation problem and something's getting snagged.

I'm about to shoot a video of the issue as in some cases (e.g. Ultra Deep Dig site) I can see that the animation isn't moving. However, that's not a 100% certain indicator as some of the production sites appear to have slower rates. I'm assuming that to again be a worker issue where a subset are working while others are slacking. Again, clicking on the workers area of the particular industry building and hitting Dismiss on the screen that pops up appears to reset things and get stuff moving.

It is almost like the workers are trapped there since sometimes most of them immediately bail from the building, go to "unemployed" and perhaps even "protesting". But I have plenty of eager minions to steal their jobs for identical wages soooo...
6y
#6
Here's a video of the problem and "fix":

https://photos.app.goo.gl/TdIcGCpaHXx4g14p2

So you can see that some of the mines are working perfectly. One is working slowly, and several others are not working at all. Clicking on the individual item, then the workers, then Dismiss seems to clear whatever clog is happening.
6y
#7
But it does seem like buildings are going back into a similar state w/ workers frozen after I clear a bunch of buildings. So maybe the quotes around "fix" are appropriate.

6y
#8
BTW, also just tried a firedrill to no avail. Problem is still occurring w/ some workplaces getting workers not working.
6y
#9
LoEyeKyu said:It is also worth noting that I'm having difficulty now putting people to work and sometimes the workers show up as "unemployed" when I click on the building/workers section where they're clearly employed. So I'm betting that the "production problem", we're having is more of a worker allocation problem and something's getting snagged.

.

Usually the unemployed people has repetitive names meaning there is more than 2 with the same name. Exit and load the colony again would solve the problem.
6y
#10
CRaider said:Usually the unemployed people has repetitive names meaning there is more than 2 with the same name. Exit and load the colony again would solve the problem.


It is possible, but this really appears to be following the issue w/ particular structures. Right now, while clicking on the Workers section of the structure seems to pop out most/all of the workers on ones that are having the issue, it never seems to solve the problem completely. The structure remains in some form of a bad state. And workers can/do show as Unemployed in this window on occasion.

I never see that in properly functioning buildings.

Selling that building and then rebuilding it fixes the issue fully vs. the "sorta fix" that I described above. But I could be moving the problem around vs. solving it. I have too many buildings to say if then causes a problem elsewhere.
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