In my previous Revenue by Platform update, I indicated that I was hoping to expand my iOS business, as well as try to continue to diversify my income away from a heavy Android dominance. Are those efforts paying off? Here is the chart of my Revenue by Platform numbers for June 2014.
So I am starting to see success on the iOS front. However, this success is coming at the expense of my Web, Windows Phone, and Windows 8 businesses, which all saw declines in June. Android on the other hand continues to grow, and now accounts for 83% of my overall revenues, it’s highest share ever. I really feel uneasy about the bulk of my income all coming from the same source, but with Android’s completely dominant and growing position in the overall market, changing this revenue trend will be easier said then done.
My biggest concern right now is with the two Microsoft platforms, Windows Phone and Windows 8. I am still holding out hope for Windows Phone revenues, which have started showing some signs of life recently. I actually have a slew of large game updates in the Windows Phone store right now, but they all require Windows Phone 8.1, which is only just now starting to trickle out to users. I am hoping that by August and September I will start to see those efforts pay off in some way. I am a little less hopeful about Windows 8. I have never been able to achieve financial success on that platform, and the trends are getting worse, not better. I will continue to release software for the platform, largely because Windows Phone apps can now be ported to Windows 8 with almost no coding changes required. From a business perspective though, Windows 8 and the Windows Store have been dead in the water for me. Maybe some people are seeing success on the platform, but I am not one of them.
Web revenues are also not where I think they ought to be. As I said in prior posts though, the web as a whole is rapidly declining in favor of mobile apps. People just flat out prefer apps. I must be the only person in the world who prefers web, but it is what it is.
Finally, I think that iOS is my biggest hope for increasing non-Android revenue share. Games seem to do reasonable well on the platform, so I will continue to release games for iOS in hopes of greater revenue diversification.