Stecat94's Recent Posts
auto export people when there are not enough homes.
̶t̶h̶e̶ ̶a̶b̶i̶l̶i̶t̶y̶ ̶t̶o̶ ̶s̶e̶n̶d̶/̶r̶e̶c̶e̶i̶v̶e̶ ̶r̶e̶s̶o̶u̶r̶c̶e̶s̶ ̶b̶e̶t̶w̶e̶e̶n̶ ̶M̶C̶1̶ ̶a̶n̶d̶ ̶M̶C̶2̶
atmospheric regulator-tries to maintain preset level, that way the atm will not go too low or high.
bastecklein said: one "master" copy
nope, if you start a map you become a "seed" or "someone with all the info." if I join you I become a "peer" and all the info that you have is sent to me and then I become a seed. As long as there is at least one seed, new logins will be possible. If all people shut off their program, the first to reopen the map will become the first seed, starting the process all over again. if you make it central to the map maker, but if the map maker is on a slow internet, EVERYONE on that map will be slow. In addition, the more people who login to a central map, the slower that person's internet will be. If there is one seed and many peers, it will take a relatively long time to spread the info around. On the other hand, if there is a lot of seeds, then it will go fast. Seeds are like servers and peers are like users, if you have one server(seed) and 1000 users(peer), you need a server that can handle that. If you have 1000 servers(seed) and 1 user(peer)... you get the idea.
bastecklein said: one "master" copy
nope, if you start a map you become a "seed" or "someone with all the info." if I join you I become a "peer" and all the info that you have is sent to me and then I become a seed. As long as there is at least one seed, new logins will be possible. If all people shut off their program, the first to reopen the map will become the first seed, starting the process all over again. if you make it central to the map maker, but if the map maker is on a slow internet, EVERYONE on that map will be slow. In addition, the more people who login to a central map, the slower that person's internet will be. If there is one seed and many peers, it will take a relatively long time to spread the info around. On the other hand, if there is a lot of seeds, then it will go fast. Seeds are like servers and peers are like users, if you have one server(seed) and 1000 users(peer), you need a server that can handle that. If you have 1000 servers(seed) and 1 user(peer)... you get the idea.
bastecklein said:biggest issue is going to be when the host player is offline.
p2p will solve that
Late stage Rover that is capable of doing all jobs of other rovers.
@bastecklein what are your thoughts?
this update reset my settings, minor problem, thought I would report anyway (only took 60 sec to change back)
got the microsoft store working
app launcher wont download My Colony... I have removed and reinstalled both My Colony and the app launcher, no luck. Each time i retry, it gets stuck in a different place. I have seen as high as 40% and as low as 6% (which is were it is now.)
Ansom said:everyone will have lagno only the information from the slow person will lag: example: if Lag makes building x at 1200 server time, but that information is not synced until 1210 someone else might have built something else there. but this is true regardless of p2p or centralized server.
Ansom said: lag/bad connection
if one person has a good connection with no lag, no one will have lag unless their own internet is slow:it take only one good connection to eliminate lag for new people. the more people have a given "file" or in this case "map" the faster everyone else will be.
bastecklein said: ...decentralized servers ...
Ansom said:Every change need to be communicated to every player active.
https://en.wikipedia.org/wiki/Peer-to-peer
fixed it, renamed folder and reinstalled.
went to https://market.ape-apps.com/ape-apps-launcher.html downloaded, same problem, also got MYSTARSHIP as a test, no problems
can I change it to
C:\Users\steve\OneDrive\Documents
C:\Users\steve\OneDrive\Documents
Client gets stuck loading
Stecat94
Member
Member Since
June 23rd, 2019