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Ape Chat Comes to Voxel Paint

1mo
#1
This morning I have released the 2.5.0 update for Voxel Paint, which includes a new bi-directional integration with Ape Chat. This feature is new for both apps and will be expanded and improved in the months ahead, but let's take a look at what it does right now!


Now when you click on the toolbar's top-right settings icon, you will see two new options (only available if you are signed in with an Ape Apps Account), Voxel Paint Chat and Set Chat Channel. If you click on Voxel Paint Chat, it will open the new embedded Ape Chat sidebar that will be familiar to players of My Colony and My Colony 2. The Set Chat Channel option lets you customize which Ape Chat channel is used by the app (the default is #voxelpaint, but you can use anything you want, like #mc2-voxeling for instance).

While the Ape Chat sidebar is open, two brand new features are unlocked that tie directly to chat. First, if you click on the toolbar camera icon which is normally used to save a .png of your model, you will now get a new dropdown menu with a Post to Chat option. This will still take a .png of your model as before, but instead of exporting to your device, it will post it directly into whatever Ape Chat channel you are currently signed in to.

Similar to posting .png images, the folder menu contains a new Post to Chat export option, which does the same thing, except it uploads the full model instead of a render. The render can then be viewed, manipulated and downloaded by users in the Ape Chat client.

These features are early and there are still some issues, particularly on the Ape Chat side. For example, currently the Download button in the in-chat renderer seems to be showing a plain text version of your model instead of actually downloading it. The header above the model is not formatted well for the slide-out chat side. It also messes with mouse wheel scrolling. So if you notice any of the aforementioned issues, you do not need to report them, as I already am aware!

Moving forward, I plan to expand this further. For instance, in the model renderer in the slide-out chat frame, I want to have a button that lets you instantly import the model you are looking at into your Voxel Paint workspace. That way if multiple people are in the chat, you can sort of collaborate on something. Someone could make a part of the model, post it, you could click on the import button and it would paste it in selected, and you can move it to where you need it to be.

Over the next day or two, these features will also be making their way to Pixel Paint. I probably will not make a new post about them since they will work largely in the same way that they do in Voxel Paint, but keep a look out for them in the coming days.

That is it for this update to Voxel Paint. I plan to improve the integration on both the Voxel Paint and Ape Chat side of things, so if you have ideas on how to make it even cooler, let me know!

https://voxelpaint.online/

#voxelpaint #pixelpaint
Owner of Ape Apps, LLC
1mo
#2
Great to hear, now #mc2-voxeling is actually useful!
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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