spamdude's Wall

You know nothing about me
Might be a silly idea, but will you eventually be able to restore ruins?
Also, I'm still unable to load my world in.
spamdude
3mo ago
Do they get off hours yet?
spamdude
3mo ago
@bastecklein could you add a "load data" option into the create new world panel in the next release? I clear cookies so my colony currently only exists in a file.
spamdude
3mo ago
This is going to be very neat!
spamdude
3mo ago
Civilization: People

The People inhabit temperate worlds and have collectively discovered the principles of interstellar transport but make minimal contact with outsiders and only colonize worlds near their home system.
Unlike many other civilizations, the People are wholly religious and believe that much of the observable universe is governed by godlike entities. The first civilization of the People
was originally a nomadic culture on the isolated desert world Callan. The original People's lives were centered around the migration of large predatory birds, but within a few thousand years they had settled down and began metalworking.
Around that time, the Peoples' mysticism rose, centered at first around the observation of weather patterns and geometric designs within the desert plants. Believing that extradimensional deities influenced
their world, the People built shrines and temples and set out to communicate with them. The shaman Zhen is credited by the People for communicating successfully with the gods for the first time, with Zhen claiming that the gods had transmitted
advanced technological blueprints into his mind. When given a scroll of papyrus and a quill, he turned out to be right, and the society of the People transformed overnight.

Now, a sprawling city covers much of Callan, with the spires of temples soaring over miles of huts. Cultists and prophets work within the temples, using their clairvoyance to receive information from their gods or ask for divine favors.
Strange machines rise over platforms embedded in the ground, with beams of light piercing miles into the crust of Callan and bringing up precious materials. Automated hovertrucks stop by greenhouses in which plants grow abnormally quickly and produce very large yields.
Mysterious factories churn out textiles, building materials, and equally mysterious machinery, while people gather, priests make offerings, scholars work on equations, and rulers consult the gods in the highest temple of all.

A few hundred years ago, the People began to take an interest in their distant neighbors, constructing massive telescopes, spy probes, and deep space radio arrays, along with sending out shuttles to colonize worlds close to Callan's star system.
You're in one of those shuttles.

Temples:
The temples of the People are some of their most important structures, and early to mid-gameplay is focused around them.
Smaller temples employ scholars and shamans and produce research and civics. Larger temples will begin providing the Mysticality/Godpower utility (used by factories/bigger temples/entertainment) and granting passive boosts to all the structures in the colony such as a +1% food production rate per medium temple.
The largest temples will serve as government buildings, museums, and deep space communication arrays.

ALSO:
You must keep your colonists' belief in the gods up or eventually you'll suffer the gods' wrath. This will make the colonists' belief go up really quickly, but it'll come at the cost of disasters directed towards the colony.

Hope this idea isn't too bad.
spamdude
3mo ago
My colonies have just disappeared from the loading screen, along with some saves on My Starship. All of these saves were cloud-backed, so is there anything I can do to try to restore them? I started my biggest colony, Spam City, back in 2017 and it's rather sad to see it just disappear. The last time I played was about a month ago.
spamdude
3mo ago
Tractor Beam- a large late-game structure used to generate large amounts of rare ore deposits around a central target. The way it works is that occasionally a meteorite or asteroid would pass by the colony (indicated in chat along with an animation in the sky) and the tractor beam would be able to capture it and divert its trajectory towards a selected radius. The meteorite (or asteroid) would create a large pit on the ground of the planet, with the resources scattered in and around the center of the impact. The tractor beam will automatically try to lock onto passing asteroids so that you don't miss the window if you're working on another part of your colony. If any buildings happen to get damaged or destroyed by the impact, your citizen approval will go down.

Also, will there be moons?
spamdude
3mo ago
Yeah, you could do something like unlocking Ancient Alien research only after finding this number of ruins or suspicious craters on the map.
spamdude
3mo ago
Deforest rover. Will be able to plant trees as well as cut them down.
spamdude
3mo ago
Perhaps something that could go on the landing pad. Probably not.
spamdude
3mo ago
Also, would it be possible to add multiple models for vehicles such as an "Empty" and "Full" model for ore harvesters?
spamdude
3mo ago
Today marks a glorious new day for the Spam Empire.
spamdude
3mo ago
How will colony statistics like poverty and health be implemented?
spamdude
3mo ago
Never again shall I run out of resources on a water world. Thank you!
spamdude
4mo ago
I guess I just drew outside of one axis but kept within another. I'm not sure how the game decides unit boundaries.
spamdude
5mo ago
@bastecklein will you be adding multi-tile unit support soon? Whenever I try to load a 1x2 boat into the game, it crashes.
spamdude
5mo ago
a robot bulldozer thing for digging
An underground ore vein (sometimes exposed by digging)
An underground gold vein
An underground storage (should extend 80 blocks underneath surface)
spamdude
5mo ago
more terrible stuff
A terrible trawling ship (I do not know how to draw)
A terrible diving/exploration ship
spamdude
5mo ago
A new resource for My Colony 2 specific to temperate worlds with large bodies of water. When processed at a Treasure Research Center, treasure will provide several hundred research, along with gold, money, pottery, dead fish, paintings, or rarer things like ancient alien artifacts or even relics. Treasure can only be acquired occasionally, though, either by a fishing trawler or the more specialized diving/treasure ship. It can also be sold to the guys back at UE for a relatively large sum of money. As the game progresses, you'll be able to upgrade to Advanced Treasure Research Centers, which yield much higher sums of research but are otherwise functionally identical to their predecessors.
spamdude
5mo ago
A terrible model of a barge (loaded and unloaded)
A terrible model of a scout boat (rover equivalent?)
I'll make terrible models of ferries, trawlers, treasure boats, drydocks, and possibly gunboats soon.
spamdude
5mo ago

spamdude

Member
Member Since
February 6th, 2019
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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