Ashanorath's Recent Posts

RE:Premium fix

2019-04-07 02:47:49
erm, buying premium activates premium for said account and works on every platform.
only exception in a way is steam version, buying steam version does give premium everywhere, but if game wasn't bought on steam you won't get steam version(which is premium only) for free, got to buy it again to have it on steam.

That said, if you did buy the premium on one platform and it didn't transfer to other one you should contact bast or wait for him to see this post I guess so he can help with solving that

RE:Premium Dissapeared

2019-04-04 10:36:51
yeah, shouldn't have bought it again imho, pretty sure bast could have easily fixed it for you.

RE:Fix all, tree, bulldozer

2019-04-01 16:56:38
if you double click or hold finger press on one on phone it selects all bots of same type, so you can make them all harvest.
and there is an option to fix everything, but it's in your consulate/capitol, under policies there is "repair infrastructure" one that fixes all the buildings.

Also, nunez, if you convert the res value into cash it's never cheaper to rebuild than fix, also, takes forever to get to state where they'd break anyway and it would be mega annoying since super easy to miss that one random building is missing.

RE:One city "broken" on a regional area

2019-03-30 12:50:16
Had same issue twice, even loading previous manual save didn't fix it once, but other time it did. Not sure if there was any difference between the two times it happened, but both time it was on my "testing" colony where I might have caused the save corruption myself by messing with some buggy things before they were fixed.

The time when loading previous manual save didn't help I just ended up deleting the city.

Also, if the loss of that city sets you far behind feel free to send a message/embassy to OEyfyQGB
I can send any resource and any quantity, to help you get back up to were you were before losing the city :D

RE:MC closed twice in one night

2019-03-26 15:05:54
you could try turning on autobudget in your policies
I know it helped some ppl sort the problem with crashing on the popup window for payroll since it skips that window completely.

RE:Local game NO near by player's Found ( on the same PC ) Any Please how does this work

2019-03-24 15:25:01
pretty sure you can't trade with other players (even yourself on same PC) while offline. It's pretty much a singleplayer game when offline. Offline colonies only have access to import and export for resource exchange.

RE:Starting from scratch. Learn from my mistakes?

2019-03-21 00:04:22
First of, just deleting the map from region screen and not deleting things inside the map 1st is not a good idea, from what I've noticed the region will still get some data from the now non-existing and not accessible map.
Also, full pop maps tend to cause issues, unemployed people just cause lag after a certain point from the few tests I did. Using normal arcologies over fantasy ones can help since most ppl get work places inside the arcology itself, but I'd still not overcommit to more than 1.5M pop on single region map.
Can't say much about normal maps, haven't played one since forever.

RE:have the game in premium

2019-03-20 23:52:45
I know someone who had same issue and all it took was opening
and once he logged there it actually registered he had premium.
Do check if it says Premium:yes next to my colony, if not then you'll probably need to wait for bast to check it.

RE:Research that has already been researched once, has to be researched again.

2019-03-20 23:49:52
also, make sure you leave to the region screen before closing the game.
Had the same thing happen few times on my alts, things sometimes aren't saved properly if you don't leave to region screen before closing and you researched new techs.
It just wouldn't save new techs you bought but would save the fact that you spent the resources for it.
Also, most likely it's same bug as I had and he needs to get the research points again.

RE:Advanced cloning facility

2019-03-18 14:01:04
filling a map of advanced robots usually means like a whole day of letting it sit gathering pop.
I preffer stargates over cloning facilities due to just needing to place them, no pop needed to work.
but yeah, it's a big time sink for higher pop density maps.
though, boosting it too much could be bad, like, only thing that's sorta limiting super fast growth in realy late game is the immigration and building speed.

RE:The Galactic Emperor is Rich

2019-03-13 22:09:25
well, even when you got 0 storage you can store up to 9999
but I guess what he meant was that he should perhaps be able to only gift you have storage for or production for.

RE:Game Crashing Due To Simultanious Payment Triggers

2019-03-13 15:43:36
Have you tried putting them on automatic so you don't get the confirmation windows (auto budget turned on under policies in your consulate/capital/HoC)
Also, curious, what platform are you playing on?

RE:Expanding on auto selling ( auto sell on export buildings like the gate

2019-03-11 01:40:02
erm, it would never go over the top, returned stuff is returned by mail and if you accept it, the excess would again be instantly posted with the auto trader.
but yeah, auto export could be a thing.

RE:0.83.0 - auto trader changes for storage !

2019-03-08 11:23:27
I know only few people are at this level, but tbh, you can control your production to match your storage for most resources, especially now that converters are a thing.

RE:0.83.0 - auto trader changes for storage !

2019-03-08 11:21:05
Here's a caption of my resources atm
Did a trade with diamonds, crystals and wood yesterday and was gifting stuff to my other colony so few things are below 10B right now.

Oh, and I don't starve my storage, I'm making about 600k excess tri per minute. got 24B of it stored as you can see

RE:Region pop not exactly showing correctly

2019-03-07 09:09:26
not a bug tbh.
as bast said before, region view doesn't track pretty much anything else but resource consumption and production. So it doesn't know how many job slots you got. It's only visible while on a specific map.


2019-03-03 21:26:06
well, guess the easiest thing then is to build gold mines, mine gold and build lots of mints to turn it to cash.
could do diamonds and jewelry stores, but that takes a bit more effort.


2019-03-03 21:20:26
oh, does it block export too?
well, send a message to OEyfyQGB, I can help you with you debt :D

RE:solar tower no longer upgrades to alien solar tower

2019-02-25 23:46:22
hmm, sure you got the ET builder and ofc the tech needed to build them?
you won't get the upgrade button without the tech, but it will be there if you got the tech and no builders to build it.
not at PC now so can't check if I got the same issue.

RE:Download My Colony to Windows 7

2019-01-28 14:30:07

RE:building markers

2019-01-20 10:21:09
same thing here
seems to only affect left side of maps

RE:Oil Production Unavailable

2019-01-12 17:19:53
crudebots that harvest oil require 1mil atmosphere.
you also might not have any crudebots built.

RE:Players with Building Issues from 0.77.0 - Page 2

2018-12-31 22:34:51
The .78 update fixed the issues, all invisible buildings are gone and bots are building normally again.
Thnx for fixing it and hope it didn't distract you too much from the holidays :D

RE:Players with Building Issues from 0.77.0

2018-12-31 00:19:53
standalone client.
last time I tested opening saves in web was in 0.76 and it worked back then.
the saves still work fine in the standalone client but in browser I can only open region map and build new cities, opening any of the existing ones triggers the save corrupt message and kicks back to the main menu.
wouldn't say it's a big deal, might just be something my end.

RE:Players with Building Issues from 0.77.0

2018-12-30 14:26:17
Multithreaded Pathfinding was on, and the bug started occurring even when just deleting 2 buildings in a row, 1st one would be gone fine, 2nd one would just go invis.
Hmm, opening any preexisting maps in regions in the 0.78 in browser just gives me "save corrupted", hopefully someone else has more luck of actually testing if the fix works on existing maps.
I did however make a new map and did some building, deleting, selling and such for ~30min and the bug didn't happen, so it looks promising.

Small draconian Drone pad change

2018-12-25 23:06:45
Atm the drone pad is built by a ore/gold bug so in order to build more construction probes you have to build slave gate, then build the bugs and build the pad.
It's not a big deal, but when making resource specific maps with dracos in region it feels a bit tedious and a time waste.
What I'm suggesting is that the pad should be buildable by the probes too and not only the enslaved bugs.

RE:Game tabs

2018-12-25 02:18:51
if you have a controller/gamepad plugged in the game registers it and shows the gamepad controls.

RE: phantom buildings

2018-12-24 21:44:14
Found something interesting, if I place new building of the type I have invisible ones on the map, select the build designations and go into statistics of it then choose "delete all" it actually deletes the invisible ones too.
And once all the bugged ones are gone your bots start moving again.
Seems like the normal delete/sell options aren't properly removing the building.
also this
the build option lets me choose all the building that the bot that usually builds the building can build

RE: phantom buildings

2018-12-23 10:15:11
Worth noting that it seems to not be caused by all buildings, but I did get it to happen 4x by building the Universal Commodity Exchanges as dracos.
I'll post a pic of a phantom building once I'm back home later today.

RE:better infrastructure information

2018-12-18 21:43:14
well, iirc it's rather simple, the price of all resources used in building a building is transformed into cash and that's used as the value of the building. When repairing it you pay (100-current state)% * the value of the building.
so naturally buildings that use triantanium and such cost quite a bit to repair.