Protoceratops's Recent Posts

Sounds good! Easy way to notice that someone wrote something without having to leave the chat open
4y ago
I've been getting that too. Avast keeps blocking the new update, so I'm now playing the web version
4y ago
I'm not to sure on the lava ones, but bridges over water sound good. If there were bridges making it possible to cross lava streams, they would have to be more expensive than those who simply go over water.
4y ago
I don't think that your problem is caused by a lack of supermarkets, as they are not normally required to keep up happiness. Have you got enough entertainement buildings? What is your approval rating? Also, dropping money is only effective in a sertain quantity. Too little, and there is next to no effect, too much and they will stop working.
5y ago
Yh cuz is short for 'yeah because ' if im not mistaken @MaroutoutMars1
5y ago
aluminum is decent, robots + artifacts is slow, but enough for me to be slowly expanding. I make around 40k alu per hour played, maybe a bit more or less depending on game speed. 12k alu seems an awefully small amount, maybe the game is really lagging for you? good way to check that (with 0.51) is looking at buildings which dont use workers (water wells or triantanium refineries) and compare the production per minute to the one given on the reference page
5y ago
yeah i've also got 380 alu gens and nearly 60 alien digsites on my 160x160 map, so theres a lot of purple :)
But if the output of these where increased, then people would end up with a huge amount of these recources, depending on the size of their map. It would be interesting to see how big everyones maps are, and what youre computers and phones can handle. So, which map sizes do you use?
5y ago
i can still post trades up to 1 mil ore, and have also done so for regolith, gold and chips. I tend to sell things of if storage is full so it doesnt decay
5y ago
I also want to say that, even though it seems to have gotten so little attention, the new content for the zolarg is awesome. Personally, I didn't get hit too hard by anything that was added. Only thing that I lost was some unnecessary amounts of gold. What I'm trying to say is, although so many people are angry, there are also others who don't just quit because of a challenge. I actually enjoy having something to work on after researching and building almost everything.
5y ago
Isn't that exactly what the mass driver, space elevator, and star gate do?
5y ago
just for my curiosity, but who said that people were crying?
5y ago
shouldn't repair costs drop with the prices on the GBT? I had kinda thought that its calculated from what the average cost for the buildings recources was.
5y ago
I'm planning to build a hall of congress in the (hopefully not so distant) future, so i'm going to need more max storage than i currently have for uranium. Knowing which buildings do that is very helpful, thank you!
5y ago
could someone tell me what stores gold and uranium ( exept for uranium silo)? I'm just bringing my colony up to this, so far no big trouble. just rethinking layout :)

edit: seems quantum warehouses also store uranium
5y ago
yes it is. I remember the old forum had a section for embassy codes, could we have that here too?
5y ago
the thing is, people seem to start with LIS a lot their first time around, and then run out of recources and say it's to hard. If you start with UE on red planet, I think you would find it much easier. My first ever colony was on mars, and managed to get through the bottle neck. I've still got it, and all though its a bit chaotic, its fine.
5y ago
may I (I'm not a member of any federation, just curious) ask why you left?
5y ago
I tend to export resources that I don't need atm via GBT (sells for more then exporting via the mass driver etc.) and then import whatever I need. For example, if you're on lunar, and your regolith production is stable, you can sell loads of it via mass driver, space elevator, etc. or via GBT if there is a demand for it. For some reason, regolith is quite expensive, and that gives you quite some money to buy other stuff you need. But it works for a lot of resources. Currently selling alu to buy me some uranium.
5y ago
If it makes you happy, you're definitely not the only one with super slow running game, although I tend to think its my laptop
5y ago
Tall Brick Warehouses are the next level up from Durable Goods warehouse, followed by Quantum Warehouse.
5y ago

Protoceratops

Member
Member Since
September 2nd, 2017
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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