Can you have the part where it says 'File', 'Edit', 'Insert', etc GUI be expandable? So that when you want to export the png, it would take the full 1920x1080 instead of the 1920x1008 when you hit F11 to full-screen Chrome. I see that it "screenshots" the model, but not the part where the gui is in the way. It's important for making icon sprites so they will ratioly align and not cause blurry details. This would be helpful, thx.
For MC2, I know I mentioned it before, but are you going to add the progress bar on buildings? Also, another thing, for modding of buildings, can you have the option for customizing the amount of resources you get from selling the building? Like maybe you want to sell the building for 100% the amount you bought it for. I think it will be interesting for some modded bundles.
I think Bast, the next update you should include a GUI for building stats like in MC1 where you click on a building and go into stats. Also, another thing everyone wants is a progress bar of production buildings, it is the only reason why people feel happy about a building producing resources. A few, probably known bugs you should fix is when a player tries to click on an ore (or other) deposit, it doesn't show how much you have. Everything else is good. Like the modding integration. Happy New Year.
Thankyou Bastecklein for adding such features as the opacity and other cool ones like metallicity and particle effects; also along with the performance integration. Great work! Getting exciting myself. XD
The next project you should work on is having opacity for voxel paint and MC2 so that colors can have characteristics of 'glass'. I think it would be important, especially in the development of MC2.
One more thing, when will this bug be fixed?

Ex: 0.15 or 0.16.
10mo ago
For MC2, is the pavement road mod speed working properly? Because before they used to not affect the vehicles at all and I tried to do something with that, only ending up unsuccessful. Could it be still in development? Or fixed? LMK.
10mo ago
I would imagine how MC2 would be like when the game gets released. Gets exciting every each update!
I had the same problem. This should be an urgent fix because I keep waiting for the update on it so that I don't lose so much of civics that some buildings requires above 3K.
Recently I've been playing with Insectoid race and I just today claimed Independence, but after I did that everything went ok until my civics out of nowhere went back to zero than climbs to like 1500-3500 civics than it disappears again over and over. It's weird and I don't know to not lose it all because I've been trying to farm it for a core mine upgrade, but it just keeps on disappearing. It getting upset about this. Update asap if you can! :)

What I meant was like 'not all buildings to the gold refinery occupied'. I don't mean a list of each building of that type that doesn't have a worker. Just show the type of building that needs more workers to the top.
Can you this very useful idea of having what buildings have vacant jobs in the Economy>Job report. It will really help what buildings don't have people in it (red) and what buildings are already occupied (blue and light blue).
If you agree, thanks!
Can you make a storage building, ( or add storage in a existing building), for Regolith? It will be very helpful, especially if the colony is at advance growth. Make a buillding with storage about 30,000. Plz., and thx.
The Small recycling center has a problem. Even if there is nobody working or is vacant it still consumes trash. Please fix, a bug report.
I was hovering my mouse over storages when I see something not really the usual. There is no bar. Hopefully this will be fixed. 🙁

Can you please make some sort of pavement that is faster than +2 speed, because I would like my workers to go a little faster when harvesting to get the resource faster. Hopefully, you'll figure something out to improve. : )
The colonists are doing good, but you can't click them directly to see their status and etc. Hopefully this can be changed or something.
By the way here's my world that's interesting!!!! -
A map to have fun with. Lots of resources like crazy, ab it challenging, and has every single kind of resource!!!!
You click new colony, than pick a race, than go to the bottom and pick map something, than pick your map.


Member Since
September 15th, 2018
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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