RekEm1999's Recent Posts

Since my clay builds up faster than I can turn it into Bricks, I was thinking of new things to do with it. Plus, I want to use Pottery in some original Entertainment buildings for My Colony 2. One more positive change that this building can create is the ability to create custom Goods such as various Pottery utensils of different colors and designs. Since Goods are something that we have not talked about as much lately, I thought this could get some discussion going about this as well.
15h ago
I should probably make something that blends this technology with the use of Ether
1d ago
Look, I think we are all getting desperate for Water expansion. Also, I wanted to demo something that involved wiring Artifacts in series.
2d ago
Since my giant spine sign was not well received, I decided to shorten this to something that I hope will be found more reasonable. This clinic is intended to generate Money with the Health stat that is provided. This is because of the joke that chiropractors deliver the same five cracks and send you out the door. Plus, colonists will be told to come back a few times a week, so the profits will continue.
2d ago
Water has been quite the bottleneck for us, so why not use some of that Alien Tech to help fix this shortfall. It will allow us to save some space, plus we will be future-proofing our settlements as well.

2d ago
I love the interior Spam. This will be helping me travel comfortably to all of the destinations my Player Character will need to go.
3d ago
In order to keep up with storage demands for Uranium, we need to use the Quantum Tech that we have learned and apply it to our Uranium Storage methods. Plus, it will help apply those Artifacts to another good use.
3d ago
I put this up because I didn't want his work to get lost in all the posts.
4d ago
Although I made the Alien Uranium Synthesis Lab, I believe that this step in the production upgrade ladder that @therealchromedino made would be a good upgrade to have for something in the middle between the regular and Alien labs. This would help a lot on our Dusk Worlds in the later game, so I am very thankful for this contribution.
4d ago
The regular Jewelry Store was a wonderful advancement in making Lunar Worlds profits, and now the field of jewelry crafting has gotten new advancements as well. I have brought all of you the Advanced Jewelry Store. Not only does this new store use Gold and Spare Parts, but it now takes full advantage of smart electronics in the field, and this now allows jewelry to be able to assist your colonists in monitoring their health, so this new store will be able to offer a Health Boost.
6d ago
I'm excited to see this play out Spam!
6d ago
I love it!
9d ago
So do I, Dino.
10d ago
I hope that this addition will put more Microchips to good work while furthering our Research output on top of our Money flow.
10d ago
I will make the five vertebrae version if it is better received.
10d ago
Good description Dino!
10d ago
I was thinking that I could make the windows Hexagons for an idea of how to make this school feel more Alien.
13d ago
For another tier of 1x1 Ether Storage structures that would be of good help, I decided to make a Quantum upgrade path for this so we can be able to solve this Ether Storage Dilemma on our Abandoned Worlds.

14d ago
I knew you would love this idea Dino!
16d ago

RekEm1999

Premium Member
Member Since
December 21st, 2017
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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