TradeFedRepresentive's Recent Posts

Yes, and I agree especially with the gifting part! However then again it might aid gameplay by not allowing that much copious gifting...

Of course, if this is implemented it will obviously need fine-tuning which Bast will have to do.
Right now we have this situation in colonies where if the amount of a resource is over its storage limit, it decays and disappears.

However, this is a proposal to have the resource turn into an existing resource, trash. Right now, trash can only be produced through housing units. Why not make industrial waste through the decay of resources?
  • If resources such as food or wood can't be stored, than they eventually become trash.
  • This decay rate might be slightly less than it is currently and might have to be tailored to different resources.
  • For example, food might decay very quickly while steel takes a longer period of time.
With this mechanic, trash management will become more important as well as resource management, because without proper storage, excess trash will be created. To keep it from creating too much trash, maybe limit production when a resource's storage is full for buildings that create that resource
Any suggestions, comments are welcome below
I would like to add to that, if you hadn't already somewhere else.
Make it so that you can only use the above effects if you have a special building, perhaps an airfield/ airport, and the target is in the range of said building.
Hello all,
For the past few days opening the Ape Apps Launcher also gives a error message each time. The error does not impact game play at all, as far as I can tell. It shows up alongside the Launcher but the software does not crash.

Here is the contents of the error log that showed up:

v1.3.0 1569682191619 C:\Users\username\AppData\Local\ape_apps_launcher\app-1.3.0\resources\electron.asar\renderer\api\remote.js: 219 Uncaught Error: Object has been destroyed
v1.3.0 1570217354847 events.js: 177 Uncaught Error: ENOENT: no such file or directory, open 'C:\Users\username\AppData\Roaming\Ape Apps Launcher\apps\agbemu\appdata\audio\camera-shutter-click-03.mp3'
v1.3.0 1570217354863 events.js: 177 Uncaught Error: ENOENT: no such file or directory, open 'C:\Users\username\AppData\Roaming\Ape Apps Launcher\apps\agbemu\appdata\default.gbc'
v1.3.0 1570217354875 events.js: 177 Uncaught Error: ENOENT: no such file or directory, open 'C:\Users\username\AppData\Roaming\Ape Apps Launcher\apps\agbemu\appdata\strings.js'
v1.3.0 1570217354892 events.js: 177 Uncaught Error: ENOENT: no such file or directory, open 'C:\Users\username\AppData\Roaming\Ape Apps Launcher\apps\agbemu\appdata\images\button.svg'
v1.3.0 1570217354903 events.js: 177 Uncaught Error: ENOENT: no such file or directory, open 'C:\Users\username\AppData\Roaming\Ape Apps Launcher\apps\agbemu\appdata\images\startselectbutton.svg'
v1.3.0 1570217355078 events.js: 177 Uncaught Error: Cannot call write after a stream was destroyed
v1.3.0 1570217355090 events.js: 177 Uncaught Error: Cannot call write after a stream was destroyed
v1.3.0 1570217355102 events.js: 177 Uncaught Error: Cannot call write after a stream was destroyed
v1.3.0 1570217355115 events.js: 177 Uncaught Error: Cannot call write after a stream was destroyed
v1.3.0 1570217355125 events.js: 177 Uncaught Error: Cannot call write after a stream was destroyed
v1.3.0 1570217355138 fs.js: 150 Uncaught TypeError: Callback must be a function. Received undefined
v1.3.0 1570217355148 fs.js: 150 Uncaught TypeError: Callback must be a function. Received undefined

Running Windows 7 PC with Ape Apps Launcher downloaded from Ape Market. Version 1.3.0.
Hope this helps somehow.
EDIT: I know the poll is messed up :(
It would be nice if there was additionally options in the ape apps account website to change your account username and to delete your account, since there are already options to "log out everywhere" and change password, etc.

What do you guys think?
Right now I've tried the "Contact Ambassador" Button, and it seems to do nothing. Could there be added functions for withdrawing embassies/diplomatic missions?
How did you upgrade @Josh1981? If you bought an amk file you need to tie it to your account and log into the game on the iPhone
Dasbooboo said:Am I able to make my own online charter so my buddies and I can play?


If you are talking about My Colony, when you turn a colony online and turn independent you are assigned a charter, which can be seen in statistics. You can then create your own commonwealth for others to join.

After trying to figure this out for quite a long time now, I just had to ask- is there a use to the Contact Ambassador button that shows up when you have an embassy in another colony? Does it do anything at all?

Thanks everyone
Is it possible to transmit ownership of an online colony to a different account, so that a different account can own it and open it?
Check your colonist approval rating and whether or not they are happy. If colonists aren't happy, healthy, or anything like that, they won't work unless you force them to. Some screenshots of your statistics page would also be helpful.

That being said, next time, please post in the My Colony section of the forum instead of just in General Discussion if you have issues :)
Just announcing that after fixing up some lag problems and what-not, that the Trade Federation is back and active and getting towards some of that new late game stuff! Join now!
I am pretty sure that you are missing the required vehicles. Did you get different builders? There are more. Also, in the video its unclear what techs you currently have, as well as vehicles. Please clarify.
Join the commonwealth and NOZ today! Active support through in-game messaging (check at least once/week) or Discord (once/day)

We're still here and are ready to help!
What building are you looking for? Search in here: https://www.my-colony.com/reference/
It's a website guide to My Colony. Click the top "Basic Tables" tab and search in the top-right search box.
For the human distillery, the tech is Microgravity Brewing, and you need steel to build it. If your colony isn't human,
If you want to you need to unlock transmission hub for humans, I'm not sure of the other ones, and then choose annex colony with the new commonwealth's charter code, which you can ask about. I would recommend looking around the forum as people often post in the commonwealth section. The leader has to accept you for you to join, after.
During the start of game there should be a tutorial with pop-up boxes during the game. Are you sure nothing has popped up?
Well, I think this idea would make it harder, as many people run out of aluminum or uranium and are forced to import during the mid-game stages. This would be better in a desktop game, but as the game is also on mobile it might be too complicated
I'm sorry, but to my knowledge only deposits and the refinery can produce uranium, like you said. I would suggest either requesting others for Uranium (for example, I'll send you some if you need some), creating a different colony just for mining in a commonwealth and exporting the uranium (not really worth it) or just buying it in the League Trade Authority or the black market. A trick for the black market is to not buy a lot at a time, but to buy some each session so that prices stay lower.

TradeFedRepresentive

Member
Member Since
April 11th, 2018
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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