Xification's Recent Posts

I would most certainly be quite interested in a wiki containing the lore of the My Colony universe. As well as occasionally giving some input myself.
Xification
3y ago
Sounds intriguing so far, I look forward to seeing you develop it further.
Xification
3y ago
I think this is a splendid idea, especially since you have obviously put some thought into this and provided good examples of how it might work. There could maybe be a technology or two for this. The first level of tech would simply allow for you too dispose of dead colonists( thus would be unlocked fairly early game). It would maybe unlock two new buildings, a graveyard and an incenerator. The graveyard would be similar to the current trash heaps we have, meaning overtime they would degrade and go away. The incenerator would do just that, incenerate the dead colonists while also providing a little bit of power. The second level of tech would allow for a very basic description of how they died, such as "[colonist] starved to death." It would unlock a building called the funeral home, which would decrease the happiness of colonists living nearby but would boost happiness of those living further away; this level would also unlock a larger graveyard that is decorative and provides a small happiness boost. The third level of tech would provide more details about the colonists death and life. This level would unlock a building called the morgue. Another technology on this third level would unlock an upgrade to the incenerator which 'returns' ashes to families this boosting happiness a small amount, as well as unlocking a building that decomposes bodies into compost and fertilizer( fertilizer could be used for a building idea I've got, I'll make a post about that idea later) while also harvesting organs that could be used for sick colonists that need a transplant. The fourth level of technology would unlock a building that requires no employees as it is run by robots, who are able to give detailed autopsy reports on dead colonists as well as exactly why they died. As well as unlocking a building that basically just shoots dead colonists into the depths of space.
Xification
3y ago
I do not think the private charter function has been removed from the game, as I had one of my colonies charter's set to private before all of the menu changes and from what I can tell it is still private( since nobody has joined it). That makes me think that the option to change the privacy of a charter code has not been removed, but has simply been left out of the menu for now.
Xification
3y ago
jova said:
Xification said:
jova said:the graphic is 4x3 , at the beginning I was going to put a square with statues around the building and this way make an 6x4 but will be nice that every player can make his personal monumental square around

Makes sense I guess, maybe it should be slightly larger since it's an end game building, maybe a small pool in front, or a space for colonists to protest.


You imagine something like that? : a 6x6, and a square with fountains in front of the palace


Yes! That is beautiful and absolutely amazing.
Xification
3y ago
jova said:the graphic is 4x3 , at the beginning I was going to put a square with statues around the building and this way make an 6x4 but will be nice that every player can make his personal monumental square around

Makes sense I guess, maybe it should be slightly larger since it's an end game building, maybe a small pool in front, or a space for colonists to protest.
Xification
3y ago
I like this idea, however maybe make it larger, like 7x7 or 8x8, and also coat more and have more jobs. Plus, whenever crime is added to the game, buildings such as this would have a higher crime rate due to the massive number of people attending, so you might need a police station nearby.
Xification
3y ago
jova said:The "Congress Palace":
Tile=4x3

Xification said:So what your'e saying, is that the Congress Hall should just cost a lot more (since it is a government building, it will cost a lot more then other buildings of similar functions due to the tendency for governments to be terrible with money and habitual overspending of resources). How does this sound:

"Hall of Congress"

Technology required:
Organized Government( costs 100,000,000 research points, and requires tall construction and galactic imperialism)

Tile= 3x2
Generate: +50 Money/Tck and +30 civic/Tck
Tourist: 1000
Max Guests: 1000
Adm.: free

Consume/Tck:
Money=-10
Food=-50,000
Rum=-5000

Need to operate:
Power: -50,000
Workers: 400

Cost:
Money= -500,000,000
Rum= -100,000
Water= -400,000
Ore= -3,000,000
Steel= -4,000,000
Gold= -8,000,000
Oil= -200,000
Wood= -120,000
Cloth= -250,000
Brick= -175,000
Pottery= -450,000
Plastic= -2,500,000
Aluminium= -1,800,000
Microchip= -750,000
Uranium= -1,500,000
Robots= -500,000
Toy= -100,000
Triantanium= -10,000
Civic= -1,000,000


Is that new graphic designed for a 3x2 tile size? If not I would say that that building would look really good as 6x4, or heck, maybe even 9x6.
Xification
3y ago
No, that would defeat the whole purpose of having the separate factions. Each comes with their own unique pros and cons. Having a single colony that could produce every resource in the game would take the fun out of it. I would also hurt the community as there would be less reason for people to trade for certain resources.
Xification
3y ago
It's a good idea, however it would need to be significantly more expensive
Xification
3y ago
hmm, so maybe there would have to be 'stations' for buses and trains to stop at to pick up and drop off passengers, so they would still need to walk some distance, so the player would have to strategically place the 'stations.' And on top of that there would need to be a railway for trains, and subterranean railway for subways. And to make it slightly more difficult, the railways would be 3x1 and/or 1x3.
Xification
3y ago
So what your'e saying, is that the Congress Hall should just cost a lot more (since it is a government building, it will cost a lot more then other buildings of similar functions due to the tendency for governments to be terrible with money and habitual overspending of resources). How does this sound:

"Hall of Congress"

Technology required:
Organized Government( costs 100,000,000 research points, and requires tall construction and galactic imperialism)

Tile= 3x2
Generate: +50 Money/Tck and +30 civic/Tck
Tourist: 1000
Max Guests: 1000
Adm.: free

Consume/Tck:
Money=-10
Food=-50,000
Rum=-5000

Need to operate:
Power: -50,000
Workers: 400

Cost:
Money= -500,000,000
Rum= -100,000
Water= -400,000
Ore= -3,000,000
Steel= -4,000,000
Gold= -8,000,000
Oil= -200,000
Wood= -120,000
Cloth= -250,000
Brick= -175,000
Pottery= -450,000
Plastic= -2,500,000
Aluminium= -1,800,000
Microchip= -750,000
Uranium= -1,500,000
Robots= -500,000
Toy= -100,000
Triantanium= -10,000
Civic= -1,000,000
Xification
3y ago
true I guess, however a level 6 capitol does cost 55k aluminium. Maybe instead of just a "Congress Hall" there could be multiple levels of it sort of like the consulate and capitol.
Xification
3y ago
I will start this off by stating that I am not computer savvy at all, and my artistic ability is even worse. However, I do want to try my hand at creating a few custom textures. That is about as far as I got because I have absolutely no idea what type of program/software would be the best for this sort of thing. So if you know of any tools I can use to create custom textures, please comment below. It will be much appreciated by myself, as well as any others with zero artistic talent.
Xification
3y ago
My view of why it should probably cost so many resources is due to its purpose based on the name "Congress Hall." I would imagine it would be something that a colony would think about after building its Capitol. And then after the player builds it, new technologies could be unlocked. I know that Bast has mentioned in the past that eventually there will be law enforcement, schools, and some other things along those lines. Maybe this building is where the things such as education and law enforcement are taken care of.
Xification
3y ago
I was thinking more along the lines of 50,000 chips and 60,000 aluminium. As later in the game these resources are fairly plentiful. However with the increased cost to build them there would need to be a slightly increased output by them.
Xification
3y ago
I like this idea, especially that building design. However I feel that it should require independence and be a bit more expensive
Xification
3y ago
I too am having the white screen issue with this new version as well.
Xification
3y ago
Thank you @hushush, I really do like how hose look.
Xification
3y ago
thanks
Xification
3y ago

Xification

Member
Member Since
September 2nd, 2017
Welcome
Ape Apps is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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