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wormjon said:I would prefer having rovers at least for building purposes, it gives a sense of accomplishment which instant construction doesn't offer.

This is true. In MC1 you can just put a resource stockpile next to an ore deposit and your rovers will mine it to depletion in a hurry. It feels rather cheap. Adding time costs to things does increase the sense of accomplishment. In fact, I think the player would get a bigger sense of accomplishment if all resources needed to be transported from source to sink, as in colony games such as Rise to Ruins or Surviving Mars.
3y ago


Member Since
July 7th, 2020
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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