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Raw mineral extraction technique that have been utilized since the late Old Earth era, using pressurized water to crack ores from mineral veins and rocks.
Primitive, yet highly productive Insectoid ore mining operation.
Due the loss of expendable Insectoid slaves in the recent decades following the Zolarg uprising, the Reptilian empire has returned using their expensive technologies for mineral extraction more commonly.
Cost effective yet durable drill stations used by Atlanians for basic mineral extraction on land and underwater.
Rukk mining device constructed using prefabricated components. Works in many way similar as ore fracking process, but uses superpressurized air to blast into the rocks.
Antiqued advanced technology widely used during the Second Empire period that extracts, separates and cools magma from deep underground into common minerals.
Simple mining facility to dig ores from deep shafts, or wells of abandoned magma separator.
By using methods of advanced chemistry and atomic physics, ores of mixed elements can be turned into gold of decent purity.
Insectoids are gifted prospectors. These resourceful miners are able to discover hidden gold deposits in the deep underground that even fine technology sometimes fail to detect.
High tech device that turns matter in ores into shining gold by a complicated matter folding process assisted by crystalline.
Despite a highly mercantile society, Atlanian culture dislike synthesized gold and preferred naturally mined gold over that.
The nomadic Rukks rarely processes any device that can produce gold artificially. They obtain gold primarily from mining outposts.
Losing knowledge of most ancient technologies, even the remnants of Pharan Grand Houses are not capable of construct more of these mass converters, though some managed to reactivate limited capabilities of these devices for gold production.
Tribal Pharans have developed an technique to extract tiny beads gold from sand dug from the depths of their home desert planets.
Mineral processing facility for processing ore into durable steel and common alloys of United Earth standards.
Latest installations of Zolarg advancements have enabled this simple blast furnace not only able to produce Antanium, but also a wider variety of alloys that can be sold for profit beyond the Insectoid empire.
An industrial strength high-impact crusher capable of quickly forming alloys from mixture of minerals.
Atlanian steel are created using furnaces that creates almost no pollution. Less productive, but capable of creating alloys of extremely high quality.
In nomadic fashion, Rukk steel forges can be easily redeployed when moving between mining sites or planets, but these furnaces remained surprisingly efficient.
Rumors saying some master steelsmith clans of Pharan Grand Houses preserved some most advanced metalwork technologies from the Ancient Galactic Empire.
Though the steel tribal Pharans produce are mostly for paying tributes to the Grand Houses, they sometimes do have some surpluses of quality steel for trading.
A industrial facility that manufactures microchips from gold and other rare metals, which these components are needed for almost any electronic device of the present day.
The galaxy is still amazed by how the Insectoids managed to handcraft functional microchips with only primitive techniques.
A solid proof of Alpha Draconian laziness, but nevertheless this microchip-stealing machine is their major source of fine electronic components.
Manufactures Atlanian microchips that are famed for wide environmental operation range and high reliability.
Where electronic workers of a Rukk horde learn and work to maintain, repair and create all sorts of electronic components and astronomical computers.
Theoretically this high tech factory is capable of creating ultra-smart microchips that can self-reassemble to adapt to any purpose and device, but Grand Houses never managed to produce any of these ultra-smart chips since long ago.
Scavenged devices are broke down into microchips, for domestic use or trade after these circuit boards have been repaired by skillful hands.
Even up today, distilleries of Human colonies keeps developing wider varieties of flavor for rum.
Depends on soil of where brew pits are dug, it gives Insectoid rum some earthy taste.
Home of fine crafted Draconian Rum.
Atlanian rum are different from others, crafted using special ingredients from the depths of ocean that gives their rum a very unique combination of taste.
Simple brewery that can be commonly found in Rukk outposts, making brews out from harvested or foraged local ingredients.
Where Pharan artisans of a Grand House crafting alcohol beverages of high quality for their high society.
It's somewhat common for Pharan tribes to add raw medicine into their brews that their rum can also double as a type of primitive pharmaceutical for alleviating discomforts of sickness.
Being the largest user of petroleum-derived plastics of the galaxy, these factories supply fresh plastics for wide variety of purposes.
Zolarg Empire have learned to create petroleum-derived plastics only very recently from humans.
Known to be the finest device capable creating strongest synthetic plastic fibers at molecular thickness.
Uses clean molecular furnaces for producing plastics.
Rukk polymer plants are originally for producing armor grade plastics, though many have transitioned into manufacturing more typical plastics for economical purpose.
Primarily for producing fine polymers, particularly artificial silk that are what their luxurious garments are made of.
As oil being abundant on desert planets, producing plastics using imported petrochemical refining machines becomes a somewhat profitable business for some Pharan tribes.
The crucial industry that keeps human civilization away from energy crisis since the United Earth era, which can increase the potency of refined uranium.
A "downgrade" version of its unholy version that requires no Antaura, allowing somewhat limited use within the Zolarg Empire legally.
One of the most compact uranium enriching device of the galaxy, that has complemented uranium supplies of Alpha Draconians for millenniums.
A fusion-fission atomic reactor generating fuel grade uranium for primarily fueling Atlanian commerce fleets.
Rukk technology that can use any radioactive matters including nuclear waste from ship reactors to achieve uranium enrichment.
One of the powerful ancient technology preserved by Grand Houses, a facility that holds a massive sphere of self-replicating uranium.
Some tribes managed to achieve successful wealth by selling recycled nuclear fuels from these recycling plants. Though, the recycler required feeding fresh uranium to operate.
It houses standardized production lines and workshops required for manufacturing any licensed starship parts from various shipbuilding corporations in large numbers.
At peak productivity one rumitefoundry can fabricate starship parts enough for assembling a Zolarg battleship in a week.
It is essentially a huge 3D printer, once the blueprint has been put into, it can construct almost every specific type of starship components of the galaxy.
Fine craftsmanship of Atlanian royal shipwrights creates one of the most flawless starship components of the galaxy.
Undoubted foundation of the space-roaming Rukk's nomadic empire.
Maintaining space travelling technologies is one of the major reasons the Grand Houses from the collapsed Pharan Empire did not degenerate into isolated tribes that happened to their keens.
Unable to manufacture starship parts doesn't mean they can't get some from old and abandoned starships.
The heart of financial activities in any major Human colony. The banking bodies are by far the largest source of funds in space economy of Human civilization.
An important guild of Zolarg Empire that takes care affairs of Insectoid workers in space and cooperation with foreigners.
Provides 99.9% treachery-proof and fraud-proof loans and insurances for any starship operators.
Bank equivalent in Atlanian colonies, but managed by planetary government.
A symbol of a Rukk colony's financial power and economical strength, where large shares of commerce and finance are managed here.
Perhaps the only neutral body of Pharan Empire remnant among the feuds between Grand Houses, they manage and supports the matters of outer-space logistics of their patrons impartially.
Though most of them are independent brokers without assurance from authorities, this place provides widest range of choice for loans.
Countless space workers of United Earth and LIS begin their first leap of careers from here.
The hive where Insectoids specifically bred for space missions are raised from the time they are larvaes.
Draconian bureaucracy that manages flow of manpower of a colony, and they don't mind exporting fresh conscripts for foreign visitors that can make extra bucks under the nose of Arbiters.
The Royal University is a nurturing ground of all professions, specialists and interests. Atlanian astronauts from here have equipped themselves with the widest spectrum of specialties.
Rukks eager to have a different adventure in their life often break off from their home horde to become roaming freelancers and mercenaries.
Noble school of the Pharan Grand Houses where you'll find some most well-educated and civilized astronauts of the galaxy.
A place of rest for space travelers and also where an extra helping hand can also be hired from local population for a modest price.
Scale of security networks of the planet that often reflects planetary defense and law enforcement strength, which deters illegal activities, piracy and attacks.
This planet is permanently garrisoned with a capital ship (the type of garrisoned ship depends on faction) for consolidating orbital defense.
Equipped with advanced scanner arrays, it gives less chances for suspicious ships sneaking away from law enforcement.
What LIS colonies unable to acquire domestically, the black markets always have a way to obtain for them - at a "reasonable" cost.
Headquarter dockyards of the renowned Red Satellite Drive Yards, the largest orbital shipyard of United Earth.
One of the largest military industrial complex of LIS that supplies the Beaconburg Army and other major sections of LIS forces in the sector, owned and run by Beaconburg Security & Arsenals (BSA) Corporation.