therealchromedino's Wall
I am the one of the guys who make models for MC2. I also moderate MC2 and MC1 Ape Chat.Terra Nova: SXVOfRjX
To do list:
1. Be the best moderator I can be
2. Work on Dusk World voxels
3. Get good at voxelling units
"A colonist looks out of her home of Geubega, and admires the starry night. It was a peaceful night. Then, a loud sonic boom was heard. Then, an unidentified ship was spotted, landing on the island on the horizon. Out from it came three lizard-men, and a strange floating robot of sorts. The robot began to immediately build structures with technology never seen before."
"United Earth's place in the galaxy is at risk. Because the Alpha Draconians have woken up, and are now relentlessly expanding. Will you stay loyal to humanity? Or will you join the Alpha Draconians?"
Please use this fixed version:
Plus this fixed Wood Processor (It has to make it in, forest world is UNPLAYABLE without it.)
The Tax Collection Agency (A last minute addition that I didn't voxel until after I posted this):
@bastecklein
An example of a busy Draconian Settlement:
Over 40 structures contained in this data object.
"United Earth's place in the galaxy is at risk. Because the Alpha Draconians have woken up, and are now relentlessly expanding. Will you stay loyal to humanity? Or will you join the Alpha Draconians?"
Please use this fixed version:
Plus this fixed Wood Processor (It has to make it in, forest world is UNPLAYABLE without it.)
The Tax Collection Agency (A last minute addition that I didn't voxel until after I posted this):
@bastecklein
An example of a busy Draconian Settlement:
Over 40 structures contained in this data object.
This data object consists of Outpost Shuttles, a flying variant of the Mobile Outpost that moves incredibly quickly and allows for much further settlements to be established.
"Sell cheap trinkets and keepsakes at outrageous prices at this Gift Shop! After all, a tourist is gonna want something to prove that they were here."
What about massive settlements? Could I build more than one of these to connect different corners of my massive city? Or would I have to look elsewhere, for something that could carry the player across my massive settlement?
"Initially, we thought that Diamond Solar Roads were the ultimate in solar tech. Turns out the ancients knew a thing or two about solar roads!"
This includes Obsidian, Obsidian Deposits, Diablo Crystalline, an under the hood rework for a few structures (simplifying blocked on worlds and requires worlds, no actual change occurred), Steel and Gold Bridges, Obsidian Rover, even a small change to the Small Thermal Plant that allows it to be built on Lava World!
This worldtype has always been one of my favorites, so I went through the work of creating a data object of it for MC2!
Note that the lava levels are stagnant, because of the fact that #1 I can't make it rise and fall and #2 it would lag MC2 into crashing due to the infinite worldsize.
Note that the lava levels are stagnant, because of the fact that #1 I can't make it rise and fall and #2 it would lag MC2 into crashing due to the infinite worldsize.
An alternate look:
@bastecklein here is the player mode transport that you wanted.
"A reliable shuttle that can get your colonists and any guests from point A to point B; Rain, Sleet, Snow, Ether, Duskshroom Spores, Sandstorm, Dust Storm, and anything in between!"
"A reliable shuttle that can get your colonists and any guests from point A to point B; Rain, Sleet, Snow, Ether, Duskshroom Spores, Sandstorm, Dust Storm, and anything in between!"
Also: DO NOT MAKE THE DUSK FRUIT LAB MAKE DUSKSHROOMS!!!
This data file includes 3 new structures, a new resource similar to tree saplings, 2 new terrain objects, 1 new script, and a new technology that is exclusive to Dusk World!
@bastecklein here are the stats + complete data object
Stats:
Built by: Megabot
cost:
4,500 ore
7,000 steel
1,500 gold
550 aluminum
70 microchip
35 software
400 oil
400 food
1 crystalline
Requires tech:
Low Atmosphere Zoology
Human Cloning
Low Gravity Oil Production
Utilities:
105 power
120 water
21 bandwidth
12 workers
Stores:
200 food
200 oil
200 fish
Converts:
900 ticks
Input:
1 oil
1 food
Output:
30 fish
Built by: Megabot
cost:
4,500 ore
7,000 steel
1,500 gold
550 aluminum
70 microchip
35 software
400 oil
400 food
1 crystalline
Requires tech:
Low Atmosphere Zoology
Human Cloning
Low Gravity Oil Production
Utilities:
105 power
120 water
21 bandwidth
12 workers
Stores:
200 food
200 oil
200 fish
Converts:
900 ticks
Input:
1 oil
1 food
Output:
30 fish
Since Water Worlds can't really exploit ADPs and UDDFs to the same degree as other worldtypes, hopefully the Transcendent Offshore Drill could level the playing field, producing vastly superior amounts of raw materials (including Crystalline) to the Quantum Offshore Drill. Think of this as the Ultra Deep Drilling Facility of the sea.
Transcendent Offshore Drill
"Drill unreal amounts of raw materials using recent advances in technology! Includes Clay and Crystalline."
Transcendent Sea Rover
"If the Extraterrestrial Sea Rover wasn't advanced enough, or you really hate the color purple, then this sea rover is the unit for you! Builds everything that the Sea Rover and the ET Sea Rover can build, + builds higher tech offshore buildings."
Transcendent Offshore Drill
"Drill unreal amounts of raw materials using recent advances in technology! Includes Clay and Crystalline."
Transcendent Sea Rover
"If the Extraterrestrial Sea Rover wasn't advanced enough, or you really hate the color purple, then this sea rover is the unit for you! Builds everything that the Sea Rover and the ET Sea Rover can build, + builds higher tech offshore buildings."
therealchromedino
Premium Member
Member Since
February 24th, 2022