GeneralWadaling's Recent Posts

The visual bug mentioned earlier
22h ago
Greetings!

Back to one or two years ago, the "spice" first appeared in My Starship as one of the commodities you can trade, with no detailed info about this resource.
And more recently, we have "spice world" map and "spice" resource as additions in My Colony 2.

As "spice" is taking more appearance in My Colony associated games, here I would like to know the terminologies or at least the concept of what these "spices" are.
Nice! Love this update!

A quick bug report though, Destroyer have its model missing and is just air in-game
Hello again!

For the past weeks, I started a mini voxel model project of mini voxel building models, which is designed by every faction's style.
Eventually it came to the idea for a different building pool for each civilization.

And I'm also trying to include some of my own original custom civilizations as well, including Atlanian Kingdoms, Rukk Khanate, Tribal Pharans and Pharan Grand House Remnants.

So here it is:

Industry Buildings

Ore Production

Ore Fracking Operation (United Earth / LIS)
Raw mineral extraction technique that have been utilized since the late Old Earth era, using pressurized water to crack ores from mineral veins and rocks.

Insectoid Ore Mine (Zolarg Empire)
Primitive, yet highly productive Insectoid ore mining operation.

Raw Materials Extractor (Alpha Draconians)
Due the loss of expendable Insectoid slaves in the recent decades following the Zolarg uprising, the Reptilian empire has returned using their expensive technologies for mineral extraction more commonly.

Ore Driller (Atlanian Kingdoms)
Cost effective yet durable drill stations used by Atlanians for basic mineral extraction on land and underwater.

Mineral Thumper (Rukk Khanate)
Rukk mining device constructed using prefabricated components. Works in many way similar as ore fracking process, but uses superpressurized air to blast into the rocks.

Magma Separator (Pharan Grand House Remnants)
Antiqued advanced technology widely used during the Second Empire period that extracts, separates and cools magma from deep underground into common minerals.

Ore Mineshaft (Tribal Pharans)
Simple mining facility to dig ores from deep shafts, or wells of abandoned magma separator.


Gold Production

Gold Synthesis Lab (United Earth / LIS)
By using methods of advanced chemistry and atomic physics, ores of mixed elements can be turned into gold of decent purity.

Insectoid Gold Mine (Zolarg Empire)
Insectoids are gifted prospectors. These resourceful miners are able to discover hidden gold deposits in the deep underground that even fine technology sometimes fail to detect.

Gold Grower (Alpha Draconians)
High tech device that turns matter in ores into shining gold by a complicated matter folding process assisted by crystalline.

Gold Driller (Atlanian Kingdoms)
Despite a highly mercantile society, Atlanian culture dislike synthesized gold and preferred naturally mined gold over that.

Gold Thumper (Rukk Khanate)
The nomadic Rukks rarely processes any device that can produce gold artificially. They obtain gold primarily from mining outposts.

Alchemy Crucible (Pharan Grand House Remnants)
Losing knowledge of most ancient technologies, even the remnants of Pharan Grand Houses are not capable of construct more of these mass converters, though some managed to reactivate limited capabilities of these devices for gold production.

Gold Pit (Tribal Pharans)
Tribal Pharans have developed an technique to extract tiny beads gold from sand dug from the depths of their home desert planets.


Steel Production

Ore Refinery (United Earth / LIS)
Mineral processing facility for processing ore into durable steel and common alloys of United Earth standards.

Blast Furnace (Zolarg Empire)
Latest installations of Zolarg advancements have enabled this simple blast furnace not only able to produce Antanium, but also a wider variety of alloys that can be sold for profit beyond the Insectoid empire.

Alloy Impactor (Alpha Draconians)
An industrial strength high-impact crusher capable of quickly forming alloys from mixture of minerals.

Steel Plant (Atlanian Kingdoms)
Atlanian steel are created using furnaces that creates almost no pollution. Less productive, but capable of creating alloys of extremely high quality.

Forge (Rukk Khanate)
In nomadic fashion, Rukk steel forges can be easily redeployed when moving between mining sites or planets, but these furnaces remained surprisingly efficient.

Steelsmith Hall (Pharan Grand House Remnants)
Rumors saying some master steelsmith clans of Pharan Grand Houses preserved some most advanced metalwork technologies from the Ancient Galactic Empire.

Steel Workshop (Tribal Pharans)
Though the steel tribal Pharans produce are mostly for paying tributes to the Grand Houses, they sometimes do have some surpluses of quality steel for trading.


Microchip Production

Microchip Factory (United Earth / LIS)
A industrial facility that manufactures microchips from gold and other rare metals, which these components are needed for almost any electronic device of the present day.

Circuit Foundry (Zolarg Empire)
The galaxy is still amazed by how the Insectoids managed to handcraft functional microchips with only primitive techniques.

Chip Teleporter (Alpha Draconians)
A solid proof of Alpha Draconian laziness, but nevertheless this microchip-stealing machine is their major source of fine electronic components.

Electronics Plant (Atlanian Kingdoms)
Manufactures Atlanian microchips that are famed for wide environmental operation range and high reliability.

Circuit Workshop (Rukk Khanate)
Where electronic workers of a Rukk horde learn and work to maintain, repair and create all sorts of electronic components and astronomical computers.

Autocircuit Factory (Pharan Grand House Remnants)
Theoretically this high tech factory is capable of creating ultra-smart microchips that can self-reassemble to adapt to any purpose and device, but Grand Houses never managed to produce any of these ultra-smart chips since long ago.

Electronics Chop Shop (Tribal Pharans)
Scavenged devices are broke down into microchips, for domestic use or trade after these circuit boards have been repaired by skillful hands.


Rum Production

Rum Distillery (United Earth / LIS)
Even up today, distilleries of Human colonies keeps developing wider varieties of flavor for rum.

Brew Pit (Zolarg Empire)
Depends on soil of where brew pits are dug, it gives Insectoid rum some earthy taste.

Brewmasters Den (Alpha Draconians)
Home of fine crafted Draconian Rum.

Atlanian Distillery (Atlanian Kingdoms)
Atlanian rum are different from others, crafted using special ingredients from the depths of ocean that gives their rum a very unique combination of taste.

Rum Hut (Rukk Khanate)
Simple brewery that can be commonly found in Rukk outposts, making brews out from harvested or foraged local ingredients.

Brewer Hall (Pharan Grand House Remnants)
Where Pharan artisans of a Grand House crafting alcohol beverages of high quality for their high society.

Brewhouse (Tribal Pharans)
It's somewhat common for Pharan tribes to add raw medicine into their brews that their rum can also double as a type of primitive pharmaceutical for alleviating discomforts of sickness.


Plastic Production

Plastics Factory (United Earth / LIS)
Being the largest user of petroleum-derived plastics of the galaxy, these factories supply fresh plastics for wide variety of purposes.

Polymer Mill (Zolarg Empire)
Zolarg Empire have learned to create petroleum-derived plastics only very recently from humans.

SynthMat Spinner (Alpha Draconians)
Known to be the finest device capable creating strongest synthetic plastic fibers at molecular thickness.

Petrochemical Plant (Atlanian Kingdoms)
Uses clean molecular furnaces for producing plastics.

Polymer Plant (Rukk Khanate)
Rukk polymer plants are originally for producing armor grade plastics, though many have transitioned into manufacturing more typical plastics for economical purpose.

SynthMat Fabricator (Pharan Grand House Remnants)
Primarily for producing fine polymers, particularly artificial silk that are what their luxurious garments are made of.

Petrocondenser Plant (Tribal Pharans)
As oil being abundant on desert planets, producing plastics using imported petrochemical refining machines becomes a somewhat profitable business for some Pharan tribes.


Uranium Enrichment

Uranium Enrichment Facility (United Earth / LIS)
The crucial industry that keeps human civilization away from energy crisis since the United Earth era, which can increase the potency of refined uranium.

Uranium Generator (Zolarg Empire)
A "downgrade" version of its unholy version that requires no Antaura, allowing somewhat limited use within the Zolarg Empire legally.

Enrichment Station (Alpha Draconians)
One of the most compact uranium enriching device of the galaxy, that has complemented uranium supplies of Alpha Draconians for millenniums.

Atomic Core (Atlanian Kingdoms)
A fusion-fission atomic reactor generating fuel grade uranium for primarily fueling Atlanian commerce fleets.

Nuclear Recycler (Rukk Khanate)
Rukk technology that can use any radioactive matters including nuclear waste from ship reactors to achieve uranium enrichment.

Uranosphere (Pharan Grand House Remnants)
One of the powerful ancient technology preserved by Grand Houses, a facility that holds a massive sphere of self-replicating uranium.

Nuclear Waste Recycling Plant (Tribal Pharans)
Some tribes managed to achieve successful wealth by selling recycled nuclear fuels from these recycling plants. Though, the recycler required feeding fresh uranium to operate.


Starship Parts Production

Starship Parts Factory (United Earth / LIS)
It houses standardized production lines and workshops required for manufacturing any licensed starship parts from various shipbuilding corporations in large numbers.

Rumitefoundry (Zolarg Empire)
At peak productivity one rumitefoundry can fabricate starship parts enough for assembling a Zolarg battleship in a week.

Starship Parts Fabricator (Alpha Draconians)
It is essentially a huge 3D printer, once the blueprint has been put into, it can construct almost every specific type of starship components of the galaxy.

Starship Parts Plant (Atlanian Kingdoms)
Fine craftsmanship of Atlanian royal shipwrights creates one of the most flawless starship components of the galaxy.

Starship Parts Workshop (Rukk Khanate)
Undoubted foundation of the space-roaming Rukk's nomadic empire.

Astrosmith Gantry (Pharan Grand House Remnants)
Maintaining space travelling technologies is one of the major reasons the Grand Houses from the collapsed Pharan Empire did not degenerate into isolated tribes that happened to their keens.

Starship Scrapyard (Tribal Pharans)
Unable to manufacture starship parts doesn't mean they can't get some from old and abandoned starships.





Utility Buildings
Infrastructures that assists management of your ship and career.

Loan Providers

Investment Bank (United Earth / LIS)
The heart of financial activities in any major Human colony. The banking bodies are by far the largest source of funds in space economy of Human civilization.

Rumiteguild (Zolarg Empire)
An important guild of Zolarg Empire that takes care affairs of Insectoid workers in space and cooperation with foreigners.

Guild of Trade Barons (Alpha Draconians)
Provides 99.9% treachery-proof and fraud-proof loans and insurances for any starship operators.

Royal Finance Office (Atlanian Kingdoms)
Bank equivalent in Atlanian colonies, but managed by planetary government.

Commerce Palace (Rukk Khanate)
A symbol of a Rukk colony's financial power and economical strength, where large shares of commerce and finance are managed here.

Astroguild (Pharan Grand House Remnants)
Perhaps the only neutral body of Pharan Empire remnant among the feuds between Grand Houses, they manage and supports the matters of outer-space logistics of their patrons impartially.

Money Broker's Market (Tribal Pharans)
Though most of them are independent brokers without assurance from authorities, this place provides widest range of choice for loans.


Crew Recruitment

Astronaut Academy (United Earth / LIS)
Countless space workers of United Earth and LIS begin their first leap of careers from here.

Rumitebugs Mound (Zolarg Empire)
The hive where Insectoids specifically bred for space missions are raised from the time they are larvaes.

Recruitment Office (Alpha Draconians)
Draconian bureaucracy that manages flow of manpower of a colony, and they don't mind exporting fresh conscripts for foreign visitors that can make extra bucks under the nose of Arbiters.

Royal University (Atlanian Kingdoms)
The Royal University is a nurturing ground of all professions, specialists and interests. Atlanian astronauts from here have equipped themselves with the widest spectrum of specialties.

Mercenary Camp (Rukk Khanate)
Rukks eager to have a different adventure in their life often break off from their home horde to become roaming freelancers and mercenaries.

Grand Observatory (Pharan Grand House Remnants)
Noble school of the Pharan Grand Houses where you'll find some most well-educated and civilized astronauts of the galaxy.

Spacesurfers Haven (Tribal Pharans)
A place of rest for space travelers and also where an extra helping hand can also be hired from local population for a modest price.





Planetary
Something about the local settlement.

Defense

Defense Station
Scale of security networks of the planet that often reflects planetary defense and law enforcement strength, which deters illegal activities, piracy and attacks.

Fleet Garrison
This planet is permanently garrisoned with a capital ship (the type of garrisoned ship depends on faction) for consolidating orbital defense.

Listening Post
Equipped with advanced scanner arrays, it gives less chances for suspicious ships sneaking away from law enforcement.





Unique Buildings
Buildings that can only be found in specific planets or within territory of a faction.

Economy

Black Market (LIS)
Allows resources unavailable in this colony to be purchased by players locally. The unavailable resources cost 1.5 to 2 times of standard price to import.
What LIS colonies unable to acquire domestically, the black markets always have a way to obtain for them - at a "reasonable" cost.


Shipyards
(since I don't have ideas for exactly every faction, so this is just for demonstration of how these unique shipyards can be)

New Petergrad Orbital Shipyards (New Petergrad, United Earth)
Provides unique upgrades.
Starship purchases are 20% cheaper here.
Headquarter dockyards of the renowned Red Satellite Drive Yards, the largest orbital shipyard of United Earth.

Beaconburg Arsenals (Beaconburg State, LIS)
Provides unique upgrades.
Also function as a fleet garrison.
One of the largest military industrial complex of LIS that supplies the Beaconburg Army and other major sections of LIS forces in the sector, owned and run by Beaconburg Security & Arsenals (BSA) Corporation.

*engineer rush intensifies*
10d ago
Just an idea, what if each faction can use different designs for combat vehicles?

These are my attempt of different designs of tanks and MBT for different existing factions.
21d ago

Mainly some naval units, which is exactly what we lack in Terra Nova at the moment
Included 2 air units as well
@bastecklein

26d ago
Whole batch of models with updated ships.
Added some battleships and dreadnoughts in it.
@bastecklein (:p) (sorry for ping but I guess this pack might help)
1mo ago
Greetings!

Just came up with ship ideas for my custom minor civilizations.
Models provided at the bottom-most section.




Atlanian Kingdoms

Well-known for their friendliness, neutrality and love for peace, the Atlanian Kingdoms is one of the all-time stable and reliable trade partners in the Milky Way Galaxy. The underwater cities in their home aquatic planets are one of the major galactic commerce centers, where anyone with no evil intentions are welcomed.

  • Chax-968 Atlanian Commerce Liner
    Medium freight and commodity hauler starships commonly used by Atlanian merchants.
  • Kamr-Q Atlanian Fighter
    Atlanian Starfighter that patrols and defends domestic space and planets.
  • Kata-445 Atlanian Cruise Liner/Freighter Ship
    One of the largest Atlanian ships, a multipurpose long range transport that are backbone ship of Atlanian long range logistic fleets. High standards of crew comfort is also highly rated by operators of this class of ship.
  • Lotan-335 Atlanian Light Cruiser
    Mass-produced Atlanian ship-of-the-line, the mainstay of Atlanian space defense force.
  • Sarr-642 Atlanian Transport
    Most common Atlanian shuttle ship.



Rukk Khanate

The Rukks are nomadic race of Avians that roams free in space in search for valuable resources and adventures in planets of uncharted regions. Rukk Khanate also operates one of the largest privateer fleets in the Milky Way which are direct rivals of Draconian corsairs and Twilight Syndicate pirates.

  • Champion Petu Class Privateer Frigate
    Fast frigates that are commonly used by Rukk nomads and privateers, one of the most maneuverable frigates in Milky Way.
  • Partax Khan Class Battlecruiser
    The largest ship flied by Rukk Khanate, named after one of their greatest leaders in history. A class of battlecruiser that is powerful in skirmishes and hit-and-run tactics, which can theoretically win most of the 1-on-1 capital ship fights by its sheer firepower and mobility.
  • Marauder Fighter
    Rukk attack starfighters.



Models

2mo ago
Greetings!

Around 2 years ago I've created this post which is about the unofficial timeline for the world in My Colony.

Since then, our favorite dev @bastecklein had referenced a lot of things in that post when expanding the actual lore of My Colony, eventually My Colony Universe is officially born which connected various My Colony spin-off games together.

Now I've reviewed my long and old post which isn't really something refined (and somehow grammatically terrible), I've decided to create an revised version of it. While refining and altering some context and contents, there will also be few new major events as new additions.
Another major change is about events during the Old Earth era and the time transitioning to United Earth, which I would like to make them slightly more reasonable, though the progress would still be relatively accelerated compared to reality.

Enjoy!

WARNING - EXTREMELY LONG POST
This post is very long - it will take some time to read.

NOT ALL CONTENTS ARE CONSIDERED CANON
Not all details have been officially included canon or actually took place in any games related to My Colony Universe. The actual events may also vary with those mentioned in this post.
Anyways, it's just for reference, I recommend reading it in a relaxing manner. :P
The unit of time measurement is based on Earth calendar.





Time of the Ancients
(Uncertain, estimated to be billions of years before Alpha Draconians)

Once upon a time there was an thriving civilization ruled over the Milky Way Galaxy, which now they are called The Ancients. Even in the Royal Libraries of Alpha Draconians, not much documentations of their unimaginably long history has been recovered, but many of them become legends and folklore among various old and elder civilizations across the Milky Way. The following events are what known to the present-day Milky Way.


πŸ‘‡Just click the text with dotted underline to see the entire section.
Time of the Ancients
The Old Holy Galactic Empire
The oldest trace of The Ancients that can be found in present-day.

Some artifacts from this period reflected worship of pure energy entities, which its sophisticated pantheon have shown distant relationship and influence to cultural and religious beliefs of some races of Milky Way.
Titan War
Perhaps the most well-known conflict in the Ancients' period, it took place around the late Holy Galactic Empire period - A legend of two dominant galactic powers battle for their total domination of Milky Way.
The Titanis was the sole opponent of the Old Galactic Empire at that time, it is a collective of races under the rule of Titans, a race of colossal entities. However, unable to surpass Empire in terms of the ability to manipulate raw energy and matter, the Titans end up defeated and extinct after the war.

Various wartime relics form both Empire and Titanis are discovered. However the reliability of several Titan relics (particularly some Titan remains) are doubted by modern historians and scientists (and even some New Galactic Empire scholars) and the debates still goes on today.
Grand Division of Pharan Empire
Phara was the largest ally of Old Galactic Empire and strongest of the minor powers during the Titan War. However, after a chain of internal political events, the Pharan Empire split into divided Dynasties ruled by their respective Grand Houses.

Most ancient Pharan documentations were permanently lost during the event.
Dark Galactic Empire
The period after the Old Galactic Empire crushed their sole rival of the galaxy and achieved galactic dominance.

For some reason, the Old Galactic Empire abandoned their belief of energy entities, instead, near-fanatical dedication exploring ultimate possibilities of dark matter becomes the major feature of this period.

Despite it is the period after the Holy Empire, unfortunately, information of this period is relatively more scarce - The multidimensional complexity of their relics keeps information in them highly difficult to be discovered and extracted.
Reptilian Exodus to the Milky Way
The first records of Reptilian immigrants into the Milky Way from another galaxy was during the Dark Galactic Empire period. From some documents of Alpha Draconians, Reptilian ancestors started as nomads with only mostly low tech equipment when their "primitive" intergalactic transport landed on the Outer Rim Region.
Empire-Reptilian Conflict
While Reptilians tried to make themselves a new home at Outer Rim Region, Old Galactic Empire was unwelcoming towards the continuous immigration of the Reptilians. As a result several conflicts broke out, but none never end up into a major war.

After several head-on confrontations and negotiations, Reptilians signed permanent truce with the Old Galactic Empire and earned their space of survival, however, the Empire barricaded all the remaining immigrants from entering Milky Way, which the fates of these immigrants remained unknown.
Second Pharan Empire
After millenniums of internal conflicts, Pharans barely reunited themselves, the Second Pharan Empire was established and maintained relative cohesion and peace between Grand Houses for the long period afterwards.
Vanishing of The Ancients
One of the largest mysteries in Milky Way history, which the entire population and objects of the Old Galactic Empire, vanished.
There had been many hypothesizes trying to explain the event, the most popular one being The Ancients successfully achieved certain breakthroughs in science and transcended into higher beings unrestricted by physical plane.

Radioisotopic raw ether are discovered at planets that were once Imperial settlements, which seemed to be remains of physical biomass of Ancients, or a by-product of the process causing the entire vanishing.






Interbellum, Rise of Reptilians and Draconian Era
(4 million years ~ 2 million years before human history)

After the vanishing of the Ancients, over 80% of the Milky Way became unoccupied and abandoned. This is the period many young races rose to reshape the galactic balance of power, but only the Reptilians became the most successful - From the foundations and physical legacies left by the Ancients, Reptilians thrived as the new superpower of the Galaxy, the Alpha Draconians.

Rise of Reptilians
Early Atlanians and Kingdom of Aqua
Atlanians was an aquatic race that managed to civilize themselves during the Interbellum, and evolved into amphibious creatures that has strong adaptive ability to both dry land and aquatic environments.
Kingdom of Aqua was the first period of Atlanian history they begin space exploration and primitive extraterrestrial colonization.
Reptilian Kingdoms
As the scout ships returned bizarre news that the Ancients had ceased to exist, the Reptilians saw their long waited opportunity expanding towards the Central Vortex. Deeply inspired by the Old Galactic Empire, many Reptilians dreamed of building their own powerful interstellar regime. As a result numerous Reptilian Kingdoms with relatively primitive organization were established, completely replacing their original nomadic society within few decades.
Great Reptilian Expedition
After years of preparation, various Kingdoms launched their expedition to the deeper regions of the Galaxy, returning with generous amount of salvaged bounties from ancient ruins and locations of the abandoned Ancient cities.

Later, Reptilians colonized the Ancient cities as their new settlements.
Bowuland Insectoid Hive Tribes
The earliest form of Bowuland Insectoid (Later Zolarg Insectoids) civilization known. Before the period of Zolarg Empire, Bowuland Insectoid breeds were relatively mild and much less invasive, and achieved developing a society with great self sufficiency and sustainability of food, with knowledge of primitive metallurgy.

With no ideas and ambitions beyond their home Gaia World planet, Insectoids of the period had never entered process of industrialization and space exploration.
Unity Movement of the Atlanians
According to an Atlanian legend, conflicts between Atlanian colony Kingdoms were very common, until inspired by the idea of balance and peaceful coexistence started an peaceful unification movement which led to founding of the present-day Confederation of Atlanian Kingdoms.
Age of the Warring Lords
Reptilians had shown great interest upon the relics and artifacts they salvaged form Ancient sites, and discovered the unimaginable potency they hold. Impressed by the power of ancient technology, it gave rise to Reptilian ambitions of interstellar conquest.
Seek to destroy other potential internal rivals, Reptilians entered a long period of most merciless infighting, just to control the Ancient artifacts they have yet to understand how to use them.
Reptilian Unification War and founding of Alpha Draconians
Kingdom of Draconis had long been one of the weakest kingdom among the Reptilians, until the time of the genius leader Lord Alphari - Draconis strength and influence rose to new heights, on par with the strongest Reptilian Lords. Lord Alphari defeated all other Reptilian Lords just in 10 years, successfully achieved true unification of the entire Reptilian race for the first time in Milky Way Reptilian history since the immigration.
As the unification had completed, Alphari crowned himself as the first Overlord, establishing the Reptilian empire of Alpha Draconians which marked the beginning of Reptilian golden age.
National motto of Alpha Draconians, "Rising from the Harshest to be the Strongest", was also given by Alphari himself, as an reflection to his early life struggles and success.
First Successful Decoding of the Ancient Artifacts
The Ancient Alien research was one of another most impactful achievements and legacies of Overlord Alphari during his reign, for he had greater insight over the usage of alien artifacts. Alpha Draconians was also among the first ones establishing an dedicated and successful institute studying Ancient artifacts and relics, which Overlord Alphari also personally participated in it in addition to providing material and political support.
From the further understanding over these ancient gadgets, Alpha Draconians effectively reverse-engineered Ancient advancements for their own purpose. The absolute technological supremacy of Alpha Draconians gained from Ancient knowledge effectively turned the Reptilian empire into the sole and most brutal galactic superpower of the time.
Reptilian Galactic Conquest
The next and the largest conquest of Reptilians took place during the reign of fourth Overlord Ks'khip, the infamous Scourge of the Galaxy who led the Draconian legions spread destruction across half of the Milky Way galaxy.
Many of the territories conquered by Overlord Ks'khip formed the foundations of core Alpha Draconian regions in Milky Way Galaxy. In addition, the subjugation of various alien races including Bowuland Insectoids which provided Alpha Draconians productive slave laborers for millenniums.

The conquest was an important point of history which Reptilian power and influence reached its peaks, the time when Reptilians began call themselves β€˜the descendants of the Ancients’.
Mystic Galactic Domination Doctrine
While Overlord Ks'khip ruled by brutally asserting direct Draconian dominance over half of the Milky Way, his successor Ka'kropp had a completely different idea, advocating a complete different doctrine of ruling the Reptilian empire.
In a more secretive and unsuspecting approach, Alpha Draconians maintain control over conquered territories with minimal public personnel and have most of the actual administration and enforcement done covertly. Through asserting the ideas that Alpha Draconians were unreachable and all-powerful deity beyond their intellect, subjugated objects and vassals would never dare to resist and defect.
Disassembly of Second Pharan Empire
While the Second Pharan Empire remained relatively unchanged and peaceful since its establishment, many aspects of the Empire itself declines day by day. Eventually, the Pharan Empire officially dissolved themselves.

Pharans are permanently divided into hundreds of independent tribes and scattered across the stars, rapidly degenerating into theocratic medieval civilization technologically and culturally.
Reptilian-Atlanian Conflicts
Years since the Great Conquest, Reptilians had several attempts throwing invasion on the aquatic homelands of Atlanian Kingdoms, however heavy local resistance of Atlanians turned most of the attempts thwarted and to no anvil.
At the end of this series of conflicts over the millennium, Alpha Draconians withdrawn their forces from Atlanian territory and never mentioned invading Atlanian planets since after.






The Revival of Insectoid Civilization
(Parallel to 19th~20th century of Human timeline)

Ever since the Alpha Draconians subjugated the Bowuland Insectoids, the history of being enslaved for millions of years was the darkest history of Insectoids. However, from countless of torture and survival struggles, Bowland Insectoids had evolved into highly expansive and adaptive breeds of wide variety. Meanwhile, years without significant challenges or greater ambitions had also turned Alpha Draconians internally corrupt and indolent.
Parallel to the 19th to 20th century of mankind, an slave uprising in Alpha Draconains marked another major turning point of Milky Way history.

The Revival of Insectoid Civilization

Draconis-12 Uprising
In the distant slave farm colony of wetland planet Draconis-12, to no Reptilians' expectation, the Alpha Draconian colony was overthrown by a planetary-scale Insectoid slave uprising led by an enlightened Insectoid named Zolarg, all Draconian personnel either purged or missing.

The first group of freed Insectoids renamed the planet to Zolarg Prime after their leader, which became the new home world of the Insectoid civilization. At the same time, the uprising leader Zolarg himself was crowned emperor for life of the people of Zolarg Prime, and Zolarg Empire is established.
Insectoid Uprising Movements
While Alpha Draconians attempted to cover up the incident, words of Draconis-12 uprising spread quickly among the Insectoids of other Draconian slave colonies.
Encouraged and inspired by the Zolarg's success, other Insectoids followed similar path. Though not all had been successful, the series of uprising movements successfully took over large numbers of Alpha Draconian colonies and cities. Most of the Insectoids who earned their freedom joined the Zolarg Empire's cause in the sacred war toppling their ancestral enemy.
Insectoid Revival War
Soon Alpha Draconians took retaliatory actions against the uprising movements, attempting regain control of the slaves by sheer might of regular military forces. In this 27 year long war of attrition, both sides took heavy losses, however, despite technologically superior, Draconian forces never managed to outmatch Zolarg forces in numbers and replenishment rate. Eventually, Draconian forces were forced to withdraw from Zolarg-controlled territory to regroup after local war reserves had been depleted.
The War ended with Zolarg victory. Zolarg Empire earned their needed time and space to redevelop their civilization, while the internal declining of Alpha Draconians were exposed to the galaxy.
β€˜Groot Opwekkingsplan’
This period was also known as the β€˜Great Revival Period’, the period when Emperor Zolarg formulated the policies and plans for early Zolarg Empire focusing on reconstruction, redevelopment and expansion of the Insectoid civilization, with the ultimate goal acquiring capability to confront Alpha Draconians head-on.
Combining sheer workforce volume of Insectoids, rediscovered ancestral knowledge and industrial knowledge acquired form Alpha Draconian machines, Zolarg Empire quickly established their industrial and technological foundations and rose as a supernova of galactic power.
Declaration of Insectoid Liberation
After the β€˜Groot Opwekkingsplan closed with stunning success, Emperor Zolarg made a declaration on behalf of Insectoids to Alpha Draconians - the Zolarg Empire, will liberate the remaining brothers and sisters under the unrightful Draconian slavery at all costs.
The Declaration officially established the ultimate objective of the wars against Alpha Draconians.






The Old Earth Era
(Year -2051)

The Old Earth Era is defined as the period before United Earth in human history. The late Old Earth Era is the time when humans begin exploring the deeper space and other stars, as well as beginning extensive colonization beyond Earth.

The Old Earth Era

Jameson Theories (2027)
The quantum physics scientist Professor Lob E. Jameson published a paper about theories associated with space continuum mechanics which provided basis for future development of long range space travel between systems.
First Practical Fusion Propulsion Engine (2031)
As the first commercial-use fusion reactors achieved success in the late 2020s, it provided valuable experience for developing further uses of nuclear fusion power, including the innovative idea to use it for propulsion. First practical fusion propulsion engine for spacecrafts was built in 2031.
First Probe exiting Solar System (2033)
USP Discovery was the first successful probe that traveled beyond boundaries of Solar System and reached another star system (Alpha Centauri). It's launched from Earth at 2033, returning valuable data of planets of Alpha Centauri system starting from 2037.
Space Colonization Race of Solar System (2032-2047)
With long range space travelling became more possible at the time, it kickstarted a space race at larger scale. It was one historical milestone for humanity - first attempts of an extensive space colonization in history.
Both directly and indirectly, at least 65% nations of the world participated in it. Among the governmental bodies and independent organizations in the race, some seek for wealth and influence, some seek for opportunities and a new start, some seek for knowledge and discovery.
At the peak period of the space race, colony activities could be found around and on mainly Moon and Mars, and to certain extent, Venus and Jupiter.
However, the space race came to complete halt around late 2040s, hampered by instability on Earth caused by Earth Resource Crisis.
Earth Resource Crisis (2039-2057)
Catalyzed by political and commercial rivalries on Earth, the space race had escalated to higher levels within a decade. Various parties increased their bets and investments into their colonization projects, leading to resource consumption increasing to unprecedented levels for the following years. Worries regarding depletion of known resource reserves on Earth arises starting from mid 2039, and became actual problems in the 2040s.
In the meantime, uncontrolled industrial activities of the space race had also accelerated climate change which catastrophically turned Earth much less habitable. The climate impacts were strongly associated to occurrence of famine and abnormal morality in major countries starting from 2043.
At 2047, by the severe shortage of various resources, social instability on Earth reached critical levels.
The crisis seen no sign of alleviation until 2057.
The Grand Collapse (2051)
Severely affected by the Earth Resource Crisis, major governmental bodies on Earth lost their economic and political capability to maintain basic functions on an nation, end up either overthrown by displeased mobs of starving people, or disband themselves under pressure. In a chain reaction, similar events happened to nations all across the globe, which all turned into lands of anarchy and chaos.
This event is often referred as the end point of Old Earth era.






The United Earth Era
(2051-Present)

Right after the Grand Collapse, on Earth was the absolute chaos of no law and order where civilization degenerates and anarchy scourges the world. In the meantime, colonies outside Earth were left stranded without contact and support, struggling survive on their own.
However, the end of an old era is also the beginning of an new greater era - This is the era when United Earth rises to power and reunify humanity, and elevating human civilization to the greater levels, to beyond Solar System, to the distant stars.

The United Earth Era
Dissolution of United Nations and Formation of United Earth Movement (UEM) (2051-2052)
Without any existing members at all, and at the edge of β€˜bankruptcy’, the United Nations officially dissolved, with most of the assets sold and transferred to a group of political aristocrats and plutocrats. The group absorbed the functions and assets of United Nations, and ambitiously rebranded it into United Earth Movement (UEM) during early 2052, which aimed to unify the entire humanity, and restore prosperity and order of the Old Earth era.
Earth Reunification War (2054-2055)
During the 2 years of preparation, UEM rallied manpower and resources from around the globe through black markets and government fire sales, while gaining stable bases of operations by assisting reestablishment of government on mainly Western Europe and Eastern half of North America.
At mid 2054, UEM officially initiated their military campaign with superior (but still rather limited) reserve of resources, rapidly brought major cities under control in the early months, then the cities were used as staging grounds to drive resistance of warlord and anarchists out of the region, ultimately encircling and destroying them.
Near the end of the 1.4 year long war, UEM controlled over 74% of the world. With no hope to topple a rising power, remaining resistances surrendered to UEM one by one, and generally accepted annexation in the post-war negotiations.
Official Establishment of United Earth (2056)
Few months after the Earth Reunification War, United Earth and its official governmental structure was established. United Earth took the form of a presidential republic, which the governmental body and the executive body is lead by President of United Earth, General Assembly responsible for legislation and directly responsible to the President.
The General Assembly is the decision-making centre of the United Earth, composed of representatives from different administrative regions to show a certain extent of democracy. However, the President still has absolute power to intervene or even alter the decisions of the General Assembly, in addition to a series of exclusive powers.
Earth Recovery Program (2056-2060)
While Earth became relatively stable in political conditions, as Earth Resource Crisis was still an existent and urgent issue, economic, industrial and environmental recovery became absolute priority of newly-established United Earth. In late 2056, United Earth initiated the Earth Recovery Program which involved habitat reclamation, industrial and economic reforms, prospecting new sources of resources, and reestablishing contact and activities with colonies outside Earth (to integrate external resources to assist recovery of Earth).
Under the effective and efficient coordination of resources of United Earth, only one year later, basic recovery had successfully been achieved, effectively alleviating and roughly neutralizing the impacts of Resource Crisis with no excess burden to space colonies and people on Earth.
At 2060, the economy of Earth had achieved recovery and development to beyond mid-21st century standards, the Program concluded in success.
The successful example of Earth Recovery Program also provided early basis of future terraforming research.
Reinitialization of Space Colonization Programmes (2061)
United Earth reinitialized most of the colonization projects from the Old Earth Era starting from 2061, with changed made to enhance efficiency, facilitate administration from United Earth government, and change of objectives.
The Old Earth Era plans were generally rebranded and integrated into "Earth-Sphere Development Programme (ESDP)", aimed to construct a larger socio-economic body in Solar System centering Earth. Under ESDP, Moon was developed into logistics center composed of shipyards and spaceports, while Mars became the new major industrial center. Large space stations were also built to support distant colonies on Venus and moon colonies around Jupiter.
With breakthroughs in interstellar communications technology, United Earth also set their ambitions to colonize stars beyond Solar System. Newer generation of long range space probes were also sent to other distant stars in search for new unhabited planets for colonization and exploit undiscovered resources
First Reformation of Security Council (2063-2065)
The national security agency of the United Earth, Security Council, went under a series of reformation from 2063 to 2065, improving and fostering the efficiency of peacekeeping missions on Earth and foreign colonies.
The reform included controversial establishment of military police force CLEI (Colonial Law Enforcement Initiative, nicknamed "clay") and associated high pressure security regulations over colonies.
Colonization of Alpha Centauri (2064)
The long-range colony carrier UES Ark-3 was launched from Moon shipyard at 2062, reaching Alpha Centauri and established colonies at year 2064, it was the first time in history mankind send people beyond Solar System.
Establishment of Space Marines (2068)
In order to protect foreign colonies and Earth from potential Alien threats, United Earth Space Marines (UESM) was established.
Space Marines gradually replaced Peacekeepers of the United Earth as part of the official military and security forces.
Autonomous Movements of Frontier Region (2068)
For years, colonies of frontier regions presented their concern and discontent towards the heavily bureaucratic system and excessively strict security policies of United Earth, but were never taken notice by authorities on Earth.
The situation turned into several prolonged region-wide protests demanding exclusion from the oppressive policies, after the 7th time Secretary of General Assembly refused to include the issue into agenda of next General Assembly meeting.
Refused to give up interests, United Earth attempted to pacify the discontent colonies by simple tax exemption and reassigning new colony governors, and never tried to lift the policies the colonies asked to remove.
Further angered by the "disrespectful" attitude of United Earth authorities, protests turned into anti-UE movements advocating decentralization of power form Earth. Eventually, United Earth was forced to grant few colonies status of autonomous territory to put the political crisis to end and made promises of reforming administrative and security polices on colonies.
While the movement seemed to achieve the objective to free from oppressive policies, some anti-UE movements foresee United Earth will eventually go back on their policies and unreliable promises, believing only liberation through true independence would free colonies from oppression of Earth supremacists - Which lead to founding of several underground radical anti-UE organizations.
First Official Contacts with Minor Alien Civilization (2069)
An newly established United Earth colony discovered an underdeveloped alien civilization on the planet Haken-35. United Earth officially contacted the Hakenduzians, establishing the first diplomatic relations with an alien race.
Alien Membership System (2071)
Upon discovery of more minor alien civilizations, there were opinions of establishing a proper system to handle alien diplomacy in smooth manner, while United Earth also saw an opportunity of wealth and influence. In order to convince them sharing their resources with United Earth, the Alien Membership System was established, allowing alien member states to enjoy a series of benefits including protection provided by Space Marines and preferential treatment on trades. In return, the alien member states had to pay yearly membership fees to sustain the privilege.
First Shuttlepod MK-I Entered Service (2071)
Martian Industries (MarsCorps) completed the first commercial-use model of the legendary multipurpose line of starships capable of fast long range trips, atmospheric take-off and re-entry - the Shuttlepod, which entered service in 2071.
The various innovative designs of Shuttlepod became standards of next generation starships of the following years.
Deimos Events (2072)
It was a legend of the legendary Space Marines elite squad led by Sarge, a story to save Earth from an evil artificial intelligence - though, with some confidential details which United Earth decided to keep it highly classified, rumored to be time travel to erase history of a parallel timeline.
Discovery of Terra Nova and Terra Nova Colony Rush (2074-2080)
Year 2077, a space probe discovered a planet having more than three times surface area of Earth, which its characteristics are also surprisingly extremely similar to that of Earth. Later the planet was named as Terra Nova to commemorate the remarkable discovery, it was the first earthlike planet discovered in human history.
The value and promising prospects of colonizing this planet were soon taken notice by United Earth authorities and other parties in United Earth. Soon as United Earth had officially begun the preparations for colonizing Terra Nova, largest corporations and major non-governmental entities presented their petition to participate in the project for a of major share of the planet's resources and interests.
As the United Earth authority was unable to balance the interests and requests of various parties, United Earth decided to turn this colonization project into an open competition (which United Earth end up as one of the competitors), which the shares of Terra Nova would only be granted to those who create groundbreaking achievements or shown excellent competitiveness.
Wormhole Navigation Technology (2075)
A set of technological advancements in space navigation technology allowed safe traveling of wormholes, which the wormholes act as a great shortcuts and highways of space travelling.






Human Civil War
(2087-2089)

Despite most part of the war were centered on conflict of two forces of humanity, United Earth and League of Independent States, the war had seen involvement of other major civilizations of the Milky Way Galaxy, Zolarg Empire and Alpha Draconians. Having great impacts on the history and future political situation of Milky Way Galaxy, it was considered one of the important historical events that contributed to the beginning of New Galactic Era.

Human Civil War

Independent Terra (2068)
Independent Terra is the foundational ideology adopted by League of Independent States (and its predeceasing entities).
In the years since the Autonomous Movements broke out, explicit forms of independentist ideas were given rise in the frontier regions, some branches were eventually developed into radical ideologies adopted by anti-UE entities, including the most well-known ideology of "Independent Terra", which advocates independence revolution against centralists and Earth supremacists, ultimately liberating mankind by overthrowing United Earth and re-establish a new true liberal government on Earth that respects human rights and treat individual colonies as equals.
As colonists were often considered to be the far lower echelons of society than native residents of Earth, the ideas of Independent Terra were even openly welcomed by some colonies beyond frontier regions that were also dissatisfied with authorities on Earth.
Discovery of Terra Nova, the first earthlike planet discovered by humanity in outer space, in 2074 applied an significant impact on the core ideas of Independent Terra ideology, which led to an ideological split within - Pro-revolutionist which continued the original idea of uproot ruling class on Earth, and Second-Terra-ist (SeT-ist) that suggests rivaling Earth influence by establishing liberal government on Terra Nova.
Independence Coalition (2072)
The potential instability associated to the spread of independentist ideologies during the Autonomous Movement were not left unnoticed by United Earth government. Immediately identifying such ideologies as dangers to governmental and political interests, the Security Council increased CLEI presence in frontier regions and colony sectors with high risk of ideological infiltration, to completely outlaw anti-UE entities.
Soon the anti-UE organizations and Independent Terra supporters found operating campaigns became increasingly difficult under effective censorship and inspection measures of CLEI enforcers.
In 2072, representatives of anti-UE entities, black market and BSA (Beaconburg Security and Arsenals) of the frontier region secretly gathered at Autonomous Colony of Beaconburg, forming the Independence Coalition - the predecessor of League of Independent States, establishing cooperation of running campaigns against UE under the nose of United Earth.
First Contact between humanity and Zolarg Empire (2077)
While the first official contact between United Earth and Zolarg Empire took place at 2080, the actual initial contact took place 3 years earlier (2077), during an encounter in uncharted regions between a black market convoy and a Zolarg prospection ship.
The rumors of the encounter spread quickly in black markets, eventually the piece of intel reached the Independence Coalition. Intrigued, the Coalition concluded with an risky decision - sending a secret diplomatic dispatchment to the Zolarg Ship via the black market vessel, in attempt to establish early relations which could help obtaining crucial support for future military campaign against United Earth.
In 2079, the dispatchment returned with cooperation agreements and an unofficial-and-non-disclosed diplomatic and military cooperation pact from Zolarg Empire, which the Coalition offers human technologies to Zolarg scholars in exchange for material and possible military support of Zolarg expeditionary forces.
The Alpha Draconian Conspiracy and Invasion Plan (~2085)
Since the Insectoid uprising events, Alpha Draconians had been in a difficult situation. The economy over-reliant on expansive and expendable insectoid slave labor had been severely hampered, while the reptilians began questioning the faith and pride of their "all-time invincible" empire.
Taking the Insectoid uprising events as the greatest shame to Alpha Draconians, on Alpha Draconis the dissatisfied reptilian lords and nobles urged Overlord Betah'an taking the responsibility to address the crisis.
To the Lords of Inner Circle (who power, ambitions, cunning and brutality were second to only the Overlord), it was a sign of weakened Overlord. Seeing that as an opportunity to seize the Overlord's power rightfully, the Lords of Inner Circle schemed to remove Overlord Betah'an form the throne.
To Overlord Betah'an, the most effective way silencing his political opponents form the Inner Circle and regaining support from nobles while addressing the crisis at the same time, was to start another conquest. The Overloard carefully selected the most suitable target of conquest - United Earth, which was industrially and economically developed but militarily inferior, non-aware of Alpha Draconians' existance, and possible sowing of internal conflict which allows minimal military efforts to eradicate further resistances.
Terra Nova Incident and Battle of Terra Nova (2087)
Burdened by outrageous taxation set by United Earth over the colonies outside Solar-Sphere region since 2079, Terra Nova was the first colony openly boycotting the tax policies of United Earth, refused to deliver tax payments to General Assembly. General Assembly responded the boycotting by enforcing embargo over Terra Nova, followed by immigration interdiction and military blockade, however all failed with little effect on this almost self-efficient colony.
The Independence Coalition, after years of covered military preparation, saw the incident on Terra Nova provided a narrow but the best opportunity to start what they had planned long ago - a revolutionary war to liberate colonies from tyranny of United Earth. Before the military blockade was enforced, the Coalition sneaked and smuggled military assets and additional armed personnel to local anti-UE organization hideouts in Terra Nova.
Heat of the debates over follow-up actions against rebellious acts of Terra Nova lasted for months in General Assembly, politicians arguing the effectiveness of measures used to force Terra Nova giving in, while anti-UE organizations on Terra Nova kept provoking United Earth by rallying local people protesting around governmental administrative facilities. Eventually in 2087, with support of politicians who worried Terra Nova incident would evolve into a copy of of Autonomous Movement in 2068, along with manipulation by Alpha Draconian covert agents - By reason of "suspected presence of radical anti-UE entities on Terra Nova", President Ronald Tracy issued order to mobilize Space Marines 35th Regiment for military occupation of and martial law enforcement on Terra Nova, marking the outbreak of Human Civil War.
Main forces of Space Marines occupied the capital city of Terra Nova and dispersed protesters with minimal resistance within 2 hours of operation. However, few minutes after the complete occupation, the main forces were ambushed and encircled by local militia forces led by commander Beuford P. Tots in the city. By element of surprise and home turf advantage of militia forces, the well-equipped Space Marines in the capital city took a heavy casualty rate of 63% and were forced to retreat by escaping to troop ship in planetary orbit.
Other militia forces on Terra Nova driven Space Marine and UE garrisons of military facilities into defeat in the subsequent skirmishes over the week. Gaining control over majority of surface-to-orbit defense weapons on the planet, Terra Nova militias forced complete withdrawal of Space Marines 35th Regiment and blockade fleet from Terra Nova at the end of Battle of Terra Nova.
After the battle, the colonial congress replaced the original colonial government. The congress officially sent an formal declaration of independence to Earth, which declared Terra Nova is no longer a chartered colony of United Earth, the once "second earth" was then renamed "Independent State".
Founding of the League of Independent States (2087)
Following the stunning success in Battle of Terra Nova, Terra Nova became the common symbol of freedom and liberty. The rest member organizations and entities of Independence Coalition, along with colonies of neighboring colony sectors inspired by the incident, followed by overthrowing local colonial government and sever ties with United Earth.
The independent colonies and members of Independence Coalition then officially founded the League of Independent States on Terra Nova.
Terra-to-Earth Campaign (2087-2088)
With support of Beaconburg Fleet and arms supplier BSA from Independent State of Beaconburg (previously Autonomous Colony of Beaconburg), mercenaries recruited from black markets and volunteers from liberated colonies, the newly founded League quickly launched the first military campaign against United Earth - the "Terra-to-Earth Campaign" (In United Earth perspective, "The Defense of Solar System"), targeting core territories of United Earth around Solar System.
Despite United Earth ordered nationwide general mobilization against LIS offensive, the mobilization progresses at sluggish pace. This had left LIS gaining most of the strategic initiative and speed advantage in the early to mid stage of the campaign, the scattered and underprepared United Earth forces were being wiped out by LIS with relative ease.
Zolarg Entry into War (2088)
In late 2087, United Earth completed the strategic defense planning, finished preparations of constructing solid defenses by concentrating majority of military assets in sectors near Solar System.
LIS forces launched the Ragnarok Offensive in early 2088 spearheaded by veteran units form the earlier stages of Terra-to-Earth Campaign, in hope to break the defense lines. However, outmatched by United Earth in terms of superior quantity of troops and supplies, the warfare of attrition eventually blunt the LIS offensive, which LIS forces took significant losses.
Knowing crippled forces stood little chance against possible full strategic counterattack of United Earth, LIS urgently needed to delay United Earth from taking initiative. Shortly after the setback, LIS decided to play their trump card - their secret ally, Zolarg Empire.
Using the missile base (deployed with newly built IWSM which its strike range can reach and cover the entire Solar System) established by LIS and (unexpected) assassination of United Earth President Ronald Tracy as distraction, Zolarg Empire responded to LIS call, sent a full battegroup of Expeditionary Force attacking the other side of United Earth territory, forcing United Earth to fight a war of two fronts.
Despite the two-front strategy did divert pressure from LIS, however, as neither side held major advantage over another, the war turned into a stalemate.
Barracuda Blues Event and Preludes to Alpha Draconian Invasion (2088)
In the heat of Human Civil War, Alpha Draconians sneaked groups of pioneer probes into human territory, constructed portal gates in the unnoticed corners where strongholds were set up for preparations of Overlord's surprise invasion plans.
Lords of Inner Circle had been trying to foil the Overlord's plan from the beginning. By a margin of rare opportunity, one covert operative affiliated to Lords of Inner Circle managed to sabotage the cloak device in secret base on planet Barracuda Blues, exposing the dormant portal and droid battlegroup at the site to United Earth and LIS military.
Upon the discovery of the unknown alien facility on Barracuda Blues, both United Earth and LIS dispatched their own task force trying to seize the alien technology that could change the tide of battle. Violent skirmishes broke out between two sides, contesting control of the facility.
As the news on Barracuda Blues were delivered to Zolarg Expeditionary Force. Familiar with Alpha Draconian cunning strategies, the Insectoids immediately identified the alien facility an Alpha Draconian invasion base. The Zolarg Expeditionary Force then sent their urgent message to LIS ally, warned that such discovery was a curse rather than blessing, and presented worries of this war involved orchestrations of Alpha Draconians, the greater evil they were yet to know.
Already at the edge of dishonoring the reptilian ancestors, the sabotage in invasion base on Barracuda Blues and earlier unexpected entry of Zolarg Empire into the war had left Overlord Betah'an with no choice other than launching a premature invasion.
Battle Against Alpha Draconians (2088-2089)
Caught off guard by surprise, near half of the human forces were obliterated by superior war machines of Alpha Draconians during the initial stage of Alpha Draconian invasion.
With a common enemy, military and political representatives of United Earth, LIS and Zolarg Expeditionary Force met on Earth. Shortly, ceasefire agreements were reached, and an temporary alliance against Alpha Draconian invasion was formed.
The alliance organized several joint operations to strategically delay Alpha Draconian invaders with varying outcome, buying time for LIS and United Earth to replenish losses and regroup respective fighting forces.
In mid 2089, United Earth finished reconstruction of the space armadas, later achieved decisive victories in several space battles against Alpha Draconian warfleets, regaining the space superiority and the tables turned to alliance's favor.
With support from United Earth fleets and exploiting the weakness of long replenishment cycle and inferior quantity of Alpha Draconian forces, alliance forces successfully overwhelmed Alpha Draconian forces, storming major invasion bases. The destruction of the largest but last portal gate stronghold during Battle of Barracuda Blues marked the decisive defeat of Alpha Draconian invaders.
Continuation of Human Civil War (2089)
As Alpha Draconians called their fleets back to home territory and aborted control of droid armies following the defeat at Barracuda Blues, the temporary alliance finished its purpose and was then dismissed, both sides returned to status of conflict.
However, exhausted and tired of war, it was impossible to continue the war at the original massive, interstellar scale, both sides came up with conclusion that the war must be ended by an decisive battle as soon as possible.
Zolarg Empire then exited war by signing a white peace with United Earth weeks after the alliance had been dismissed.
At last, remaining main forces of United Earth and LIS coincidentally met near the strategically important wormhole highway node, over the planet of Kaiserground. After a week of fierce back-and-forth battle on the planet and in the orbit, United Earth gained complete control of the planet, setting LIS forces on a full retreat, concluding the final major battle in Human Civil War.






New Galactic Era
(2089-Present)

Following the end Human Civil War, marked a major shift in geopolitical patterns of the Milky Way Galaxy - Division of human civilization, decline of Alpha Draconian dominance, rise of the mysterious New Galactic Empire, various smaller civilizations began playing important roles in maintaining galactic balance......
Increasing importance of galactic-scale affairs in this era had reshaped the Milky Way Galaxy, which once again after billions of millenniums, the Milky Way Galaxy thrives under the interaction between civilizations.

New Galactic Era

Armistice of Hoxton (2089)
The Armistice of Hoxton officially ended the Human Civil War, despite an armistice in nature.
The armistice defined the United Earth-LIS border in the future, which the border line was known as the Hoxton Line.
To conclude, nobody achieved total victory in the Human Civil War, however, each side had their objectives completed respectively - United Earth won a tactical victory which LIS could no longer threaten United Earth territory, while LIS achieved their primary aim of independence and establishing a liberal, decentralized government.
Official establishment of League of Independent States (2089)
The main body of the League of the Independent States, the League Council, was officially established 3 months after the Armistice of Hoxton was in effect. By the Joint Declaration of Independent States based on the core ideas of Independent Terra, The League promised fairness, respect, autonomy and freedom to member states.
The League of the Independent States had no actual leader in power. Instead, each member state cooperates under the common principles and shared pacts, bearing the common responsibilities protecting the free people of the League.
Though the establishment of LIS was officially recognized by their ally Zolarg Empire, the United Earth General Assembly declared they would never accept any form of human regime other than itself, the League being an unlawful existence that would threaten the unity and prosperity of mankind.
The Midnight Coup (2089)
With the total defeat of invasion campaign, the core Reptilian society of Alpha Draconians lost all confidence in Overlord Betah'an. Shortly after the end of invasion the Overlord was assassinated by Inner Circle covert agents.
Following the death of the Overlord, the seat of supreme power of Alpha Draconians was then empty. Yet as every Lords of the Inner Circle wished to claim the ultimate trophy of power, political crises escalated to uncontrolled levels by the internal conflicts of the Inner Circle, which later spread all across the administrative body of Alpha Draconians, rendering all but basic administrations of the reptilian empire non-functional.
Catalyzed by the the absence of Overlord and internal political instability, order in Alpha Draconian society was barely maintained, leading to high crime rates and decreased domestic productivity in the following decades.
As a result, dominance of Alpha Draconians began to decline.
Emergence of New Galactic Empire (2089)
Several weeks after the Midnight Coup which had thrown Alpha Draconians into the tarpit of neverending political infighting, control and dominance over the foreign territories of Alpha Draconians were loosened which allowed several vassals and colony broke away with no immediate consequence.
However, majority of these territories were then annexed by another power, which emerged from the Central Vortex region of the Milky Way Galaxy - The New Galactic Empire.
Calling themselves the true descendants of the Ancients, they claimed themselves bearing the destiny to bring the entire galaxy under their grace, a mission of revival to bring the once lost glory of Old Galactic Empire back to life.
Despite lacking the dominating power to contest other major civilizations, the New Galactic Empire had actively been expanding their sphere of influence, and rumored to have unprecedented capacity harnessing the powers of the universe beyond the Ancient technologies.
Bradley's Military Reform (2089-2094)
The new head of the United Earth Security Council, Bradley the Grand Marshal (which was the supreme commander throughout the Human Civil War), threw up a massive military reformation aimed to maintain superiority over the military capabilities of LIS, including expansion and reorganization of Space Marines, modernization of United Earth space fleets, introducing newer professionalism elements in military while maintaining the traditional expansive nature of United Earth military, and incorporation of newer doctrines derived from recent experiences in Civil War.
League Guild of Black Markets (2090)
As United Earth denied LIS from formal foreign trade outside the League territory by blockades along LIS border, LIS had to resort to black markets to maintain crucial supplies of high-end materials and economic activities, given different post-war difficulties suffered member states.
In 2090, the League Guild of Black Markets was established under the League Trade Authority to coordinate external trade beyond United Earth blockade, and management of domestic black market networks.
Restoration of Overlord (2110)
Tired of political turmoils and displeased with absence of powerful supreme ruler, traditionalist nobles on Alpha Draconis collectively put pressure on the Inner Circle for restoration of Overlord, or risk denounced and outlawed by defiling the ancestors.
Fearing the wrath of ancestors, the Inner Circle reluctantly brought Delta'an the exiled brother of Betah'an back to Alpha Draconis, crowning Delta'an the next Overlord.
Despite an Overlord, Delta'an was merely a puppet of the Inner Circle, however, did brought relative stability to disorganized Alpha Draconian society at the time.
Zolarg Scholars Journey to United Earth (2113)
A team of scholars from the Zolarg Empire, led by the Imperial High Scholar Abbamber, set off to United Earth for friendly diplomatic and scientific mission.
Scholars and scientists of the United Earth and the Zolarg Empire exchanged each other's technological advances and cultural knowledge. While Zolarg scholars earned precious knowledge which could help the technological development of the Zolarg Empire, the trip had also ceased the tensions since the Human Civil War between Zolarg and United Earth.
Insectoid Mind Network Technology (2116)
A breakthrough in neuroscience research in the Zolarg Empire had led to an innovation - the Insectoid Mind Network, designed to foster understanding of consciousness and thinking mechanisms, and enhancing advanced, direct communication and coordination within Insectoid society.
Cyberonic Transcendence (2119)
A private United Earth research institute Transcendent Technology successfully prototyped Neuro-microchips (NMC), which were compatible with human neuro systems, small in size, but ten times more efficient than average human brains.
Such inventions initiated a new technological revolution in human civilization in artificial augmentations, impacting all aspects of life.




Who knows what the future holds?





Note that these are just my own interpretations over the events, it is not official reference, but hopefully enhance your understanding over the My Colony Universe, and had fun reading it.

Thank you for reading!
2mo ago
Hello guys!

So far at the moment, in both My Empire and Terra Nova, money doesn't really have important uses or relevant to important functions, other than keeping AI happy when they demand tribute (which is always roughly a 10% sum of your treasury last turn).

Which means:
Players can always find themselves end up having hard cash piling up mountain-high in treasury that serves almost no purpose.
Demanding tribute from other AI/player is indirectly pointless for players.
Game over by bankruptcy (if there is) literally impossible.

Hence, to make things utilized reasonably, we should introduce other factors that would make money more important.

  1. Unit upkeep cost
    In simplest manner, you'll have to keep your units paid if you want to keep them on field, every unit would cost upkeep, at the rate of 2 money per turn.
    Considering you don't always have very immediate source of money at the start of the game, at most 3 units requires no upkeep at any given moment.
  2. Purchasing unit/building
    AI tends to establish new settlements at sites with terribly low to nonexistent πŸ”¨ yields which would severely hamper development and productions. This is when directly buying buildings can get handy.
    Buying units can also be useful if you want to pump out one to two extra workers or as means of a desperate defense during wartime.
  3. Resource Trade / Trade Contracts
    Since now we have buildings that requires resource in Terra Nova, we can start thinking about peaceful trade contracts between players or AIs, allow buying resources from other players or AIs using money.
2mo ago
Hello @bastecklein

Would like to notify about major bugs in the game.

When I'm playing with factions other than UE and Drive Yards, their vision are bugged which lander does not reveal vision and the entire map is empty with terrain not rendering properly.
For some factions, I can't even see the lander in the first turn, only to reappear (without providing vision) in the next turn in some cases. (is that a feature???
2mo ago
Greetings again!

This time we'll discuss about victory types.

So far, only a single victory type has been implemented, which is achieved by wiping out all other players.
To make the game more interesting, we can introduce some different victory types (along with ideas of associated game mechanics).

My idea on other victory types would be:
Monopoly Victory - Compete to complete tasks and trade contracts from Earth - Only the most competent may earn the monopoly status on the planet!
Technological Wonder Victory - Achieve innovative breakthroughs in science and create the technological masterpiece which shall make your name everlasting in history books.
Second Earth Victory - Develop your colonies into thriving cities to attract largest number of Earth immigrants and earn the great title "Builder of the Second Earth" for yourself!


Here are the details of each victory type:

Monopoly Victory
To achieve Monopoly victory, first one must earn a lowest required amount of Monopoly Score, then accumulate required amount of money to buy down the entire region before others.

Monopoly Score represents how much stakeholders from Earth see and trust you as an competent administrator of your colony on Terra Nova, which will eventually become vital support in General Assembly to pass your regional patent.
To enable the option buying the patent, your Monopoly Score must reach at least 20*(no. of players).
Here are two ways you can earn Monopoly Score:

All players will receive the same competitive tasks from Earth regularly every 15 turns starting from turn 30, which the objective each time may vary. Completing the task before the 15-turn quest cycle ends will yield ⭐ Monopoly Score, and bonus ⭐Scores can be earned if being the first one to complete the task.

Starting from turn 60, trade contracts form Earth will become available, allowing players to trade resources with Earth (one contract lasts for 20 turns). In addition to resource/money benefits, each active Earth contract also yields 1 ⭐ Monopoly Score per turn until the contract ends.

Once having qualified Monopoly Score, the next and the last requirement would be money. The required πŸ’° money to achieve victory is 100*(no. of players)+(Sum of top 5 ⭐ Monopoly Score including yourself).



Technological Wonder Victory
Technological Wonder victory is pretty straightforward - it requires completion of all techs and then complete the Breakthrough Project wonder.

This victory type does not require much explanation.

Completing all techs will unlock a victory wonder called Breakthrough Project, the most expensive wonder of the game.
This wonder will take a long time to complete, hence you should also have a city with high πŸ”¨ production yield if you wish to achieve this victory; and during this period you must also protect the project site - The city will be revealed and highlighted to all other players and some will try to stop you from completing it.



Second Earth Victory
Second Earth Victory competes to attract immigrants from Earth. Only well-developed cities with monuments and well-established administrative and cultural infrastructures can fulfill their high-level expectations of comfort!

In simplest way explaining it, it is mainly a cultural competition. πŸ‘¨β€πŸš€ Earth Immigrants (which does not count as πŸ‘¨β€πŸ”§ worker population) will start come to Terra Nova every 10 turns starting from turn 30, and they will only choose to settle in cities with sufficient πŸ› culture yield, cities with certain wonders or higher πŸ› cultural yield/rankings may get extra πŸ‘¨β€πŸš€ Earth Immigrants.
Note that πŸ‘¨β€πŸš€ Earth Immigrants are transferred if their home city fall into hands of another player!

The player who is first to reach the required number of πŸ‘¨β€πŸš€ Earth Immigrants wins the game, which the number depends on number of players the map can hold.




Hopefully some of them won't take complicated work to implement, and could add some interesting gameplay to the game!
3mo ago
bastecklein said:Hey @GeneralWadaling , do you remember some time ago you created some voxel artwork scenes, about the UE Day Parade? Was wondering if you had any more My Colony Universe related artwork like that? I was thinking of having a few images, preferably in a widescreen format, that would look good as background art for the title screen of Terra Nova 4X?



Sadly, that is my only MCU-related voxel scene artwork.
However I can provide different resolutions or alternative angles of the UE parade scene if you need more of those.
(Widescreen ratio version is on the way, I'll send some shots by inbox.)



Though, despite irrelevant to MCU, in recent month I did try making other sorts of voxel scenes for my very personal (post-apocalyptic and somewhat retro) sci-fi project. You can see them here (click to collapse)



I might try making another voxel scene for MCU if I came up with some good idea though *:D*
3mo ago
This is the dedicated thread for faction (patron) ideas for Terra Nova 4X (My Colony version of My Empire 4X).

Here I've put ideas and background for existing factions and some of my custom ones.
It'll be updated if changes needed.
And of course, we'd like to see others' interesting ideas as well!



United Earth

Though United Earth government promised the colonization of Terra Nova would be an open competition, to some politicians and senators, this beautiful and meaningful Earthlike planet is too important to be claimed as property of private corporations. Hence, an "independent" colonization team of experts is sent to represent their own interest, and ensure United Earth government has the largest bargaining power in the race.

Faction bonus:
(TBD)




Corporate Industries

Always been ambitious, the interstellar megacorporation Corporate Industries has big plans to make another quadrillions of profit. Estimated to have extremely high industrial and commercial value, investors of Corporate Industries have shown great interest on colonization of recently discovered Terra Nova. To strengthen the reputation of Corporate Industry monopoly, a massive investment has been made, and here Corporate Industries joins the fray!

Faction bonus:
Tracy's Piggybank - Starts with a larger sum of money.




Galactic Freight

Terra Nova itself is conveniently located at the intersection of multiple new shipping lines. If Galactic Freight wants to expand business into nearby systems, then controlling this logistics hub is the key to predominating success, and the colonization race of Terra Nova just provides them the best opportunity to do so.

Faction bonus:
(TBD)




Beaconburg Security & Arsenals (BSA)

A young and renowned security contractor corporation from the frontier regions, which is also secretly the military supplies contractor of LIS. Troubled by constraints of resources and suitable testing grounds when developing new weapons and security systems, BSA is currently looking for ways to boost progress of their expensive projects. Resources of Terra Nova could be one of their solutions to break the situation.

Faction bonus:
Field Military Research - Gains research from destroying enemy unit (value based on unit type).




Red Satellite Drive Yards

The Drive Yards is the legacy of the Red Satellite Treaty Union (RSTU) of the late Old Earth era. Currently it is one of the major spacecraft manufacturing corporation of United Earth famed for their simple, affordable and durable constructs. Yet with the growing monopoly of Corporate Industries, they are slowly losing ground in Solar System. The Drive Yards is now looking for a suitable location to rebase their business, and Terra Nova is undoubtedly their first choice.

Faction bonus:
Mass Production - All buildings and units production are 10% cheaper in πŸ”¨ cost.




MarsCorps

The Martian Industries, or more commonly known by people as MarsCorps, is a corporation highly experienced with resource extraction operations and heavy industries, who pioneered the industrialization of early United Earth colonies on Mars. Knowing Terra Nova has an impressive reservoir of minerals and other valuable resources, MarsCorps immediately joins the colonization race to contest control of the subterranean wealth.

Faction bonus:
Ultra-Efficient Extraction - Strategic resource yields are doubled.




FutureTech Inc

Being an research institution that seeks for scientific discoveries and breakthroughs, scientists of FutureTech have spent years establishing new research outposts on the frontiers to study different phenomenons in space and various planets. Recently they have discovered that Terra Nova would be the best location for conducting astronomical researches that would fulfill their mission that wasn't complete since the Old Earth era.

Faction bonus:
(TBD)




Brotherhood of Polaris

A rugged religious organization that witnessed events since the end of the Old Earth era. Due to its origins from third-world countries, currently they are dedicated to provide material and spiritual support to developing colonies with various difficulties. The Brotherhood hoped to create an successful example in Terra Nova with a team of volunteers who looks for changes and achievements in their lives.

Faction bonus:
Volunteers - Starts with 1 more worker, unit productions are 20% cheaper in πŸ”¨ cost.




Osaka Robotics

Osaka Robotics hopes to create societies that are less reliant on population while achieving high productivity using robotics and advanced electronics. An ambitious project has been proposed by them - to demonstrate further possibilities of their newest automation in the new era by establishing successful colonies on Terra Nova.

Faction bonus:
Automation - Every colony has +20% boost in πŸ”¨.




Liliane Manors

A prestigious family business that has elegant reputation and wide influence among the high societies of Earth, running supply chains of luxuries ranging from spices and jewelries to cosmetics and fashion. They wish to develop new successful products by exploiting the high value resources in Terra Nova.

Faction bonus:
Prestigious Way of Life - Luxury resources yields +1 πŸ›.




Edelweiss Collective

A collective formed by a group of small colonies who wished to protect themselves from any forms of external interference, with the ultimate aim to create an isolated utopia among the stars. Terra Nova could be the ideal place where their dreams may come true, but only if they can keep other greedy rivals off their lawn.

Faction bonus:
Security is Priority - Cities of the Collective starts with city walls constructed.




Twilight Syndicate

In disguise of an unsuspecting colonization contractor, the notorious interstellar group of outcasts secretly joined the colonization race of Terra Nova for one single true reason - Turning this beautiful planet into a haven and heaven for their dirty-handed smugglers and mercenaries where they can have a long break without fear of United Earth's legal enforcers!

Faction bonus:
Smuggler's Black Markets - Importing and exporting contracts has a more favorable price.
3mo ago
Greetings!

Recently inspired by some old-school ancient city building games (especially the trio from Impressions Games - Caesar series, Emperor and (the notoriously most hardcore but still fun) Pharaoh), I'm having idea to plan an overhaul mod that converts MC2 into a ancient civilization building game.
Though, someone would say wouldn't this be Antiquitas 2, lol.

Generally you'll develop and construct your civilization from late stone age, all the way through the ancient times of copper and bronze age, the classical era up to the early medieval times.

Currently not all sorts of details are well-planned and defined, but here's some ideas below, which I'll update it irregularly, by having new idea popping out form my mind, or anyone has interesting idea that can fit into this mod.


Civilizations
In terms of civilizations, here are what I originally plan to have:
Romans
Of course, the big shot of the Mediterranean Europe in Classical era will surely gets featured!
Gauls and Germans
In the Continental Europe, are home to the Gauls and Germans. For the Kings and Queens!
Egyptians
Famous monument builders and one of the powerful ancient empires.
Mesopotamians
NebuCHADnezzar, the gigachad of early civilization (Shitpost aside, it's Assyrians and Babylonians, generally.)
Chinese
An East Asian civilization that lived its history in cycles of unity and division.


Resources

Construction Materials
Wood
Planks
Stone
Brick
Plaster (For high tier housing)
Marble (Very rare resource for monumental or high tier governmental buildings)
Food
Water
Grains (either converted to basic food or liquor)
Basic Food (very basic food)
Liquor
Quality Food (nutritious food)
Luxury Food (pleasure food)
Durable Goods Materials
Wool
Leather
Herbs
Papyrus

Durable Goods
Pottery
Paper
Cloth
Furniture
Tools
Wares (Other sorts of consumer goods)
Luxury Goods
Salt

Industrial Materials
Clay
Copper
Tin
Bronze
Iron
Charcoal
Steel
Limestone

Luxury Goods Materials
Gold
Silver
Pearl
Gemstone
Dyes
Incense
Glass (yes, they are rare in ancient times)
Oil

Military
Weapons
Warhorse
Chariots

Misc
Ships

Abstract Resources
Money
Civics
Research

Utility/Services/Abstract Supplies
Law
Religion
7mo ago
Adult Daycare
This building is meant to solve the problem with low-IQ colonists before the colonist overhaul.
Yet it has been pretty long time since the colonist overhauling in v1.0.0 something, colonists no longer considered separate objects. Instead, they are integrated as more simple set of macroscopic statistics, which means things like extremely unintelligent colonists won't happen, as the IQ rating would be roughly based on the average of IQ all your education building education provide per colonist.

So, probably it's time to retire the Adult Daycare?
7mo ago
At some point after some systematic changes and add new contents for My Colony over the years, some buildings become relative more replaceable, among them, few of these buildings becomes totally obsolete, becoming totally useless.

Hence, this topic is created, for the purpose of collecting and discussing suggestions for removal of OBSOLETE buildings from My Colony 1.
Hopefully the creation of this topic will help slim down the game contents, and make it neater.


Note that putting your removal suggestions here does not guarantee the mentioned building(s) removed from game in coming updates, the final decision is on @bastecklein .
Please don't get attached too much on the outcome of whether your suggestion is adopted :P

Disclaimer: I'm neither developer nor any primary participant of development of My Colony :P
7mo ago
While Alpha Draconians seized most of the legacies of the Ancients lol.
7mo ago
Architecture1134 said:We haven't met in an long time

who the hell are you lol πŸ‘€
8mo ago

GeneralWadaling

Premium Member
Member Since
August 2nd, 2019
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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