Sobeirannovaocc's Recent Posts

We don't have the ''new version'' popup (with brief patch notes ) anymore, do we ? In which case the popup could say that the way logistic stations work has changed.
Otherwise just change the description of the logistics station to include that 2 LS have to be linked by road.

Another point is the resources for construction. 2 solutions :
- the resources are taken from the nearest settlement (that actually has the needed material)
- the resources are taken from the settlement the rover was created in (rover always linked to its settlement of origin )
Sobeirannovaocc
2mo ago
Well summed up, cakedon !

Just to add on my personal experience : I have a main settlement, without aluminium in a 400 tile radius (Logistics' station radius) because I created it in an earlier version.
I found aluminium but this ''aluminium settlement'' is more than 400 tiles away, which makes it not connected to my main settlement.
I basically have to start all over (except research) in that settlement, and my main settlement will never have alu.
I even tried putting outposts with a logistics station in them, so that the main connects to the outpost which connects to the alu settlement, but since we can't move resources it didn't work (didn't ''extend'' main settlement's range).

Also, it will be more realistic to have this road system ! I believe a train system was once proposed by Vince during the planning last year.
Sobeirannovaocc
2mo ago
Thanks for the notice

Edit : but how do you access the game files of the beta ? via the same url as for non-beta with added ?beta=1 at the end ?
Sobeirannovaocc
2mo ago
No terraforming ? :(

@builderbot le développeur va mettre des laboratoires de synthèse d'or
Sobeirannovaocc
2mo ago
Nice, a statistics screen ! Can we also have an option or hotkey to toggle showing boundaries of the settlement ? And perhaps the boundary of the logistics station as well.

For the size I think 10 meters per tile is better. Or 0.5m per voxel so 8 meters. Look at https://www.ape-apps.com/viewpage.php?p=39712#p39727
Sobeirannovaocc
2mo ago
Oh sad :( thanks for the update
I'll just wait lmk when it's ready
Sobeirannovaocc
2mo ago
I think these features are not implemented yet. But your right I'm looking forward to hotkeys as well it would be very helpful. @DuncanTaller
Sobeirannovaocc
2mo ago
I guess this is a major design issue in most infinite maps randomly generated.
When there is an update, like there just was with 0.13.0 and new deposits and more abundant gold deposits, the chunks generated prior to the update do not get updated with the new parameters.

The list of the generated chunks is already in the game files.
Maybe there could be a system where the game flags chunks that were modified by a player (deposit harvested, structure placed...). After each update, or maybe only after an update that modifies terrain, the game regenerates all chunks except the ones flagged.
Of course we don't want to have massive difference between two adjacent chunks, like a sudden cliff, or a snow biome into a sand desert biome, but chunks can be generated according to their neighbours.

(i had to travel 45 chunks = 720 blocks to find an aluminium deposit :)
Sobeirannovaocc
2mo ago
Node shouldn't be a problem for most people. Thanks !
Sobeirannovaocc
2mo ago
Hey @bastecklein, we discussed that a while ago, would it be possible to get a command-line program version of the dedicated desktop server ?

Maybe just something that takes a c2s file path as argument, a number of max players, a TCP/UDP port and makes a public server out of it.
Sobeirannovaocc
2mo ago
Nice ! I'm waiting for the desktop release !

Luker124 said:Speaking of Mc2, is there a certain reason you need premium to join multiplayer games? I thought it was always that you needed only an account? Or has that changed?


Starting 0.10.0, some features like multiplayer require permium.
https://www.ape-apps.com/viewpage.php?p=41482
Once the game hits Android, some of its features are going to be moving behind the premium paywall, such as modding, multiplayer, and some of the world maps. Premium content is being added to MC2 because, unlike MC1, I do not plan on using in-app advertising banners in this game.
Sobeirannovaocc
2mo ago
Nice !! Let us know when it is accepted by the Play Store.

Also I would love to see the settlement borders, maybe with a toggle.
Sobeirannovaocc
3mo ago
Hi,

Since research was added in the last version, I just want to give a feedback on that, I think the research system would be better if research was not a resource. Two options:

  • Research power


You select a tech that you want to unlock, and then your various scientific buildings (academies, research labs, laboratories...) work on the tech.

It takes them a certain amount of time before you have the tech unlocked. They could also consume various resources specific to the tech in the process.

Research could be some kind of "research power", and techs take eg. 10000 days-researchpower (unit is days*researchpower) to complete. If you have 1000 research power, it will take 10 days. It works a bit like man-days.

BUT because you can't just spam research buildings and get techs in one day, building more and more research buildings will get you less and less research power per building, eg. power = [log(buildings)+1]*C, eg. 1 building = C power, 2 bds = 1.3*C, ...10 bds = 2*C, but maybe for another base for the log but you get it.

Inspired by @username https://www.ape-apps.com/viewpage.php?p=38290

  • United Earth sends new techs


Second option : research does not exist, at least in the colony. We were discussing a lot about the lore exactly 12 months ago. There was an idea about the colony being sent by UE to colonize new worlds. Then the colony would owe UE resources. In exchange of this cooperation, UE regularly discovers new techs and sends the blueprints to the colony, which immediately unlock the tech.

Going independent has the advantage of getting rid of these taxes, while it has the disadvantage of having to research new techs by themselves (but maybe also get techs that were kept hidden by UE...)
Sobeirannovaocc
3mo ago
Thanks ! This will very much help the MC2 translators to test their translations in game !

Small tweak to the thread but you should maybe put the latest version on the top I nearly got confused by downloading v1.0.0
Btw the rovers are so fast we can barely select them once they start harvesting haha
Sobeirannovaocc
6mo ago
Keep up the good work ! I recently downloaded the Ape Apps launcher and was pleasantly surprised to see the little notification of game having updated automatically !
Sobeirannovaocc
7mo ago
Looks great !! The night sky could be better though, but of course it's the first shot.
Sobeirannovaocc
7mo ago
Nice ! (I would like to know wheret the trophies come from as well.) nvm found it!
Don't want to ruin it, but we can farm reputation by creating a conversation with anyone and thumps-upping our own posts.
Sobeirannovaocc
7mo ago
I like the diversity of the factions you propose.
Maybe we could link it to the Atlantis legend on Earth. Would it be possible that they set foot on Earth? (were they developed enough to travel the long distance to Earth ?)
They also need to have disappeared from here somehow. And how would the legend have born? That means there was humans in the time they went to Earth.

Proposal: Atlanians settlers saw the Earth and wanted to study the primitive (in terms of technologies), but still civilized and organized civilization of the Greeks (I looked up on Wikipedia the Atlantis legend dates back to Plato in 400 BC). They studied for centuries but did not want to make contact, that's why they remained hidden in the ocean, passed the Pillars of Hercules. They must have made contact by mistake, and they thought they might get discovered because the human technologies were becoming better, and because they wanted to study humans without interference (from space), they left, destroying all traces of their passage (around year 100 ?). When humans started to get radio techs in early 1900s, they went further back, that's why we haven't heard from them until the space colonization era.
Sobeirannovaocc
7mo ago
Hey @GeneralWadaling you should make a graphical timeline of this, that would be awesome!
An image that we can easily share and refer to to find information quickly. Then we go to this thread if we want more details.
Sobeirannovaocc
7mo ago
What an imagination you have! I love reading these posts. Would love to see some illustrations as well if you have any.
Sobeirannovaocc
7mo ago

Sobeirannovaocc

Member
Member Since
September 20th, 2017
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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