Sobeirannovaocc's Recent Posts

RE:[API] GBT Prices

2020-02-18 12:00:37
hey Bast could you explain a bit more how are rolling prices calculated ?

Is it the price of the contracts posted or sold?
Is it the price of sell contracts (money for resources) or offer-to-buy contracts (resources for money) ?

RE:[Coloniae 3 released] Coloniae Official Thread - Page 3

2020-01-11 23:04:18
Coloniae 3 is out now!

I have it all explained in detail here!

RE:How Do You Play My Colony?

2020-01-11 22:54:48
And it's more fun to play on computer as well, but on mobile it has the advantage of being able to play everywhere!

Coloniae gets more computer visits which is not very surprising

RE:Changes Coming to How Beta Works

2019-12-21 09:47:46
I think that's a good change as some players may not even know that they're playing a Dev version.

username said: Accessing the beta version is too complicated. I believe more people will play the beta version if it is included within the regular web app as an experimental mode. That way players can just press a button and enjoy the new features.

There could be a button somewhere in the main page ''access beta version'' which leads to the special address, or maybe that's what you meant in that case yes indeed.

RE:Major Work/Entertainment/Housing/School/Medical Changes for v1.0.0 - Page 2

2019-12-13 22:06:42
Hey Bast, I think this is going to be a really good update!

Depending on how far you can go with save file size reduction, you could have direct cloud save on your server, instead of local save on the player's computer.

Most online games work like that. No more game files, no more corrupted data, no possible alteration, and the possibility to easily switch between different devices! You the dev would also be able to see users' files if needed to debug smth.

RE:General Discor Server for My Colony (the game, not one of mine)

2019-12-01 17:52:50
Typo on the title.

Also, I believe My Colony needs an official Discord server, but for that it would need to be owned/recognised by Bast and he would have to be somewhat active on it.

RE:fed chat

2019-11-29 21:53:09
Indeed, since CW chats are already a thing, it would make sense to have in-game fed chat.

RE:Geyser World

2019-11-29 21:50:27
Hi,

If I may I'd like to give a piece advice for formatting your ideas. We' can't read your mind, so in order for us to understand easily, you should make paragraphs to separate ideas, use bold, italic, colors and

sizes

to make important text/words stand out. See the BB code reference for that.
People are more willing to read and comment on well formatted posts rather than text walls.

On to the idea itself, it's good! If I understand correctly, the new world would consist of two new resources with their respective deposits, mineral and fresh water, which would be dangerous and only approachable by special rovers.
I like the idea of extracting the minerals, even though there can realistically be only trace amounts, so it would need to be an early-game building to be relevant. I don't understand however when you say "the water distillery would give you the boiling water resource". Can't we harvest it with the rover, or is it just an automatised way to get boiling water?

The downside is that we would get 4 water resources (normal, salt, fresh, mineral) in the game, which I think is a bit too much compared to their usage (very specific).

RE:Trading after independence

2019-11-18 19:56:44
I'm afraid you're not in the correct section of the forum. This is the Ape Apps forum, the My Colony forum is here https://www.ape-apps.com/viewpage.php?p=20.

To answer your question, yes, you can still trade after independence just like before.

RE:[NEW : Release versions on the Reference] Coloniae Official Thread - Page 3

2019-11-08 20:01:53
Yes, but it's not that simple. In the game data, buildings are not explicitly associated with a race or a planet. It's about if the vehicle is available with the race, if the tech is available on that planet, and it's not straightforward to determine that. However I have done a script that does exactly that recently so it'll be fine I guess.

The tech trees can't be done automatically. They have to be done manually, maybe that could be a job for the Reference Contributors ? Do you want to try?
First I'd have to determine on what support to do the tech trees though because I don't know how the previous guy did them and I haven't been able to reach to him.

RE:[NEW : Release versions on the Reference] Coloniae Official Thread - Page 3

2019-11-06 17:10:51
Yeah the race/planet filter would be necessary. I actually started working on it before but it's not as easy as it may sound ;). Will get there eventually though.
For the resources though, you can just search for it and it displays all the buildings that produce this resource, as well as the storage buildings and harvesting methods.

The commenting idea would basically make it like a semi-wiki? It's not a bad idea. I'm currently implementing the ability to be logged in with your ape apps account in all Coloniae pages so it would be pretty straightforward to implement.

Oh wow this is actually a formidable idea! I would love to make that. Will stat working on it as soon as I get the chance ;). In fact, ADU has all the data for vehicles (bots) and resources, but it's missing techs. This can be easily added in an update of the game though.

RE:[NEW : Layouts Building Tool ! ] Coloniae Official Thread - Page 3

2019-11-03 12:40:59
Reference Update

The reference has been updated with release versions in the buildings details and also in the general table. If the version is unknown, most likely it comes from 0.4.0 or earlier.
Also added in the other tables menu, a link to an automated changelog viewer to check out what's new on the latest versions!

As always, if you have ideas for improvements, don't hesitate!

RE:[API] Player Info

2019-10-16 18:10:01
Danke !

RE:Atmosphere Bug

2019-10-05 21:17:38
Atmosphere is one of the shared resources in a multiplayer region. Maybe that's linked, like it doesn't get updated or doesn't sync with the server.

RE:API for player info

2019-10-05 21:15:56
That's with charter input, I do mean ape apps account input

RE:Atmosphere Bug

2019-10-05 14:54:44
Maybe you have some buildings consuming atmosphere, in the resources page in statistics (last screen) scroll down to "Atmosphere" and see if you have any outflows

API for player info

2019-10-05 14:24:46
Hi,

It would be great if we could have a player info API, like https://www.my-colony.com/api.php?pf=6&g=1&u=Sobeirannovaocc which would return a list of the colonies of the player (just like https://www.my-colony.com/users.php?u=Sobeirannovaocc but in JSON format) or an error message if it does not exist.

RE:API Region resorses update

2019-10-05 14:20:39
Well not exactly. The numbers are different because for each city, it keeps the values from the last time you entred the city. For example, if you had 1M storage on Arsenale1, then leave the city, create more storage in your storage city, like 2M more, in your ADU page you will see 1M storage in Arsenale1 and 3M in your storage city, because the last time you entered Arsenale1 you had 1M. If you enter Arsenale after that it will show 3M.
Hope I made it clear

RE:Short numbers

2019-10-04 12:12:23
Maybe GBT as well but I think he means the trends that are shown next to your reserves in the top resource bar. This can be a nice addition because currently it's difficult to see the values.

RE:The Alpha Draconian Expansion! Vol.1

2019-09-15 15:57:47
I don't know if it's relevant. AlphaBucks are rather a workaround to research. And as research isn't giftable, it doesnt need a new resource for it.
The only different thing compared to research is the way of obtention, but for me it does not justify the implementation of a new resource.
AlphaBucks are only another name for research and Patents another name for Technologies, so it's just redundant in my opinion.

Sobeirannovaocc

Member Since: 2017-09-20 11:14:59
Last Active: 2020-02-26 17:16:44
Post Count: 209 (View Posts)
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Ape Apps is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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