spamdude's Recent Posts

print enough structures and you could simulate my colony 2 in real life
spamdude
3d ago
I have an idea regarding ancient alien tech and exploration: rare clusters of naturally generated alien structures throughout the map on certain world types. Besides the occasional abandoned alien structure, these clusters will feature various derelict buildings surrounding a central core of automated factories, or perhaps a library or consulate of some sort. There will always be at least one functional central building. The surrounding terrain will typically be paved. However, powerful sentry guns and antipersonnel turrets will be scattered throughout these clusters, preventing players from swooping in and grabbing resources, and requiring a colony to build up its military before attempting to explore the cluster. After overwhelming and gaining access to the cluster's central library/consulate, all the alien structures will become yours, including the factories. Resources will be diverted as such, and any storage buildings will also add to your own. However, as mentioned before, most of the buildings will be in some state of disrepair, and require large amounts of mid-game materials to return to a functioning state, along with the appropriate technologies.

Also, what if the ancients had a specialized variant resource of robots called something like Advanced Robots produced by their own buildings? They would be intercompatible with all buildings/processes involving Robots, except that they would be three times more efficient. For example, a 7000 robot building will only require 2334 Advanced Robots and a building consuming 1 robot every 3 ticks would take in 1 Advanced Robot every 9 ticks.
spamdude
4d ago
A thing. Intended to be built (halfway) over water, builds certain naval units, turns treasure into money and fish into research.
spamdude
1mo ago
This is wonderful; my browser doesn't crash when dragging a fill voxel beyond the grid anymore!
spamdude
1mo ago
Offshore oil rig if undersea oil deposits are added. Should probably be upscaled to a 3x3 now that I think of it.
spamdude
1mo ago
Might be a silly idea, but will you eventually be able to restore ruins?
Also, I'm still unable to load my world in.
spamdude
5mo ago
Do they get off hours yet?
spamdude
5mo ago
@bastecklein could you add a "load data" option into the create new world panel in the next release? I clear cookies so my colony currently only exists in a file.
spamdude
5mo ago
This is going to be very neat!
spamdude
5mo ago
Civilization: People

The People inhabit temperate worlds and have collectively discovered the principles of interstellar transport but make minimal contact with outsiders and only colonize worlds near their home system.
Unlike many other civilizations, the People are wholly religious and believe that much of the observable universe is governed by godlike entities. The first civilization of the People
was originally a nomadic culture on the isolated desert world Callan. The original People's lives were centered around the migration of large predatory birds, but within a few thousand years they had settled down and began metalworking.
Around that time, the Peoples' mysticism rose, centered at first around the observation of weather patterns and geometric designs within the desert plants. Believing that extradimensional deities influenced
their world, the People built shrines and temples and set out to communicate with them. The shaman Zhen is credited by the People for communicating successfully with the gods for the first time, with Zhen claiming that the gods had transmitted
advanced technological blueprints into his mind. When given a scroll of papyrus and a quill, he turned out to be right, and the society of the People transformed overnight.

Now, a sprawling city covers much of Callan, with the spires of temples soaring over miles of huts. Cultists and prophets work within the temples, using their clairvoyance to receive information from their gods or ask for divine favors.
Strange machines rise over platforms embedded in the ground, with beams of light piercing miles into the crust of Callan and bringing up precious materials. Automated hovertrucks stop by greenhouses in which plants grow abnormally quickly and produce very large yields.
Mysterious factories churn out textiles, building materials, and equally mysterious machinery, while people gather, priests make offerings, scholars work on equations, and rulers consult the gods in the highest temple of all.

A few hundred years ago, the People began to take an interest in their distant neighbors, constructing massive telescopes, spy probes, and deep space radio arrays, along with sending out shuttles to colonize worlds close to Callan's star system.
You're in one of those shuttles.

Temples:
The temples of the People are some of their most important structures, and early to mid-gameplay is focused around them.
Smaller temples employ scholars and shamans and produce research and civics. Larger temples will begin providing the Mysticality/Godpower utility (used by factories/bigger temples/entertainment) and granting passive boosts to all the structures in the colony such as a +1% food production rate per medium temple.
The largest temples will serve as government buildings, museums, and deep space communication arrays.

ALSO:
You must keep your colonists' belief in the gods up or eventually you'll suffer the gods' wrath. This will make the colonists' belief go up really quickly, but it'll come at the cost of disasters directed towards the colony.

Hope this idea isn't too bad.
spamdude
5mo ago
My colonies have just disappeared from the loading screen, along with some saves on My Starship. All of these saves were cloud-backed, so is there anything I can do to try to restore them? I started my biggest colony, Spam City, back in 2017 and it's rather sad to see it just disappear. The last time I played was about a month ago.
spamdude
5mo ago
Tractor Beam- a large late-game structure used to generate large amounts of rare ore deposits around a central target. The way it works is that occasionally a meteorite or asteroid would pass by the colony (indicated in chat along with an animation in the sky) and the tractor beam would be able to capture it and divert its trajectory towards a selected radius. The meteorite (or asteroid) would create a large pit on the ground of the planet, with the resources scattered in and around the center of the impact. The tractor beam will automatically try to lock onto passing asteroids so that you don't miss the window if you're working on another part of your colony. If any buildings happen to get damaged or destroyed by the impact, your citizen approval will go down.

Also, will there be moons?
spamdude
6mo ago
Yeah, you could do something like unlocking Ancient Alien research only after finding this number of ruins or suspicious craters on the map.
spamdude
6mo ago
Deforest rover. Will be able to plant trees as well as cut them down.
spamdude
6mo ago
Perhaps something that could go on the landing pad. Probably not.
spamdude
6mo ago
Also, would it be possible to add multiple models for vehicles such as an "Empty" and "Full" model for ore harvesters?
spamdude
6mo ago
Today marks a glorious new day for the Spam Empire.
spamdude
6mo ago
How will colony statistics like poverty and health be implemented?
spamdude
6mo ago
Never again shall I run out of resources on a water world. Thank you!
spamdude
7mo ago

spamdude

Member
Member Since
February 6th, 2019
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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