wheat cost $3 sells $1. fast-growing, cheap. outcome 33.33% of cost (1/3)

corn costs $7 sells $2. worth more than wheat. outcome 28.57% of cost

hops cost $6 sells $4. grows slower than wheat and corn. outcome 66.66% of cost (2/3)

carrots cost $8 sells $3. outcome 37.5% of cost

pumpkin cost $10 sells $ 16. work best, tho they cost more, theyr worth lots. an outcome of 160% of cost.

apple tree cost $25 sells $8. plant an orchard, pick apples. the sapling has to grow first before the apple grows, then you can pick 'em. outcome 32% of cost. they take a llooong time to grow...

the scarecrow can reach about 6 - 9 units in each direction; experiments done. after range of scarecrow, your crops have risk of crows.


chickens can live in a one square environment. (with grass) cost $30 sell $40, 33% more. they have eggs that are $3, they hatch into chicks. if the chickens live in a one square environment, they can overpopulate, don't let them out or they will glitch your game to deth. (it happened to me once and i couldn't even start a new game)

pigs eat pig food(refills $5). don't give them grass, they poop on it. pigs reproduce quick. cost $150 sell $350, 233% more.

sheep require grass and water, theyr lambs are cute, visitors like them. cost $175 sell $400, 228% more.

cows need grassland and water. they cost $200, and when mature they are worth $500. they reproduce slow. the outcome is 250% more than cost.