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Suggestions for Alpha Draconian faction

4mo
#1
Hello, folks. I wanted to share my suggestions and ideas of the Alpha Draconians faction. I want to share buildings and structures as much as I can.

First, I will share the structures. These are what I proposed:
  • Draconian Outpost - The starting building of the Alpha Draconians. Deploys with 4 infantry units.
  • Microreactor - The power source of the Alpha Draconians. Requires a Draconian Outpost.
  • Assault Center - The standard Draconian infantry barracks. Requires a Microreactor, and produces infantry units.
  • War Factory - The place where the Draconians build tanks and other armored vehicles. Requires a Microreactor, and produces vehicles.
  • Battleship Yard - The standard battleship production yard of the Alpha Draconians. Requires a Microreactor, and produces naval units.
  • Antanium Impactor - Reptillian equivalent of the human Ore Refinery. Requires a Microreactor.
  • Turret - Turrets that can defend the Reptilian base. Requires an Assault Center. Good against infantry units.
  • Bomb Station - A station that lobs out bombs, for both anti-air and anti-vehicle. Requires an War Factory.
  • Deep Space Radar - A special facility that can unlock Tier 2 technology. Requires a War Factory, and is a Tech Lab.
  • Airship Factory - An specialized facility for creating reptillian aircraft. Requires Tier 2, and produces aerial units.
  • Planning Station - An specialized lab for handling futuristic Draconian technology such as the Antigrain Warhead, and unlocks Tier 3. Requires Tier 2, and is a Tech Lab.
    Antigrain Warhead Launcher - A superweapon that the Alpha Draconians made from somehow farming antimatter wheat fields. It was unknown how this was made. Requires Tier 3, and is a Superweapon.

That is it for today! I know many of you have already suggested for LIS, and the Zolarg Empire. I hope you like it, and have a wonderful time around!
Next up is the Units!
Best Regards, Architecture, King of Earth
Colony Wars
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