Ansom's Recent Posts

bastecklein said:What are you thinking exactly? Like having resources generated by buildings instead of gathering with bots, and the buildings must be placed in specific biomes?

Instead to have the resources like mc1, a limited (always limited, i don't like very much infinite resources) resources inside the biomes, and a building extracting the recourses.

like: Biomes type 1: Color red: 100'000 ore, 10'000 copper, ecc, 1'000 uranium

As technology advances, larger facilities can extract resources at a faster rate. With extremely advanced technologies, we could go back to small buildings with low environmental impact.

The biomes could be small or big, not every resources should be extractable, like the real world.
3mo ago
I have played MC2 0.19 a little bit in the past day, water planet.

I don't have find big problem, maybe except when i build more building in a row, often the resources used aren't linear (2x building, 3x resources), the problem seems solved if i clic 2 time on the second building, and some time the row isn't linear, in particular with building large 2-3-4 tiles.

In any case, the resources:

Pretty much, i have spent most of the time building bridge and road for expand the city limits, searching for resources, 3 city: 14 km2, 2km2, 14km2. In particular for gold. Making hundreds of vehicles in the process.

For the moment, the resources extraction is very similar to mc1.

It might be nice to see a system similar to the real world. Instead to have resources like MC1, add resources inside the Biomes structure.

Instead to create hundreds of vehicles, the player will build fewer specific building in biomes.

3mo ago
the open / closed flag is a nice touch.

Instead to create several section for each problem, a icon for easy display the problem section? Like persistent error connection, or save problem, or graphic, UI, game mechanisms, crash, ecc,

Maybe something related to the gravity, a little graphic glitch isn't like a game crashed every 5min destroying all saved game. But.. perhaps only mod/admin should have this ability. like 0 to 7: 0 is nothing , 1-3 annoying problem, 4-6 big problem, 7 apocalypses level bug.

Also a small counter, where players can just click a button, to see how many players have encountered the same problem.

So.. what you prefer to see, in the page, for easy see and filter the topic?
5mo ago
So.. bast use the black color for the trefoil, and yellow background?
7mo ago
the limit depends on both players (sender / receiver). The player with the lowest limit sets the limit.
11mo ago
The idea is nice, but:

(if i click on "list", the post will be "submit" instead to insert the list code)

- The shop should have some moderator/file acceptance, for avoid broken or cheating (es: making 1'000'000 steel instead to 5).

- Beta tester should be necessaries

- Once the file is approved, it should be checked regularly to avoid conflicts with future versions of the game.
1y ago
If you have delete the game file plus the data (save, option), the region is gone.

Have you try the cloud saving?
1y ago
You don't need to know a chanter code, you can click on a random name and create an online game.

Don't make a multiplayer map, they are in "beta" state, not stable.
1y ago
Also, the light should turn off during the day. :D
1y ago
Specially the street light, it is too bright.

Could be possible to have a "dimmer" option in the editor? or avoid "burning the lights / whites"? (don't matter how many light point the player build, the light generated shouldn't exceed a certain value)
1y ago
bastecklein said:I suppose if you wanted to go all out you could have it open in the launcher, the pwa, the steam client, the windows store client, and on your phone lol.

In theory, yes. But.. when i have both account open (ape apps launcher and standalone version), some time a colony, or both account, they interrupt the connection to the server. After i need to relog. In particular when i change Map, the other account need to be resetted.

bastecklein said:Are you saying that you want the option to transfer a city to a different account?

Yes, could solve most of my problem (and other players problems, pretty sure i'm not the only one with 2+ account active).
1y ago
Only 2.

For change the owner? Since i can open different colony at the same time, moving Inner Space from Ansomback, to Ansom, will solve the problem.
1y ago

Thanks :) Tomorrow I'll check it out, for the moment it seems to be fine (CPU consume).

With the standalone version out the market, with version you suggest for working in tune with the ape apps launcher, for having an other game open with an other account?
1y ago

Seems the problem isn't correlated to the launcher directly (standalone version have the same problem).

Often, when i do some operation, like create a new city row (25 medium city), or a triantanium medium city, or adv shipyards map, the cpu usage remain elevate, and the game after some time become choppy, with low frame rate. As if the game keeps reworking old information.
1y ago
phyrexfirestorm said:How about fixing the gifting capacity? It is now permanently locked to 3000, which makes it nearly impossible for anyone to assist a colony that doesn't play online mode. The GBT allows this to be bypassed for online play, so why is that not possible for offline as well?

Can you post the colony name or code? Because for me the gifts cap work fine.
1y ago
Resources or building? Online game?
1y ago
100% sure? because the you will see first the multiplayer region, and only few screen later, the standard region.
1y ago
Standard region or multiplayer region?
1y ago

I have noticed an CPU heavy use after the last update (1.5.2 >> 1.6.0). Using the 1.5.2 i have the processor at 23-24 °C, with the 1.6.0 27-29 °C.
1y ago
Related to the other post (game losing connection to the server), in the past days i have notices the lost to several gifts. Some time I'm not even able to send gifts (colony is offline all the time, even if both are running on the same pc), but in other cases, the packages leave correctly, they are taken over by the courier, but never delivered..
1y ago


Member Since
February 3rd, 2018
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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