DKMK100's Recent Posts

I had a large post with a lot of ideas for the game but I can't find it anymore, can someone tell me why?
3y ago
bastecklein said:That is exactly what I plan on doing, @DKMK100 !

Yay! As soon as that is done I will start making stuf. Is it possible for modern to make higher resolution models? 16*16 is pretty low
4y ago
bastecklein said:
cry8wolf9 said:Well maybe not so quick.
As for other civs, my plan is to just have Earth/Human. If somebody wants to create a mod with another civ built out, they are free to do so. If it's really good and they want it included in the base game, I will consider it. But it's not a part of the initial plan.

If you implement different terrain types (so we could have cliffs, oceans, and gas giants) then I would be happy to make a couple of new races (bird people and fish people) and to create all the rovers, buildings, and tech so that gas giants, water worlds, soaring cliff worlds, volcano worlds, and geiser worlds can be done by humans. I think maybe you should make the modding tools first so that you can use them in the development process and so that people in the community (me included) can help you add things.
4y ago
also maybe make a Nintendo switch version of My Colony 2? Just an idea
4y ago
I would like to request you make one more project with scroll2D before you move on to making My Colony 2. I know this is a huge request but this idea will be loved by everyone. My idea is that you make a version of scroll 2d that has the building/recource/rovers/tech system from my colony, but has no actual content. Instead, the player can upload textures for buildings, rovers, or resources they with to create. This would allow us to create our own antiquitas or my colony style of game. The file with all the images and code that makes up the content (buildings and stuff) could be exported so other people could try it. We would define all the terrain types and species types. Each one would, like in my colony, generate a tech base which we could make rovers based off of. Each species/terrain combo we could define what buildings and vehicles start in the starting area. Each species/civilization would of course have a list of which types of terrain they could colonize (like the planets in my colony). We could have a checkbox option for the different features like crime and stuff, but we would have to define what buildings do. We could define how having different amounts of certain resources affects the terrain and build options, like the atmosphere in my colony. I understand this is a large request but I know for sure many people would like it. There would of course be an area where you play the game and an area where you create the stuff. I would recommend you allow us to define different terrain types, so like how there is normal land and water in my colony. This would allow for people to make really cool games and share them without having to learn a lot of complicated coding. Also, this would allow everyone to make their own games with scroll 2d without you having to publish the source code. It would be a lot of work but I think it would be worth it for you. You could charge between $5 - $20 for it, depending on how many of the features I said you actually added. @bastecklein .
4y ago
@bastecklein Yes, it would be great to focus once again on the roots of the game. I do think you should keep the cool fantasy races, but for humans you should remove things like alien artefacts. I think creating a way to let people build a launch pad and send a Lander to another planet and colonize an entire star system is an important feature, as that would allow for the collection of planet specific resources.
4y ago
This time, please make the technologies more centered on realism and make money, government, and all the people stuff less important. I feel that all the si-fi alien stuff and all the crime and dealing with people's happiness was getting in the way of the original experience of building a proper space colony. In the new game, try to keep technology centered on near future technology. Do some research on real technology before you add something. For any races that are si-fi, I recommend you go all out on the cool ideas. You did really good with the 2 other races in my colony 1. I suggest you add those and two more: A flying race of birds (avians) and a swimming race of fish people (amphibians) so that we can have cliff worlds with flying rovers and aquatic rovers in ocean planets. Also, gas giant planets were you float with helium balloons. When I say the people part was getting cluttered, I mean that I don't like the new crime and education mechanics. They are cool ideas for a city building game, but they get in the way of the outer space feel of the game so I suggest you make a gamemode without those mechanics. Keeping them is fine in a separate gamemode. One more thing I feel is very important is star systems. This is so important it should be in the first game if you have time to backport it! This is basically just allowing a player to have many planets (or regions in the first game) of different types and maybe even different races that can send resources to each other. This would allow people to get resources from all the planet types and experience all the planet types, but to send themselves resources to help on the harder difficulties because their already thriving civilizations can help them.
4y ago
@bastecklein I really want more content for My Land, right now there is no sense of progression. If you don’t want to work on the game very much or simply don’t have the time, would you consider making it open source code? If that would hurt you revenue too much, than at least let me help you maintain the game. I wouldn’t want any money, I just want to be able to add things to the game.
4y ago
I can't find any caves :(
4y ago
And how do biomes work? Do you just make a giant grid and asign a random biome to each location? That would be bad. Do you have biomes that are allowed near other biomes and only those and its mostly random? That would be better but its still a bad system. Having a overlay of humidity and of temperature made with perlin noise that is used to decide where to put biomes would be better. Personally, I don't have biomes per say, different plants and soil will grow in different temperature/humidity. @bastecklein
4y ago
good idea!
4y ago
@bastecklein so you are going to store the time that it last updated and when you are near something it will grow if the current time is higher? Thats a pretty good system! I think terraria does something similar. The main issue I see is that it makes world size bigger so you might not be able to store the worldmap in local storage as cookies (not that thats the best idea anyway). Well, good luck!
4y ago
How are you going to handle the growing system? Is there going to be a large update every minute where everything updates, or is only stuff near people going to grow? I took the first aproach in my game but the inevitable lag spike can be annoying
4y ago
More suggestions:

Sugar cane that grows super duper slow unless its near water than it grows at the speed of carrots.

A sugar cane processor that turns sugar cane into sugar

An oven that turns wheat into bread without having to buy premium, slower than bakery and without other benefits.

New items: Apple pie, corn flour, corn bread

Seed items for all the crops.

Seed processing facility that grinds 10 crops to make 1 seed. An upgrade that uses 5 crops and a further upgrade that uses 2, just replanting the harvested crops is OP.

A menu with options on what to process so you can switch between making wheat or corn flour in the mills, and making bread, cornbread, or apple pie in the ovens. Also lets you switch what seeds you make

Make trees grow a bit slower, they feel too fast
4y ago
I have a suggestion to improve seasons:

Instead of having seasons be based on real seasons, make seasons be on an in game clock that takes about a week to change season so in exactly 1 month a full season cycle happens. Start a new game always at the start of spring, and change growth rates of crops based on the season. So for example most crops would grow at quarter speed in the winter and half speed in the fall and 75% speed in spring, but pumpkins would have 100% speed in fall, 75% in winter, and half speed in spring and summer
4y ago
Trenches are basically playable water so that we can have the stuff on other planets and can change the terrain. You are right that floating platforms is bad so with a ton of ore we shoukd be able to make new land
4y ago
Conco2 said:@bastecklein Great update this will help the performance I can see it now running my 200K city smoothly!! But I do have to say that Mass Transit show be released alongside this as it will break most cities since most colonists won't want to travel 100 tiles to a Job in a megacity or end-game city. Since this will likely happen Mass Transit is the only fix other than tearing up the whole city (which isn't an option for things like Starship maps). Love that you decided to overhaul the colonist don't get me wrong it just seems like Mass Transit would be an absolute necessity as soon as this comes out.

SIDENOTE: maybe in like 1.1.0 you could add multi-planet colonization make it cost 1Mil-Starships to start. And when you first send the expedition you can send resources with it that you have to use to build and to transfer resources back and forth you have to build a starport(or a new building) on both colonies. But I will cost starships to do so.

Cool idea! I agree!
4y ago


Member Since
October 5th, 2018
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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