DKMK100's Recent Posts

RE:5000 topic legendary

2019-12-02 23:18:33
ahh ok
by

RE:Multispecies Colonies

2019-12-02 23:16:57
I mean like unlocking their tech and building a colony that has stuff from all races
by

RE:negative atmosphere

2019-12-02 21:34:43
I have no idea what happened. Bast won't help unless you explain everything in relation to the problem. did you build atmosphere scrubbers/atmosphere condencers? when did you notice the problem? game version?
by

RE:Giant Idea Collection!!!

2019-12-02 20:50:20
Invincible said:Wow!! am surely taking texture packs that you will mak! good ideas too. will add a nice diversity


Thank You!

Do you think the ideas would work in the game, or do you think they are too crazy? I am hoping Bast will add them since I am making the stats and textures.

I decided I will release multiple texture packs:
-Avians and Soaring Cliffs Texture Pack
-Gas Giant and Geyser World Texture Pack
-Aquatic and Miscellaneous Texture Pack

The avian and soaring cliff one I will release soon!
by

RE:Alternate Use for LIS Abandoned World ether

2019-12-02 17:04:26
I think it’s not fair that humans can’t collect ether, a super advanced building song tritanium and ant paste should be able to slowly collect ether.
by

RE:Fish stuff for Zolarg!

2019-12-02 17:02:26
Yes yes yes! Great ideas!
by

RE:Giant Idea Collection!!!

2019-12-02 16:12:29
IzDaBait said:>bump< this is awesome!


Glad you like it! Hopefully Bast adds this!

Do you think I should upload the texture pack?
by

Texture Mods

2019-12-01 22:29:21
I am unable to make a texture mod, I exported the image, modified it, and now I can't import in on the "import image override" button. It just won't import. I choose file and the image but nothing happens. What do I do?

The image (in case I messed up the formatting)

Trying to put it as a lander override.

Potato patch overrides (also doesn't work)
by

Water World Improvements (Needed Please Read)

2019-12-01 18:56:10
These are a few changes and improvements to water worlds I feel are necessary for the water world to reach its full potential. The ideas are split up into sections but I feel they are all necessary for the game.

Bridge Crossings:
Make an omnidirectional version of the bridges called bridge crossings. They will have posts at the corners but unlike bridges have no walls. This way you can make the bridge a single rotatable building and make it premium but there will still be "bridges" in the non-premium. I feel this would be better than the current workaround.

Floating Platforms:
I feel we need a way to build normal buildings on water, so can you please add a way to build expensive platforms on water that you can build normal buildings on? This would be absolutely great!

Trenches:
Similar to the floating platforms, can we have saltwater, freshwater, and ether trenches we can build that count as the same terrain as the normal resource it is built from? It could have the same texture and everything but I want a way to build this stuff.

by

Giant Idea Collection!!!

2019-12-01 04:07:07
This post is a collection of a lot of ideas and features I think need to be added. Some of these have been requested by other people but I am putting it all in a big collection and explaining how it would work together. I will be working on this post for a few days so expect to see edits adding new ideas. I will make the textures, with help from a friend, if this post becomes popular enough. Considering the amount of ideas here, this will take a while. I understand all this could be an unrealistic amount of additions but I am doing my best to make it reuse all of the existing code to the fullest. Thank you for still reading, a lot of people would have left by now!.

Please tell me what you think of all my ideas!

The first part of my ideas is a new planet type: Geyser World. I already made a post on it but I will go more in depth here:
Planet Details:
Buildable Rovers at Start(UE):
-Lunar Rover
-Rover
Starting Rovers(UE)
-Lunar Rover
-Rover
Non-Buildable Buildings:
Small Water Pump
Small Solar Panel
Starting Atmosphere: 10 million
Resources Contained(numbers are for medium world):
Ore deposits(around 7)
Regolith deposits(around 5)
Steam Vents(around 10)
Rock Fissures(around 20)


New Resources (items):
-Boiling Water: Looks a lot like water
-Mineral Water: Looks like water but with little spots in it.

New Vehicles:
-Heat Resistant Waterbot: Collects boiling water from boiling water deposits.
Cost: ore: 100 steel: 2 wheel: 6
Tech Required: Geyser World Base, Human Base.

-Treated Waterbot:
-Heat Resistant Waterbot: Collects mineral water from mineral water deposits.
Cost: ore: 1000 steel: 20 wheel: 6
Tech Required:Basic Mineral Resistance.

New Tech:
-Basic Mineral Resistance:
Cost: 20 steel
Prerequisites: Geyser World Base, Human Base
Unlocks: Tiny Mineral Extractor

-Mineral Resistance:
Cost: 25 research
Prerequisites: Basic Mineral Resistance
Unlocks: Small Mineral Extractor

-Thermodynamics:
Cost: 500 research
Prerequisites: Geyser World Base, Human Base, Mineral Resistance
Unlocks: Thermoelectric Generator, Advanced Water Condenser

New Resource tiles:
-Steam Vent(1x1): Just a tile that exists. Looks like a crack in the ground, has a puff of steam coming out. Counts as another kind of terrain, kind of like salt water or lava. Damages rovers and buildings nearby, similar to lava. Will not spread. Contains no resources.
-Rock Fissure(1x1): Just a tile that exists. Looks like a crack in the ground with obsidian inside Counts as another kind of terrain, kind of like salt water or lava. Damages rovers and buildings nearby, similar to lava. Will not spread. Contains no resources.

New Buildings:
-Water Condenser(1x1): Built on steam vents.
Power Used:2
Resource Production: Twice as much water as small water pump.
Tech Required: Geyser World Base, Human Base
Build Cost:500 ore, 20 steel, 1 gold
Built By: Builder Bot
Upgrades to: Advanced Water Condenser

-Tiny Thermoelectric Generator(1x1): Built on steam vents.
Power Generated: 2
Tech Required: Geyser World Base, Human Base
Build Cost: 200 ore, 200 regolith
Upgrades to: thermoelectric generator

-Thermoelectric Generator(1x1): Built on steam vents.
Power Generated: 5
Tech Required: Thermodynamics
Build Cost: 2000 ore, 250 steel, 5 gold

-Advanced Water Condenser(1x1): Built on steam vents.
Power Used:5
Resource Production: Six times as much water as small water pump.
Tech Required: Thermodynamics, Advanced Construction
Build Cost:5000 ore, 200 steel, 100 gold, 50 aluminum
Built By: Advanced Builder Bot

-Tiny Water Conditioner(1x1): Built on normal terrain.
Power Used:2
Resource Production: Turns boiling water into water, same amount as the water produced by a small water pump
Tech Required: Geyser World Base, Human Base
Build Cost:500 ore, 20 steel
Built By: Builder Bot

-Small Water Conditioner(1x1): Built on normal terrain.
Power Used:5
Resource Production: Turns boiling water into water, same amount as six small water pumps
Tech Required: Thermodynamics, Advanced Construction
Build Cost:2500 ore, 50 steel, 10 gold, 2 aluminum
Built By: Advanced Builder Bot

-Tiny Mineral Extractor:
Power Used:5
Workers:1
Resource Production:Turns mineral water into a very small amount of gold.

-Small Mineral Extractor:
Power Used:5
Workers:1
Resource Production:Turns mineral water into a very small amount of gold.

The second part of my ideas is another new planet type: Soaring Cliffs. It is a similar idea to the water world but will play differently. It goes great with the avian race idea below.
Planet Details:
Buildable Rovers at Start(UE):
-Rover
-forest rover
Starting Rovers(UE)
-Rover
-forest rover
Buildable Workers at Start(Zolarg):all
Non-Buildable Buildings: none
Starting Atmosphere:5 million
Resources Contained(numbers are for medium world):
Ore deposits(around 5)
Fir Trees(a lot, similar to forest world)
Cliff Face(replaces large drops that are adjacent to land)
Large Drop(generated similar to water on the water world)

New Resources (items):
-Krypton Gas: Think Helium-3 but its Krypton

New Tech:
-Rare Animal Zoology:
Cost: 20000 research
Prerequisites: low atmospheric zoology, 5 mil atmosphere

New Buildings:
-Mountain Goat Pen(2x2):
Build Cost:200 wood, 20 ore
Built By: Forest Rover, Greenbot.
Resource Production: Wool 10/Minute
Required Tech: Human Base OR Avian Base, Soaring Cliffs Base OR Rare Animal Zoology, 5 mil atmosphere


-Weaver's House(1x1):
Build Cost:200 wood, 20 ore, 10 wool
Built By: Forest Rover, Greenbot, lumberbot.
Resource Production: Wool 10/Minute
Required Tech: Human Base OR Avian Base 5 mil atmosphere

-Rope Bridge(1x1):Built over water, salt water, ether, gas deposits(see next suggestion) or air.
Build Cost:20 wood, 10 ore, 2 cloth
Built By: Rover, Avian Rover, Forest Rover, Avian Forest Rover, Builder Bot
Required Tech: Human Base OR Avian Base, 5 mil atmosphere


-Rope Bridge NS(1x1):Built over water, salt water, ether, gas deposits(see next suggestion) or air.
Build Cost:20 wood, 10 ore, 2 cloth
Built By: Rover, Avian Rover, Forest Rover, Avian Forest Rover, Builder Bot
Required Tech: Human Base OR Avian Base, 5 mil atmosphere


-Rope Bridge Anchor(1x1):Built on land and cliff faces. Just a decorative road to go along with the rope bridge.
Build Cost:20 wood, 10 ore, 2 cloth
Built By: Rover, Avian Rover, Forest Rover, Avian Forest Rover, Builder Bot
Required Tech: Human Base OR Avian Base, 5 mil atmosphere


The third part of my ideas is yet another new planet type: Gas Giant. The Progression would be based around floating helium balloons due to how easy it is to float in a planet with a very dense atmosphere.
Planet Details:
Buildable Rovers at Start(UE,LIS):
-Balloon Rover
Starting Rovers(UE,LIS):
-Balloon Rover
Custom Lander(UE,LIS):
-Balloon Lander
Non-Buildable Buildings: none
Starting Atmosphere:500 billion
Resources Contained(numbers are for medium world):
Regolith deposits(around 5)
Gas Deposit(contains infinite xenon, covers most of the world. Generates like water in water world but even more frequent.)

New Vehicles:
-Ballon Rover: Works similar to a lunar rover but can fly over buildings.
Cost: ore: 100 helium:20 wheel: 6
Tech Required: Geyser World Base, Human Base.
Can Build:Tiny helium-3 condenser, helium-3 condenser, helium compactor, regolith compactor, storage tank, suspended storage tank, regolith crusher.


-Ballon Builder Bot: Works like a normal builder bot but can fly over buildings
Cost: ore:100 wheel:6 helium:50
Tech Required: Geyser World Base, Human Base

-Small Builder Zeppelin: Works like a normal advanced builder bot but can fly on gas deposits.
Cost: ore:1000 wheel:6
Tech Required: Geyser World Base, Human Base, advanced small scale construction

-Balloon Lander Airborne: Airborne version of balloon lander. Can land on gas deposits or normal land.


New Resources (items):
-Xenon Gas: Think Helium-3 but its Xenon

New Buildings:
-Balloon Lander(1x1): Can be built on Gas Deposits or on normal land.
Power Produced:2
Housing: 2 colonists
Can Build: Balloon Rover.


-Tiny Helium-3 Condenser:(1x1):
Power Used:1
Build cost: Regolith 20
Resource Production: Turns atmosphere to helium-3 at a quarter of the rate of a helium-3 extractor.


-Helium-3 Condenser:(1x1):
Power Used:1
Build cost: ore 20
Resource Production: Turns atmosphere to helium-3 at the rate of a helium-3 extractor.


-Helium Compactor:(1x1):
Power Used:1
Build cost: regolith 20 helium-3 20
Resource Production: Turns helium-3 into a small amount of regolith

-Storage Tank(1x1):
Storage: Ore 1000 Regolith 2000 Helium-3 500 food 100 water 100
Build Cost: Ore 100 Helium-3 25

-Suspended Storage Tank(1x1): Built on Gas Deposits
Storage: Ore 1000 Regolith 2000 Helium-3 750 food 100 water 100
Build Cost: Ore 150 Helium-3 100

-Floating Helium-3 Condenser(1x1): Built on Gas Deposits. Looks like a water condenser but white and with a balloon on top.
Power Used:1
Resource Production: Turns atmosphere to helium-3 at the rate of a helium-3 extractor.


The fourth part of my ideas is a new race: Avians. These part people part birds have close ties with united earth, and use many similar technologies. Some of the items here are from the soaring cliffs idea listed above gas giants.

Avian Tech:
Low atmospheric zoology and rare animal zoology they can unlock the same way as humans.

New Resources (items):
-Feather: Used to make some flying vehicles.
-Bird Steel: A lightweight yet strong metal used in more advanced flying vehicles.

New Vehicles:
-Avian Rover: Works like a normal rover but can fly over buildings and terrain features, similar to the airborne lander.
Cost: ore: 5 wheel: 6 Feather: 6
Tech Required: Avian Base
Can Build: Small solar panel, small vehicle factory, small water pump, greenhouse.


-Avian Forest Rover: Works like a normal forest rover but can fly over buildings and terrain features, similar to the airborne lander.
Cost: wood: 40 wheel: 6 Feather: 6
Tech Required: Avian Base
Can Build: Fir Trees, Charcoal Hut, Wood Hut, Goat Pen, Chicken Coop, Water Well


-Avian Builder Bot: Works like a normal builder bot but can fly over buildings and terrain features, similar to the airborne lander.
Cost: ore: 15 wheel: 6 Feather: 6
Tech Required: Avian Base
Can Build: everything the builder bot can

-Avian Constructor: Builds some unique avian builds/
Cost: ore: 150 wheel: 8 gold:20 Feather: 6
Tech Required: Avian Base
Can Build: everything the builder bot can

Avian Lander Airborne: Airborne version of Avian Lander.


New Buildings:
-Avian Lander(1x1): Similar to the normal UE lander, the lander the Avians start with.
Power Produced:2
Housing: 2 colonists
Can Build: rover, forest rover, Avian rover, avian forest rover.

-Chicken Coop(2x2):
Description: "Avians like Chickens a lot, so they keep them as pets. Many think that avians evolved from chickens, although the more plausible theory is that they actually evolved from a white variant ravens."
Resource Production:Feather 10/minute
Cost: Wood:200 Ore:20
Built By: Forest Rover, Avian Forest rover
Requirements:Avian Base, 5 mil atmosphere


-Enclosed Chicken Coop(2x2): An enclosed version of the chicken coop
Resource Production:Feather 10/minute
Cost: Ore:2000, steel 250, gold 100
Built By: Builder Bot, Avian Builder Bot
Requirements:Avian Base or rare animal zoology, low atmospheric zoology


-Avian Solar Panel(1x1): A version of the normal solar panel that can be placed in the air or on land.
Power Production: 8
Cost: Ore:250, steel 10, feather 10
Built By: Buildr Bot, Avian Builder Bot
Requirements:Avian Base

-Wind Generator(1x1): A passive generator that must be built in the air.
Power Production: 12
Cost: Ore:250, steel 20,gold 10, feather 20
Built By: Avian Builder Bot
Requirements:Avian Base


Some WIP textures are below, along with a few pictures of what this would look like in-game:
Soaring Cliffs as Avian Race:

Gas Giant with United Earth:



Textures(WIP):
I'm making a texture pack with the textures if anyone's interested.
Cliff Terrain:

Cliff Face:

Air:


Gas Deposit:



by

RE:Multi-terrain region maps for My Colony???

2019-11-30 03:59:51
Yes
We wants it
We needs it
by

RE:Changing charter code in My Colony

2019-11-30 03:58:05
Good idea!
by

RE:atmosphere terraforming reworking

2019-11-29 20:47:27
I totally agree that gravity should have an effect and that you should need to trap the atmosphere on low gravity planets. maybe an artificial gravity generator?
by

RE:atmosphere terraforming reworking

2019-11-29 20:46:51
Also I think instead of a specific amount of atmosphere needed for the specific goals, instead it should be a certain desity so the amount is divided by the size of the map or if its a region its treated as 18 medium maps.
by

RE:atmosphere terraforming reworking

2019-11-29 20:45:57
What if instead of just atmosphere there are a few different gases in the atmosphere specifically carbon, nitrogen, oxygen, and sulfur. You need a lot of nitrogen and some oxygen for the normal things. Terraformers make oxygen, nitrogen, and some carbon. Carbon will be used for the ether tree farm and some other things. Atmoshpere condenser (water one) uses mainly oxygen and some nitrogen and carbon. A nitrogen removal plant removes exess nitrogen from the air, and atmosphere scrubbers remove whatever is too much.
by

RE:Zoning Tools! - <Harvest Control Zones>

2019-11-29 20:42:45
good idea!
by

RE:Advanced Wood Production (Organic Matter Synthesizer)

2019-11-29 20:42:18
I like this idea!
by

RE:LOGISTICS, PUBLIC TRANSIT, it’s transport utility!

2019-11-29 20:41:44
its an OK idea
by

Multispecies Colonies

2019-11-29 20:40:49
In the late game, there should be a way to create colonies with multiple species. First of all, I am requesting a second version of Reptilians kind of like LIS that are much kinder than the normal ones and actually work instead of enslaving insectoids. The rest of the idea is that each species has a building to import workers of the other two, which would allow you to build technology from the other races. For example, humans could build a zolarg stargate embassy which would allow them to get zolarg people and tech. This would allow for easier antanium and ant paste and sugar in the late game. A similar building but for good reptilians would be cool too. The advanced tech would be very useful, especially for uranium and stuff.
by

RE:Resource Decay turns into Trash

2019-11-29 20:37:09
I like this idea
by

DKMK100

Member Since: 2018-10-05 13:24:17
Last Active: 2019-12-04 01:26:17
Post Count: 81 (View Posts)
I am a 14 year old nerdy programmer. I have also always liked making games, even before I had a computer I would make up many new versions of solitaire and other card games with my decks of cards. When I got my first computer I quickly discovered programming and it was like a whole new world was open to me. I have competed a couple of times in ludum dare, here is my account: https://ldjam.com/users/dkmk100/
Welcome
Ape Apps is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
App of the Day