Unemployment+Buildings Not Working - Page 2
Hello everybody,
i have the exact same issue. My food and water production went down drastically so I build more and more fish hatcheries and atmosphere condenser but it would not increase. After finally giving up i clicked on the workers info the building gives and saw not the 14/14 in fish hatcheries were working but none or one and after clicking the number on the building info got the number of workers correctly: 1/14. After a few Moments they were fully operating with 14/14 again.
Playing Windows Client 0.5.
Please fix soon - my little settlement is doomed otherwise because i do not wish to click the workers info on all those buildings... :)
I'm seeing this too. I start it back up, and see food and water dropping. I can have a bunch of unemployed people, and it still happens. I click on an atmosphere condenser, it shows 4/4 workers, but I click on that 4/4 workers, and it may show only 1 worker, click off, and the building now shows 1/4 workers, and in a few minutes it gets back to fully staffed. This is the case in a bunch of buildings at once.
At the same time, my economy tab is showing zero unfilled jobs, and a large number unemployed. the population stat at the top of the screen shows a smaller or zero number unemployed.
Every time I start up the game, I've got a potential food and water crisis.
It can be fixed temporarily by clicking each and every building and checking the employee list, I've actually ended up overbuilt because I kept thinking I needed more food and water, If I check a number of buildings, production goes way up, and I start dumping food and water in galactic trade at the lowest going price.
The problem, is it's a lot of work clicking the many little water producing buildings, since I don't have the ancient alien condenser unlocked yet
and it's getting critically bad now. I have an atmosphere condenser showing 4 employees, bringing up the list, 1 is protesting, the other 3 show working, but the building isn't producing at all. I'm bleeding water most of the time I've got the game up now with all the weirdness going on.
At the same time I've got 129 unemployed according to the status bar at the top, 2624 according to economy stats and 100% jobs filled. I seem to have jobs filled by unemployed people who don't do any work or something.
Best way to fix that is to go on each buildings (now it shows that clearly people are off duty by default all the time after fire drill) and click show wokers on EACH building to have them produce again.
Kinda easy no?
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/
Or just do like me pray for this bug to be fixed one day ^^
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/
Well, you are saying: every time I start the game, I have to go through clicking all the critical buildings and clicking to the employees lists. That's exactly what I was saying I have to do. Easy? no...
I've probably got at least 50 atmosphere condensers alone. Some of them seem to be bugged and nothing gets them producing. Should I spend half an hour clicking every building to get production going again every time open it up?
Yesterday, I couldn't do it fast enough to stop water from hitting zero and so had to buy water to make it last long enough to get enough condensers unstuck.
kevinrs said:Well, you are saying: every time I start the game, I have to go through clicking all the critical buildings and clicking to the employees lists. That's exactly what I was saying I have to do. Easy? no...
I've probably got at least 50 atmosphere condensers alone. Some of them seem to be bugged and nothing gets them producing. Should I spend half an hour clicking every building to get production going again every time open it up?
Yesterday, I couldn't do it fast enough to stop water from hitting zero and so had to buy water to make it last long enough to get enough condensers unstuck.
Was just saying it again as it is a bug report the more we are with the same issue the better it is no?
Dont really know to who you are talking ^^ but if it is me check the second message (dont really see what you want to add in the second part of your message)
nonobosss said:Or just do like me pray for this bug to be fixed one day ^^
And finally (not really good with english) what I said (like easy for example) is moslty sarcasm..
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/
Ok, another detail that might be related, I'm noticing a bunch of duplicates in the employee list for buildings having this bug. I have an Ultra Deep Dig Site, currently showing 1 on duty, 5 off duty, 54 vacant. If I click show workers, I've got Avery Nelson, Lucy Flores, Luke Martinez, Matthew Walker, Lucy Flores, Ethan Stewart, Victoria Jenkins, Luke Martinez, Joseph Smith, Lucy Flores, Mia Jones, Mia Jones, Mia Jones, Matthew Walker, Lucy Flores, Lucy Flores, Luke Martinez, Victoria Jenkins, Lucy Flores, Lucy Flores, etc etc etc.
At first I thought I had multiple colonists with the same names, but the ones with the same name are all at the exact same energy level, and I see the same ones in other buildings as well.
These "ghost workers" may be keeping jobs from being filled, and causing the discrepancies in unemployment and vacant jobs stats as well.
my inhabitants do not work anymore! but selecting a building and licensing one person puts everyone back to work, so if you could do it automatically, it would fix
bug windows 10
my colony 0.51
google chrom
just for bast to repair it (anyway i have exams soon so no much choice for me)
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/