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Version 0.52.0 unplayable around 1000 pop before fire drill access.

6y
#1
They get to fatigue because you have no control whatsoever of where they work. They protest and get more tired, eventually dying of protest ignoring entertainment, hospitals, resting at home, and you can fix it for one night with money but it'll be back tomorrow.

No amount of pathing carefulness will work --- you can't control where they work, around 1000 colonists if you didn't reach the fire drill access, you're in an unplayable game.

I died to this problem in 3 world types for Earth and the rebels alike. THE GAME IS NOT PLAYABLE UNLESS YOU REACH FIRE DRILLS USING A MUCH SMALLER POPULATION, AND THE FIRE DRILL ARE NOT DOCUMENTED AT ALL (I found out after 6 colonies died, that it's one consul level, and level 1 didn't have it)

The 3 people who DO have fire drill, complained their colony died anyhow.

WAIT FOR A PATCH TO THE BUG.

That's what I'll be doing.

P.S.: restarting the game occasionally buys you a real life hour, but only once or twice. The fact restarting even works to cure protest/unhappyness somehow, is a glitch into itself.
6y
#2
I'm locking this topic due to the fact that there are already many, many posts concerning this.
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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