Hello everyone, and welcome to another exciting edition of the My Colony Patch Notes! Today I am releasing v1.3.0, which should be hitting all platforms over the coming days. There are a handful of changes in this release, so let's take a look at everything that's new!
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Updates and Announcements - Page 2
My Colony v1.3.0 Released
My Colony v1.2.0 Released
Today the finishing touches are going into My Colony v1.2.0 and the patch should be hitting all platforms and app stores over the coming days. Although this is v1.2.0, it's really more like v1.0.0 Part 3, as it mainly features more cleanup from the fallout of the major engine changes introduced in the v1.0.0 patch. It is my hope that, with this patch, the engine changes are mostly stabilized and I can finally move on to some more interesting updates. That said, there are also some new structures and features coming along for the ride in this patch, so let's take a look at what is new!
How to Access My Colony Beta
Tomorrow (Jan 6) I plan to begin work on the My Colony v1.2.0 patch, as there are still outstanding bugs related to the recent major engine changes. For this next patch (and with all patches going forward), the Web version of My Colony no longer defaults to the latest in-development beta code.
Web will now be a "stable" branch release like the other platforms My Colony is available on. In addition, the web app service worker has been updated and improved to where, after you've played the web version once, you shouldn't even need an active internet connection to load the game and play offline.
For those who do wish to test out the latest Beta code, that option is still there on the web. You will now have to access My Colony in your browser at the following URL:
Finally, if you are playing on either the Web or Windows 10 (Store) client, the non-beta app will have a new menu option at the bottom of the slide-out menu titled "Try Beta" when there is currently beta code in development. This button will automatically bring you to the above link.
My Colony v1.1.0 Released
I hope everybody had a Merry Christmas and is looking forward to the new year next week. Today I am putting out a quick bug-fix patch to all platforms as v1.1.0. I do not have time to do a full update right now, but since so many people are having mass-death issues on the v1.0 patch, I had to take the time to rush something out real quick. I have not had enough time to research the issue 100%, but in testing some people are having less of an issue than they were before.
In addition, I have also made a change on this patch to make multithreaded pathfinding the default on all platforms, since the single threaded pathfinding was causing strange bot issues on the last update, and I don't have time to investigate the reason at this moment.
That's it for today. Have a happy new year, and stay tuned for more in the coming weeks!
My Colony v1.0.0 Released
I hope everybody is having a good week! Today after several weeks of work, I am putting the finishing touches on My Colony v1.0.0 which will be heading out to all platforms over the coming days, just in time for the holidays! There is not a lot of new content in this update, and pretty much nothing that I had originally planned to add to it is here, but that is ok! What you get instead is almost a total re-write of the underlying simulation engine, which I think will improve performance on most devices, greatly reduce save-file sizes (and save corruption instances), and greatly expand the possibilities for new features in the coming updates. With all of that said, let's take a look at what has changed. This will probably be a longer write-up than most, so sit tight!