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City Border Stations and interplanetary transport stations for region colonies.

5y
#1
You can probably guess what the above structures would be used for. A border station would allow you to transfer colonists from 1 map to another. An interplanetary transport station would allow you to send colonists to other member of your commonwealth in the event that they may need more colonists than they can effectively produce themselves.

Border Station:

The idea behind how the border station works is simple. It's a 1x3 structure and you place it on the edges of a region map. Being that it's a 1x3 structure, it'll show up on any maps that are right next to the current map in the direction of the edge that it's on. So basically, if you built it on the right edge of the map, the map directly to the right of the current map would also have the same border station in it. In cases where one medium map meets up with 2 small maps, you would only need to build you stations on 2 different spots on the same edge, one above the center of the map, and one below, so that they can show up on both the small maps as well as the medium map.

So these buildings would have a value in them that you can set. This value determines how many colonists are to be stored in the station. A basic station would only store 30-50, but more complex stations could allow tens of thousands to be stored. The station would pick from the population randomly, regardless of position or wealth, and store them. It can only store the colonists for 5 minutes of game time before releasing them back into the same map, so be sure to close the map and open the destination map right away. Once the destination map is open, the release countdown is reset and you have 5 minutes to change you mind. Otherwise, there sould be a button to release the colonists immediately into the destination map.

This feature would be very useful in that it would allow users to send colonists to areas of a region colony that needed them, potentially preventing a colony from dying out. You would also be able to jumpstart a new map by sending lots of colonists over to a map that's already had it's city built but doesn't have any colonists. It would also get rid of the need for cloning facilities on maps that are supposed to focus on producing specific resources. You could also have a map that speciallizes in human cloning and transfers it's colonists to other maps.

Interplanetary trasport station:

Now for the second structure. This one is fairly simple. Think of it as "gifting" some colonists to another member of your commonwealth. The transactions cost civics, starships, oil, food, water, and money in amounts depending on the amount of colonists being transported. Here is another place where liquid nitrogen could come in handy, because people would need to be put in cryosleep. Once the transaction is completed, the map sending the colonists will experience the drop in population, and then the receiving colony's map(whether a region map or a single mapped colony) would receive the colonists as a gift, in the same way that they receive gifted resources. A colony could play a very important role in boosting the population of it's commonwealth. It could also be a way to reduce your population in case it get's out of hand instead of killing them off.
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