thank you for the epic post. I have been away for a few days and will not be able to fully get back to work until later this week, but it would be amazing to get help on the textures for this game. It took me so long to draw the wooden walls that I am dreading adding other materials, lol.
World textures are just simple 64xsomething
png images. This means that the frame width has to be 64px, but the height can be anything. The texture is anchored to the bottom of the tile. Here are some examples:
For textures that can "connect" together like walls, there are 16 frames per sprite, organized like this:
Items that can be held in the hand can have an additional hand texture that is super-imposed on the player sprite. Here is an example of the axe:
A notch is cut out where the sprite's hand or body would naturally cover it up. To clip this out, I draw it in a layer against the default character sprite:
I actually create all graphics in .svg
format using Inkscape and then export them to .png, that way if I want to up the resolution in the future it is no problem. So if you did
want to contribute, ideally an .svg file would be best.
The engine supports other biomes, but I do not have graphics for them yet. How it works is that each biome can "connect" to certain other biomes. This way if I was making a desert biome, I would also make a "half way" biome that served as a transition between the two.
For the crafting, I am willing to go as far as anybody wants it to go. So, all out. On a technical level, any object that can be added to the game also has the ability to be crafted.
Questing and RPG elements will also be added. For the next update I was planning on auto-generated dungeons with basic enemies (probably rats to start out with) so that I can start working out the combat. This includes leveling up and character progression. I also want NPC's that you can interact, trade with, and get auto-generated quests from.
Anyway, hope this info helps. There is actually a ton of work to do on this game, but I think with the crafting, RPG and multiplayer elements fleshed out, it can be pretty fun. So if you or anybody wants to help with design and ideas, that would be awesome! Like I said I wont be able to get back to the apps for a few more days, but I'm just glad somebody took notice to Epic Adventure, lol!