bastecklein's Recent Posts

Hello all, just wanted to give an update on my progress working on the v0.13.0 update to My Colony 2!

I have been traveling for the past week so I have not had access to my workstation (or good internet) to do any real development work, but I did bring my laptop and I have been working on various structure, terrain, and vehicle models, so there is a lot of new content on the way very soon!

My Colony 2 v0.13.0 will be hitting early-mid next week, and will pack between 12 and 15 new structures, as well as addressing some of the issues you guys have been posting in the forums and through the "send feedback" feature within the game.

And beyond v0.13.0, v0.14.0 will be bringing My Colony 2 to the Windows Store. Like MC1, the Windows Store edition will be paid only and will be packaged as a Progressive Web App that includes a license key that unlocks premium on mobile and web as well. Those awaiting the iPhone edition of the game will need to wait until early September, and Steam will probably be October or November.

So anyway, thank you to all who have been playing and testing the game and sending feedback, and stay tuned for a whole lot more!
bastecklein
1h ago
There can be hints in the dirt that there is a resource under ground, like if there are underground gold deposits, there can be a few gold colored "flakes" in the dirt, letting the player know they can build a mine or drill in that location
bastecklein
1d ago
You should be good to go now!
bastecklein
4d ago
Let's see, since the server is written in JS, I could probably make a node command line application out of it fairly easily. As long as the server admin doesn't mind installing node on their machine also.
bastecklein
4d ago
@Luker124 the premium requirement is to help cover my costs for the signaling servers that make the multiplayer even possible.
bastecklein
5d ago
I mentioned before that changes were on the way for the Ape Apps Launcher, and today the online beta is available so that you can check out what those changes are.

Ape Apps Launcher v2.0.0 is going to be released for both Desktop (as it is today) and as an installable Progressive Web App. Behind the scenes though, both editions of the Launcher are going to be based on the Progressive Web App code, which means that I will be able to make updates to the Launcher without having to rebuild and upload binaries for the actual Desktop host applications.

To check out the beta and keep up on the progress, head here:

https://www.apewebapps.com/launcher.html

The Launcher is not yet installable as a PWA, but it will be soon. This URL will be the permanent home of the Ape Apps Launcher going forward.

In addition to the standard Launcher, I am developing another launcher called Ape Web Apps TV Mode. This is designed to be used with a gamepad and on devices that are connected to a television, such as an entertainment P, an Android TV/Fire TV device or through a console web browser. Ape Web Apps TV Mode is still a ways off, but it will give you quick and easy to control access to every Ape Apps that offers full gamepad support. It is sort of like the Ape Apps Launcher version of Steam Big Picture mode. You can see the early development work here, just make sure you have a gamepad set up.

https://www.apewebapps.com/tv.html

That is all for today. I am a bit stalled on My Colony 2 updates until I can get the new version of the Launcher finished, because there is some new code coming to the next My Colony 2 release that will break the current version of the Ape Apps Launcher, so I need to get the new one done ASAP. So I hope to get the native desktop edition of the new launcher done next week some time.

Until then, enjoy!

#apeappslauncher
bastecklein
5d ago
Perhaps for My Starship 2 - The Revenge?
bastecklein
7d ago
This is a placeholder, will be updated at some point!













bastecklein
11d ago
Just seeing if this works

bastecklein
12d ago
And here is a static page section.
bastecklein
13d ago
This is a test of a plain static page.
bastecklein
13d ago
A test section.
bastecklein
13d ago
You can't presently.
bastecklein
13d ago
Thanks, @Gleger
Yes, I need to fix that!
bastecklein
13d ago
Can you explain more? Is this the issue where on Android, the "+" button is not showing up?
bastecklein
13d ago
I have verified that your Premium is now tied to your account, so as long as you are signed in you should be good, as far as Premium goes.

The .avk and .amk file would be irrelevant to your region file. In fact I have been phasing out the key-file method of premium for account-level premium, and none of it has anything to do with your My Colony save games anyway.

The deal with your region is that a Region game is broken up into multiple files, and all game data for My Colony is stored locally on your device, it is not stored on your account.

To backup an entire region, open the region on the device you first created it on, in the region overview world, choose Statistics -> Game Data -> Backup Copy and it should make a backup of the entire region and all sub-files

Then on the device you want to restore the region on, from the title screen do Options -> Game Data -> Restore a Region
bastecklein
13d ago
In this amazing episode of the My Colony Podcast, Brandon announced the availability of My Colony 2 on Android, and discusses upcoming changes to the podcast!

Find My Colony 2 on Google Play today: https://play.google.com/store/apps/details?id=com.ape.games.mc2

... or on Ape Web Apps for any device: https://www.apewebapps.com/my-colony-2/

And get your epic My Colony merch here: https://my-colony-store.creator-spring.com/

Contact Information:

Attn: Brandon Stecklein
Ape Apps
PO Box 30631
Columbia, MO 65205
United States of America
bastecklein
14d ago
I hope you are all having a great today! Today I am releasing My Colony 2 v0.12.0, which includes quite a bit of new content. I have also submitted this build to both the Google Play store and the Amazon App Store so that I can start getting better feedback on mobile performance and UI! MC2 is really starting to shape up into a real game now, so let's take a look at what is new in this release!


First, you may notice that My Colony 2 now has a proper title background image instead of a blank grey screen, which of course looks a lot nicer. Modders can obviously customize this to be whatever they want.

I started adding in the interface for the in-game encyclopedia, which you can see from the main slide-out menu. The only section so far is the in-game credits, which are automatically generated based on username data attached to game data and .vpp files. Check it out if you want to see who has all helped on the game so far! The neat thing is that the credits will be different when you activate a mod, so that you can see information on the mod creator as well.

Since the game is starting to get more resources, I made a change to the resource readout bar. It will appear static as normal until your resource list takes up more space than can fit on one line, then it will begin scrolling like it does in My Colony 1.

Speaking of resources, I added two new ones to this release, Rum and Sugar! I always thought that Rum in MC1 should have been made out of sugar instead of food, so that is how it works now in My Colony 2. Sugar is obtained through the new Sugar Extraction Lab which extracts trace sugars from your excess food. Rum is naturally made as the new Distillery. Unlock these structures with the new Microgravity Brewing tech.


As you may have noticed in the background of the above picture, the Solar Tower from MC1 has returned. You can unlock it using the new High Density Solar Panels tech.

Some good new structures pulled from @GeneralWadaling 's voxel batch have been added, including the Regolith Processing Plant, and Greenhouse Park, and the Trading Depot.


The Regolith Processing Plant is a superior version of the Regolith Compactor on Lunar maps. The Greenhouse Park is sort of like the Green Dome from MC1, except it will produce some food as well. The Trading Depot currently only generates a bit of cash, but is eventually going to be used to facilitate trade between players on the same world. So stay tuned for that.

You can now start generating Civics using the new Civic Center! The Civic Center is unlocked with the Colonial Civics tech. Civics in MC2 are slightly different from MC1, in that they are stored at the settlement level and are not shared between settlements, even if you have a logistics center. Civics are going to determine the "city level" of a settlement, and be a factor in deciding what sort of government options a city has available.


I have made a lot of fixes to pavement rendering in this release. In addition, Pavement is now slightly depressed into the ground once built. It is fairly subtle, but you can notice it when the lighting is right.


In addition, the engine can now automatically generate brick road patterns for pavement, which I demonstrate in this release with the addition of the Solar Road. I also want to add checkered pavement generation, which will probably be coming in the next update or so.

There are more little changes here and there, and you will see them as you play. For now though, I want to thank everyone for playing, leaving feedback, and helping with content! The next few updates are all going to be big on content, so stay tuned for more!

#mycolony2
bastecklein
15d ago
This thread is to document commands that can be entered into the My Colony 2 chat, primarily for server admins and mods, but some for regular users as well. I will keep this thread updated as more are added.

To use a command, you simply open chat, and type the / symbol, followed by the command (with no space). Example: /setmaxplayers 8 to set server max players to 8.

Below is a table of all commands. If a command user-level is X, it means anybody can use it. If the user-level is M, only mods (and admins) can use it. If the level is A, only admins can use it.


CommandDescriptionLvl
/setmaxplayers XSet the maximum allowed server connections to XA
/setmotd XSet 'message of the day' that will be shown to all users when they log in.A


You can use this thread to ask questions about commands or suggest commands that need to be added to the game.
bastecklein
15d ago

bastecklein

Developer
Member Since
September 2nd, 2017
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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