bastecklein's Recent Posts

Epic Adventure Beta Information

2019-02-19 18:36:50
Epic Adventure is an in-development multiplayer open world building, crafting, and adventuring game from Ape Apps. It is still in the very early stages of development, and the direction it takes will depend largely on player feedback. My thoughts from the outset are something of 2d top-down minecraft merged with a rougue like RPG adventure, but anything and everything is subject to change, depending on what works.

Your in-game character in Epic Adventure can be either one of the two default skins, or anything you create yourself using the My Tokens app. My Tokens is free, and any Token you create and save to your Ape Apps account will be available to use in Epic Adventure.

The game is currently available on the Ape Apps Launcher (for Windows, Mac, and Linux) and on Google Play for Android. When the code is further along, I also plan on bringing it to iOS, Windows Store, and Steam. Cross platform multiplayer should be working between the platforms on the same LAN/WiFi connection. Multiplayer over the internet will be available soon as well.

As I said, everything in the game is subject to change and will grow depending on user feedback and input. Use this forum for feedback, bug reports, and game suggestions.

#epicadventure

RE:More dev-build footage

2019-02-19 18:27:26
nunez499 said:What's your timeline? And will we use resources from our own colonies?


My plan (hope) is to have the game released in May. It will not share any resources with My Colony, it is totally unrelated to the game. Unlike My Colony, you will not be building a permanent base/city.

RE:Feature Requests

2019-02-09 20:25:48
It wasn't in the plan, but I can add that, it probably wouldn't be too hard to implement!

Slarus said:Hi, any plans to add sorting options e.g. by date or by size ? Would help in some cases - seeing newer files first.
Thx

RE:Exceeding Entertainment Limit

2019-02-08 23:52:10
Thanks, I would hate for the colonial fire marshal to get word of this.

Antiquitas v1.22.0 Released

2019-02-08 17:47:11
I have just completed the release of Antiquitas v1.22.0, which should be hitting all platforms within the coming days. This release contains all of the engine bug fixes and improvements from My Colony patches v0.79.0, v0.80.0, and v0.81.0, which includes tons of bug fixes, performance, and rendering improvements. It also includes the servant build counter indicators, as suggested in this thread.

In addition, I have also added the water shore-tile rendering improvements that have been in My Colony for some time. This makes areas that transition from water to land look a bit less jarring.

So that's about it for today's Antiquitas update. Over the next couple of months, a lot of my development time will be tied up with the upcoming game Colony Wars, although Antiquitas will continue to receive timely updates. So once again, thank you for playing Antiquitas, and stay tuned for more!

RE:iron miners

2019-02-08 12:22:16
I will be pushing out a big Antiquitas bug patch over the next couple of days, should help.

andyb87 said:hi playing on windows pc , and they are not harvesting from iron mines

RE:Is it possible to get this? LOL

2019-02-08 04:35:09
Yeah... the same tech is used on all three species

Post "toolbox" updates and other changes

2019-02-07 18:33:55
I have made some updates to the little "toolbox" area that appears at the bottom of a post. Firstly, I have right-aligned it, because I think it looks a bit better. Secondly, I have added "Like" and "Dislike" buttons so that users can rate the usefulness of posts. You can also use this feature to downvote spam posts into oblivion in the event that myself or @cry8wolf9 are unable to get to the post in time. Finally, I have hidden the post interaction options such as Edit or Quote into an expandable/collapsible menu that you access by clicking on the three dots icon.


I think moving them into the menu makes it look a bit cleaner, but you can let me know what you think. In addition to these changes, I have added a new auto-maintenance feature that will purge "hidden" posts from the server after two months. Generally speaking, users are able to hide their posts instead of deleting them, giving them the option to undo an accidental delete, or to allow moderators to review them. To keep things clean though, the forum will automatically purge these if no action has been taken on them after 60 days.

I should note that in order to see all of these changes, you may have to do a hard-reload on the forum to refresh your stylesheets. You can easily do this in Chrome (on Windows) using Crtl+f5.

Anyway, that about wraps up the forum changes I have made this week. I will continue improving the software to eventually make it into something resembling a competent content management and forum package!

RE:Ape apps launcher improvements for My Colony

2019-02-07 17:19:20
hmmmmmmmmmmmmm that is not good...

RE:My Colony v0.80.0 Released

2019-02-07 17:18:33
Oops 😐

cry8wolf9 said:@bastecklein i noticed you cannot export maps in regions on creative mode :(

RE:I lost one of my colonies.

2019-02-07 17:18:07
sorry @daniel2003489 but games are saved locally, I do not have a backup copy of your colony on a server anywhere :-/

RE:Ape apps launcher improvements for My Colony

2019-02-07 15:54:12
did that my-colony-vx.x.x-error.log file exist?

vote testing

2019-02-07 15:43:11
does the new like/dislike system work? Only one way to find out...

RE:Ape apps launcher improvements for My Colony

2019-02-07 14:29:30
I can come up with something. It does write a text error log to your Documents/My Colony folder if there is an actual coding error within the app causing it, should be called like my-colony-vx.x.x-error.log

I have heard other people say that when it will not get past the loading screen, you can delete the "var_package" file found in this location:

C:\Users\[YOUR USERNAME HERE]\AppData\Roaming\Ape Apps Launcher

The file for My Colony would be called 351_var_package.wvp. I am not sure which variable in there is causing the launch failures, although I though about adding a check in the code where if it does not get past the splash screen a certain number of times, it will automatically delete that file.

RE:hotkeys for resources and their implementation \

2019-02-07 14:17:36
@Invincible the idea seems solid to me. I will work on it.

RE:tag testing (copied from rpf)

2019-02-06 19:04:01
t5

RE:tag testing (copied from rpf)

2019-02-06 19:02:18
t4

RE:tag testing (copied from rpf)

2019-02-06 18:56:48
test3

RE:tag testing (copied from rpf)

2019-02-06 18:53:59
another qr test...

RE:tag testing (copied from rpf)

2019-02-06 18:50:27
qr test

Read First Before Posting Here!

2019-02-05 20:21:49
I've noticed a lot of My Colony and other app-specific questions being posted here in the general discussions area. You should know that these forums are broken down into sections, and you will have a better chance of having your question/comment/issue noticed and replied to if you post it into the appropriate section.

If you are here about My Colony, there is an entire My Colony subforum located here.

Other apps and game have their own dedicated sections as well. Please see the apps and games sections, respectively.

Now, if you are just looking to post something about Ape Apps in general, or even something totally off topic, then this section is the right place. Go ahead and post away!

If you are here to post spam or advertise links, don't bother. Your post will be short lived.

BB Code Reference Expanded

2019-02-05 19:56:20
I have expanded the BB Code support for the forum, and the updated tags can be found detailed on the BB Code Reference page:

www.ape-apps.com/coderef.php

Many of these were copied from the good work done at my RP Forums website. Let me know if you have troubles seeing them, or what kinds of tags you would like to see implemented in the future. I'm open to anything within reason!

tag testing (copied from rpf)

2019-02-05 16:37:42
Apologies to @Reyn at RPF for stealing this post code for code, but I plan on using it to expand and improve the BB Code rendering of the general Ape Apps forum software. Some rendering will appear off, since sections here using RPF's spoiler tag would, on this software, be better suited for the collapse tag. -b

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Glow:Text that GLOWS!
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[color=#000000]You can also combine this with coloured text![/color][/glow]



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It also works with other things
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Guess what? It works with columns too. It works with pretty much everything, so go experiment with this!
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Use THIS guide if you want more detail on div things.



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EP7: Bug fix patch, Antiquitas, and User Suggestions

2019-02-04 22:42:36
In this episode of the My Colony Podcast, Brandon talks about having to rush out a quick bug fix patch, the coming Antiquitas update, and some good listener feedback.

What's that you say, you haven't downloaded My Colony yet? Well what are you waiting for? It's available on every device. Find download links here: www.my-colony-com

Try Antiquitas, the Roman themed "sister" game to My Colony: apps.ape-apps.com/antiquitas/

Want epic My Colony merchandise? Check out the new My Colony online store: teespring.com/stores/my-colony-store

Contact Information:

Attn: Brandon Stecklein
Ape Apps
PO Box 382
Spring Hill, KS 66083
United States of America

RE:Consulates

2019-02-04 11:50:56
Thanks for the report, I'll look into it!

RE:fed up with settlers

2019-02-03 23:21:34
I will give it renewed focus on the next update

RE:fed up with settlers

2019-02-03 23:21:22
yeah i've been trying to figure that one out forever

RE:Buildings transparent permantly

2019-02-03 23:19:02
Are you sure you aren't accidently hitting the building transparency button?

Network Browser v2.6.0 Released

2019-02-03 00:31:52
I am pushing out the v2.6.0 release for Network Browser, which should be hitting all devices within a few days. This release fixes a few bugs, and allows you to re-enable SMB1 support, if the last update's removal of it killed your configuration.

Turning the support back on is done through the new Application Settings dialog which is found in the slideout menu. This is the new centralized location for all application configuration settings. The new SMB1 Mode feature is there for people who lost access to some devices from the last update. v2.5.0 removed support for SMB1 connections as the protocol is outdated and less secure (and not even supported in the latest Windows 10 updates), but some configurations and NAS devices require the protocol, so you can now switch Network Browser back into SMB1 mode. Keep in mind that changing into SMB1 mode will require a full restart of the application.

I thought about allowing the advanced user to configure more of the available JCIFS properties from this settings window, but if nobody would use any of the configuration options I will not waste the time on the effort. If you look at this link, you will see all of the available JCIFS configuration settings that I could theoretically implement into this settings window. If anybody sees anything in there that they think would actually be beneficial to them and their setup, just let me know and I would be happy to add the options into the app. Most settings are going to be for advanced configurations and should not be needed for home setups, but there is always a network guy out there with a crazy configuration at home, or somebody using the app in a school or work environment, so just let me know what you would like to see added here in the comments and I will see what I can do for the next release.

Beyond these options, this update fixes several bugs and completes the migration of the app from the old Apache JCIFS library to the updated jcifs-ng library, which supports SMB2 and partially SMB3. This process was started in the last update but it has now been fully migrated.

Continue letting me know what issues you run into and I will try to get them resolved. Thanks again for using Network Browser!

RE:My Colony v0.80.0 Released

2019-02-02 19:51:04
mattgreenburg said:Anyone else having problems with the build window that lets you see what's supplies are required to build a building


The release had a bug. v0.81.0 is going out soon with a fix.