bastecklein's Recent Posts

My Colony v0.85.0 Released

2019-04-20 14:13:59
I am just putting the finishing touches on the My Colony v0.85.0 patch, which should be going out to all platforms over the weekend. v0.85.0 is the "dark update" and you are about to find out why! Let's take a look.

To begin with, I have thought for some time now that there is a disconnect in the theme of the game between the overall UI and the Statistics and other popup menus, since everything has a dark theme except for the menus. So I have decided to make some changes, and all of the in-game popup screens are now in dark mode.


In addition, the "window" border and mouse-over highlight colors for the new dark mode menus will take the color of your colony theme color. So if you choose Blue for your colony color, the border and highlight color for everything will be in blue. I have also changed the UI font. It's not too much different, but I think this font renders better on lower resolution devices.

Next, I added a new Reptilian structure called the Petroboiler, which converts Ether into Oil. Upon playing Reptilians on the Abandoned World for a while, I determined they needed a better way to get Oil, so the Petroboiler fulfills that purpose.

Speaking of Ether, it is now live and available to trade on the GBT. To accommodate this, Ether storage has been added to the Quantum Warehouse, Gravitational Compression Warehouse, and the Unholy Pit of Stuff.

Finally, Humans get a brand new structure this update called the Advanced Cloning Facility, and believe me, this building can crank out colonists like rabbits.


The Advanced Cloning Facility runs off of Ether and requires Ether for construction, so you will not see it in your construction menu until you purchase an Ether contract from the GBT. You can find the building in the construction sidebar right next to the old Cloning Facility, or you can also do an upgrade on an existing facility.

Those are the major changes for this release. There are a few little things and fixes that aren't worth typing about but they should make the game better nonetheless. As always, thank you for playing My Colony, and stay tuned for more to come!

RE:My Colony v0.84.0 Released

2019-04-19 14:24:31
TheSnives said:Will it ever be possible to convert existing singleplayer maps to a regions subcity? I really don't want to start over but regions sounds really efficient.


No. Well, probably not.

RE:Epic Adventure Beta Information

2019-04-19 14:13:34
tautaula said:I was unable to make a My Token, even while logged in. It told me it saved. It didn't. So I was unable to use a My Token on this game. I'm hoping it develops nicely; you guys have some nice other games!

I'm running Firefox, if that matters for the My Token thing (which I'd not have tried except for this).


Were you logged into both apps (My Tokens and Epic Adventure) using the same Ape Apps Account?

RE:Game doesn't know I'm premium

2019-04-19 14:07:26
The API should now correctly report Steam purchases

RE:Bulldozer broken

2019-04-08 17:23:40
Does your UI have the red tint and outline as if the bulldozer tool was active?

Antiquitas v1.23.0 Released

2019-04-05 00:40:17
Antiquitas v1.23.0 has just been released, and the patch should be hitting all platforms within the coming days. This update rolls up the engine upgrades from My Colony patches v0.82.0, v0.83.0, and v0.84.0. These patches include tons of bug fixes and performance improvements, but that's not all. With this update brings the Import/Export slider, allowing you to fine tune the amount of goods you buy and sell. In-app notifications for LAN multiplayer games have been revamped. The bulldozer tool has received a significant upgrade, allowing you to click + drag to bulldoze multiple structures at a time. Many improvements have been made to Regions as well.

Even though My Colony is vastly more popular than Antiquitas, Antiquitas is still able to take full advantage of My Colony's popularity by running off of the same core engine, so you can expect a constant flow of improvements and feature updates to Antiquitas for a long time to come.

And remember, if you are only playing Antiquitas on Steam, you may not realize that you can also take it with you on the go. Antiquitas is available on Android and iOS as well, and if you sign in using your Ape Apps account, your full premium content from Steam will transfer over to mobile. Find all download links here:
apps.ape-apps.com/antiquitas/

Enjoy the update, much more to come, and thanks for playing Antiquitas!

EP10: Radioactive Ether Baths

2019-04-05 00:00:10
In this electrifying edition of the My Colony Podcast, Brandon talks about patch v0.84.0, the new Ether resource, and upcoming plans for the next few releases.

What's that you say, you haven't downloaded My Colony yet? Well what are you waiting for? It's available on every device. Find download links here: www.my-colony-com

Try Antiquitas, the Roman themed "sister" game to My Colony: apps.ape-apps.com/antiquitas/

Want epic My Colony merchandise? Check out the new My Colony online store: teespring.com/stores/my-colony-store

Contact Information:

Attn: Brandon Stecklein
Ape Apps
PO Box 382
Spring Hill, KS 66083
United States of America

RE:Android Draconians

2019-04-04 14:22:32
So is it happening on every colony you play, or is it specific to this region? Wondering if it is something with the particular regions file or the entire game. Obviously if nobody was able to save resource progress on Android this would be a giant issue blowing up my inbox and the forum, so I am wondering what could be specific about this map?

What is your charter code? Are your stats getting updated to the server properly, or is that killed also? Maybe there is an issue causing it to not sync to the server properly, and keeps pulling down old resource levels from the server?

RE:Online Save deleted progress.

2019-04-04 14:18:41
How big is the colony? I am wondering if the connection to the cloud server is timing out when it is trying to sync the save to the cloud, and so only some of the saves are getting uploaded.

RE:My Colony v0.84.0 Released

2019-04-03 21:56:20
nunez499 said:The changes to the forest and abandoned world map, only apply to new maps. Not existing maps. BEcause i opened existing colonies and they were the same. I made new ones and those did have the new look & feel.


Yes this is true. It really wasn't possible to go back and plant a river in the middle of an already existing colony without causing... issues....

My Colony v0.84.0 Released

2019-04-03 20:38:21
I am currently putting the finishing touches on My Colony v0.84.0, which should be shipping out to all platforms over the next few days. Here is what to expect!

Firstly, as with every update, I went through and cleaned out all of the reported bugs through the syntax error and crash log databases. The good news is, these errors are becoming fewer and fewer with each update, so I believe that over the last few months the game has gotten a good deal more stable overall.

A just happened to find a mistake in the code while I was cleaning stuff up related to saving unlocked techs for region games... I am praying that this finally puts a nail in this issue that people have been reporting since regions initially came out. Let me know!

Since adding the auto-trading feature to the GBT, some of the resources like Food and Water have been totally flooded with contracts, in many cases causing performance issues when rendering the contracts in the GBT. To address this, whenever a resource has more than 100 contracts available (some have way more than 100 now), the GBT automatically filters some of them out for you. For instance, contracts that you either cannot afford or that are such a bad deal will be hidden, as to not clog your GBT with worthless deals. This only impacts resources that have more than 100 live contracts available.

I still have to make some user-configurable changes to auto-trading, and this will be coming in the future. So far I am pleased with the auto-trade feature, and I think it is particularly helpful for newer users, so I do plan on improving and expanding upon it, I just didn't get to it for this update.

Next up are a couple of minor balancing tweaks. First of all, I have reduced the time it takes for the Landing Pad to bring in new colonists. One of the most commonly occurring complaints in the app store comments from new users is about how long it takes to get new colonists. With this new update, the Landing Pad should now be about twice as fast as it was before. I have also sped up the Cloning Facility a bit as well.

Next up, users can now add a description or notes to a regional subcity, in order to better keep things organized. The note input section can be found on the statistics screen within a subcity, and if you attach a note or description to a city, it will now show up on the mouse-over popup that shows up on the main region view, under the population readout, like this:


Next, I have made a couple changes to some of the maps. The Forest World map now includes a river, and also has some Mega Trees growing on it. This actually makes the map just a bit easier, as there is now a constant supply of water on the map.

The biggest change though, is for the Abandoned World map. The Abandoned World now has sort of a pinkish hue to it and has a river made out of the newest Resource to be added to the game: Ether.


Ether is a new resource that can only be found on new Abandoned World maps, and will never be able to be produced synthetically on any other map. The substance is a byproduct of the nuclear disaster that destroyed the Abandoned World civilization many eons ago. It is mostly harmless now, but can be reconstituted into Uranium by the Reptilians using their new Ether Processor facility. For health, entertainment, and tourism, Reptilians now also have a new Ether Baths building at their disposal. Ether can be harvested by Reptilians using their new Ether Extractor drone.

Over the coming updates, Ether usage will be expanded to all civs, but it will only be harvestable from the Abandoned World map. I also need to add more Reptilian structures to make getting an Abandoned World city up and running a bit easier, since it is currently a long and slow undertaking. That will all be coming soon. Ether will be available on the GBT next update. For technical reasons, I can't put it on there yet, since most clients do not have the Ether resource in their game yet.

Ether is the first in a series of new upcoming resources that are going to be locked to a specific planet type, and will not be able to be generated synthetically. I mentioned this in the last episode of the My Colony Podcast, but I realized that if I am going to eventually implement starship trade routes, there actually has to be a purpose and reason to use trade, and I think resources that you can only get on certain planets will help. Although, the GBT might negate the use of trade routes also, so I might instead think of an entirely different purpose of starships. Another idea I had was using starships to add an additional Asteroid landmass to your colony, sort of like the way regional subcities work now, you could also have separate off-planet asteroids or moons that your are mining, and you use starships to transfer resources back and forth. We will see what I come up with. Suggestions are welcome.

So that is it for today's update. Even though I decided to add a bit of content this time, I don't want to give the impression that I am giving up on the crusade against bugs, so keep letting me know what you find. That said, I do think that a lot of progress has been made and I feel more comfortable about adding new structures and units to the game now. So next update will probably expand on Ether, especially for other civs, and I also want to add a series of keyboard shortcuts to the game that were mentioned in this thread, so that might be in next update as well.

Anyway, as always, thanks for playing My Colony, and stay tuned for a whole lot more!

RE:[New : Game Stats] Coloniae Official Thread - Page 2

2019-04-03 20:06:51
@Sobeirannovaocc this is awesome

RE:Colony Wars footage from My Colony Podcast EP8

2019-04-03 20:05:41
nunez499 said:Any updates on when we can play?


Eventually(ish)

RE:feed back on regions about compress save

2019-04-03 14:35:35
So hold on I am confused now. I just looked in the code, and the subcities should be taking the compression setting from the overall region. Are you saying that you do NOT want it to work like this>

RE:feed back on regions about compress save

2019-04-03 14:33:02
I will tie the compression setting of all sub-cities to the setting of the region.

RE:Medium Range Star Gate - import bug

2019-04-03 14:28:23
By the way @sambucco I found the cause for this bug and have fixed it. It was being triggered by an old anti-piracy measure I put into the online GBT code.

RE:Medium Range Star Gate - import bug

2019-04-03 13:22:21
sambucco said:Today I tried import Rum and it still not works. I have a question bastecklein, you are from Santa Clara in California? If yes, how you are able to log in as me?


I am not in California and am unable to log in as you.

Network Browser v2.7.0 Released

2019-04-02 22:03:57
Today I am rolling out Network Browser v2.7.0, which is a new feature release containing a couple of goodies which have been requested by the community.

Firstly, a couple of new items have been added to the drop down application menu, which is where you can find the new features for this release. The first is the Upload Folder Here option, and the next is the Setup Folder Backup option.


Upload Folder Here is self explanatory and has been long requested by users. If you have Helios File Manager installed on your device, you can now upload an entire folder to the network, which is a lot more handy than the previous one-file-at-a-a-time method. To go along with this, there is a new upload status indicator at the bottom of the screen when uploading multiple files.


The next new feature is Setup Folder Backup. With this, you can set Network Browser to automatically keep a folder (or several folders) on your device backed up to a network location of your choice. The backups will take place every night at around 2:30 AM. At some point I will expand this and let you choose the time and other variables, but that is how it works as of right now.

In addition to these changes, a number of bugs and glitches have been addressed, but of course, with new features tends to come new bugs, so be sure to let me know what I have missed so I can get them fixed. And as always, keep the suggestions coming. These updates came from you guys, so your input helps shape what will be added in updates to come!

RE:Medium Range Star Gate - import bug

2019-03-27 13:16:28
Can you verify if this is still happening @sambucco as I have heard from others that the server was having issues yesterday. I have done an update and reboot of the server this morning to hopefully help with what was going on.

RE:MC closed twice in one night

2019-03-26 15:25:46
@tinypixie I have played around with the content dialog code on the Win10 store edition of My Colony and may have found a solution. I am releasing a patch (0.83.1) this afternoon which should hopefully go live in a day or two (depending on Microsoft store approval times). Let me know when you get it if it helps or not so I can determine if there is more work to be done.

RE:Multiple different saving issues

2019-03-26 15:23:50
@USSR can you tell me which kind of device you are using? Also if this online/offline game, and with cloudsync on or off? Thanks.

RE:MC closed twice in one night

2019-03-26 13:24:53
tinypixie said:Thanks for reply. Windows 10.


Thanks. Would you mind giving me the general specs of your PC? I have seen other users have crashes on the native system menus and am still trying to determine why it is happening.

RE:Antiquitas v1.22.0 Released

2019-03-26 13:23:15
SupaLuba19 said:Hello. I couldn't find your email to tell you about an issue i am having. I would like to buy the premium version but it won't let me use my Google account (wont accept my password...to be specific. And i changed the password twice to see if that works). Can you please help. Thanks šŸ˜Š


If you are using a desktop PC you can buy it in-game using the Ape Apps Launcher market.ape-apps.com/ape-apps-launcher.html

or get the license key file from this website:
apps.ape-apps.com/antiquitas/purchase.html

RE:EZ Office Apps

2019-03-26 13:21:46
Generally you have to be signed in to your Ape Apps Account on all devices. Also, some apps the cloud sync is turned on or off on a per-file basis, it is a little different depending on which app.

When you say the iPhone/iPad doesn't work, do you mean the apps don't even start?

RE:MC closed twice in one night

2019-03-26 13:12:21
tinypixie said:Follow up. It literally just happened again. I turned on "auto save" and was like "la de da" and then I had to do payroll, and i said i'd pay, cuz i'm not a douchebag. And it closed MC again. Not even joking.

One thing I did notice was, oddly, the border around the window to pay the taxes and the payroll was slightly thicker. Not sure if that has ANYTHING to do with it. But that's 3 times in one night. And until it's figured out, I'm not sure i want to play :(


Which platform are you playing on? Is this Android or Windows 10 (windows store)? I ask because it sounds like the problem is happening when a popup menu is displayed, and those are the two platforms that render native system-widget dialog menus instead of HTML based menus.

RE:Rendering Engine Rewrite

2019-03-20 21:20:25
Here is in-game footage of the new rendering engine in action.

RE:My Starship - New Concept Game - Page 6

2019-03-20 21:19:37
Well the bigger ships will allow for more upgrades, once I create the bigger ships.

Rendering Engine Rewrite

2019-03-17 21:48:58
Since first coming up with the idea and implementing the engine for Death 3d, I have learned a lot more about javascript graphics rendering, and as such I have decided to undertake the work to completely rewrite the Death 3d rendering engine from the current software canvas model, porting it over to WebGL. This change allows for better performance, higher resolutions, floor/ceiling textures, and dynamic lights, among other things. The work started earlier this week, and a lot of progress has already been made. For example, see below for the same scene, first rendered with the current Death 3d engine, and then below using the new WebGL engine.


The current Death 3d software rendering engine

The upcoming WebGL based rendering engine

Most of the work remaining is related to reworking some maps to be compatible with the new engine. For example, most of the current maps were not designed with lighting in mind, and so in many areas, the placement of ceiling lights either doesn't make sense or just does not exist, leaving rooms either too dark or looking strange. Also, since the old floor casting work was only experimental, most levels do not yet include floor and ceiling map layouts, and those will have to be added to each. There is also a whole new wave of visual improvements that I can add to the existing maps by taking advantage of new features that I have added to the new rendering engine.


The current Death 3d software rendering engine

The current Death 3d software rendering engine

While not many people play Death 3d (yet!), the performance gains made by porting to WebGL will allow me to bring the game to other platforms where it previously was not possible, such as iOS and Amazon Fire tablet and TV devices. And if nothing else, the work done on rewriting the engine has gone a long way towards increasing my knowledge of WebGL programming, and will be helpful to use on other projects in the future.

This is but the first of several changes I have in store for Death 3d. When the new engine is complete, I want to finish off the single player campaign, which is currently incomplete. Some of the existing maps will be reworked, as the new lighting effects allows for adding an element of suspense/fear to the game which was currently not possible. I also plan big updates to the multiplayer game, adding different game types, teams, capture the flag games, and more. I also plan on implementing an always on WebSocket based multiplayer server hosted by Ape Apps, so that even people on the web version of the game can play online multiplayer. There will also be a new game lobby making multiplayer matchmaking easier.

Even though Death 3d is not one of my more popular titles, it is still one of my favorite projects. I used to love making maps for Doom when I was a kid, and that was the main reason I had with making Death 3d (which is why the game has the map editor built-in). I plan to keep improving the engine and adding features until I think it matches or surpasses the old school Doom engine, at which point I may start porting the engine work over to different game genres that I have in mind.

#death3d

RE:EZ Register currency not converting

2019-03-12 21:08:50
Weezer635 said:Iā€™m on iOS 12.4.1 for iPad


I will check out the API calls and see what is wrong. Which currencies are you converting to/from?

RE:People showing up in region map???

2019-03-11 20:15:05
Interesting, you are about to have a godzilla situation on your hands.