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Ape Apps Launcher 4.0 Released

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Today as a part of the ongoing overhaul of the Ape Apps Account system, I have released v4.0 of the Ape Apps Launcher, and with it comes a handful of changes that will soon be appearing throughout the entire Ape Apps ecosystem, so let's take a look!


Over the years I have built up multiple different communications methods for Ape Apps, all spread out over different competing apps, services and databases. For a while now, I have been thinking of what is the best way to unify everything in a way that makes sense, and what I have come up with is the Ape Apps social feed, which is based on the open ActivityPub protocol, the same protocol that powers Mastodon and other Fediverse related sites and services.

The protocol is built around publishing activities (I'm guessing that's where the name comes from). The way I am using it, is that every time you do a certain event in an Ape Apps game, such as unlock an achievement or create a screenshot, an activity record is now created with the time and date, details, what app they are tied to, etc.

Basically, I got the idea from the Community hub feature in Steam, and thought this would be a good way to implement something similar across Ape Apps, and the Launcher was a natural testbed for the system. Right now the data is sparse because it hasn't been tested by anyone besides myself, but eventually a game's page in the Launcher (and in other places around Ape Apps) will show a new social feed of screenshots, reviews, achievement unlocks, comments, and discussion.


Right now every activity in the feed is rendered as a regular comment/post so it kind of looks like a twitter timeline at the moment. Once data starts getting added to the system though and I am able to do a proper test, I plan to render things like screenshots, achievement unlocks and reviews differently than regular comments, so it will look a bit more in line with a Steam community hub, and less like a social network feed.

Of course since it is based on a social networking protocol, it does support standard Twitter/X style features, including likes, reposts, and comments/replies. And now an Ape Apps Account can be followed on other ActivityPub compatible Fediverse clients, such as Mastodon. I know they aren't very popular compared to major social networks, but I figure it can't help from a marketing standpoint to have screenshots of my different games posted and linked back to the game's download page...


If you happen to be a member of a different Fediverse site like Mastodon, you can easily follow your Ape Apps profile to see how it works. Just format your username like @username@accounts.ape-apps.com.

So anyway, the update is live now on the web. I will update the desktop clients once v4.1.0 is released. I just want to get some more data in so I can get everything formatted and working right before I spend all of the time packaging for desktop clients!

https://launcher.ape-apps.com

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All of Ape Apps on your Windows, Mac, or Linux desktop!
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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