This time, it’s a batch of LIS units ideas.
So first, let me present the general style of the units in the ideas.
LIS troops focuses on firepower, putting less efforts on armour.
LIS buildings are not pre-constructed, the construction begins at the site. So keep your construction site protected is an issue.
LIS specialises optical technology as their weapons.
- Militia (T1)
For freedom! And taco.
Militias are your most determined soldiers, fighting for the freedom of the galaxy.
Basic infantry unit. Comparied to UE infantries they are more aggressive and cheaper, but weakly armoured. Uses submachinegun.
- Mercenary (T1)
Eat. All. These. Missiles. Bastards.
If you think they would fire rocket one by one from the multi-rocket launcher, then you’re wrong. A rocket rain awaits.
In fact, muti-rocket launchers are popular among mercenaries.
Anti-tank anti-air infantry. They uses multi-rocket launchers, fires volleys of tiny missiles. Of course, it’ll take some time to reload for another rocket shower...
- Gearsman (T1)
I’ll ‘fix’ the enemies, with my pistol and wrench.
Gearsmen are LIS engineers. All of them armed with a pistol to protect themselves.
A bit more expensive than UE engineers, but self protection will help a bit fighting against infantries.
- Melt-down Squad (T2)
Almost nothing can’t be molten into slag.
Melt-down nuclear beam has recently developed by the LIS engineers - one of their proud invention of optical weapons. The beam cannon can fire extremly powerful pulse of beam, melting anything into extremly-hot slag.
Of course, if a appropriate power output is adjusted, it can cook fish safely.
Specialised anti-tank crew for destroying fortifications and vehicles from a better distance. Meltdown Squad fires powerful, penetrating nuclear beam pulses, but because the cannon easily overheats, the fire rate limits their potential strength.
Enemies (including buildings) killed by Meltdown Squads leaves a slag puddle for a short time, damaging any land units walking over it.
- Wraith Squad (T3)
They may not see me, but they will ‘remember’ me, very soon.
As the name tells, they are stealth units, spooky as wraiths. With the help of optical devices, it’s not visable with bare eyes. Only special devices can detect them.
Indeed they are stealth unit. They use poweful lazer blasters to attack, but because these lazer blaster needs strong power input, usually sharing the same battery with the stealth device. Attacking would sacrifice the invisability.
- LIS Lander (T1)
Time to give a new meaning to this land!
Lander is the centre of your base. Losing it, you’ll also lose the battle.
Nothing to explain here, same as the UE varient.
- Pioneer (T1)
GOLD RUSH today!
Pioneer is the mining vehicle for LIS.
Pioneers carries more resources every trip, but they are less nimble - When the deposits are too far away from them, it would be a large disadvantage to obtain resource because of its slowness.
- Fieldrunner MKII (T1)
Run as far as you can, but you’ll never get faster than this war machine!
Fieldrunner MKII is a experimental infantry tank still under development yet already ready for field battles. Mounted with a pair of machine gun, it’s the nightmare of the infantries. That’s not everything yet, it’s also an anti-air weapon.
Anti-infantry anti-air vehicle.
- Lance (T2)
They are not scraps. Though they were once scraps.
Lance tanks are LIS battle tanks, using powerful lazer cannon as their main weapon. However, to cut cost, the engineers can’t do much on its armour, so the armour plates are forged from space scraps recycled.
At least, the armour is better than light vehicles, a bit.
Strong and rapid hits make it an amazing anti-armour weapon. And, as said, weak armour.
- Liberator (T3)
Our light will show the path of liberation.
Liberator are heavy battle tanks of LIS forces. Uses large ‘Melt-down’ nuclear beam cannon, with a effective continuous cooling system, this optical cannon will keep beaming anything at the front, until they become ashes.
This heavy tank will continuously fire enemies, literally having no attack cooldown. With strong firepower, physical armour is meaningless. BUT, aiming the enemy takes time, so changing target will slow down its attacking pace.
- Apollo Artillery (T3)
Punishment from the sun!
Apollo Artillery is ‘literally’ powered by the sunlight. These sunlight are collected into the quantum-powered metal cans, and fired from the artillery cannon. What results is the deadly release of a bright, radioactive explosion.
LIS heavy artillery. Can stun enemies (including defensive buildings) inside the blast radius for a very short moment.
(more units will be revealed soon...)