DoYouHaveAnyOats's Recent Posts

Next to fill it up with microtransactions and go the way of every other developer!
DoYouHaveAnyOats
1mo ago
Yeah
DoYouHaveAnyOats
1mo ago
In the future could My Colony 2 servers have an ape chat feed like the one in MC1?
DoYouHaveAnyOats
1mo ago
Could add like a deconstruction bot that breaks down buildings for less resources or just destroys buildings.
DoYouHaveAnyOats
1mo ago
I think its a great idea, prob wont sell anything on it but would be cool to have an organized set of mods that could be searched
DoYouHaveAnyOats
1mo ago
So like a way for people to search through a collection of mods?
DoYouHaveAnyOats
1mo ago
What would it do? Like the same as MC1 with exclusive structures? Or other things
DoYouHaveAnyOats
1mo ago
Could make it in the beginning based on distance i.e 50 people withen 50 blocks can use X, then add a building like the regional bussing station that would let say 200 people access any entertainment, education ect regardless of distance.
DoYouHaveAnyOats
1mo ago
**This is a later game feature.
When a world is generated 1-5 Moons or Astroids (natural satellites). These would be limited sized lunar or astroid worlds (or it could pick a random world such as mars/water in rarer cases).
In the later game you could create some sort of ship station, this would use some rockets fuel electricity and other things (or something like the deployment station) and in return you could access one of these Moons/Astroids and make another settlement. Other benefits could be reduced export costs (cause of gravity) or even new resources
DoYouHaveAnyOats
1mo ago
Thanks Bast, very cool
DoYouHaveAnyOats
1mo ago
Hey Bast quick question(s),
Is the research system in dev/locked down,
and is there an estimated time for release?
Thanks
DoYouHaveAnyOats
1mo ago
Its Earth, thats all. Also cant make worlds continental so its kinda just big islands
Also cant rlly make buildings then be able to harvest them (trees).
DoYouHaveAnyOats
1mo ago
A good while back bast mentioned an idea relating to a system of searching tiles for ores, (at least thats how I interpreted it)
So I came up with the idea of making invisible models and hoping bots could detect them.
So turns out if an object doesnt have a model the game just doesnt load. (which explains why 3 versions of my mods wouldnt load and had to re do them)
So then I made a voxel model with a block at the very top and turns out you cant see it in mc2. And rovers can detect it!
So everythings great then the shadows come, oh god the shadows. Little dots kinda just float around so thats a cool effect.
So I did a thunk and turns out voxel models dont actually need any voxels. So by uploading an empty vpp model you can make invisible harvestable resources. Cant build on the tiles though, Might be able to explain that away with weak dirt.
Anyway the possibilities are limitless (they arent). Just wanted to show that maybe making custom searching rovers is possible. Thank you and goodnight
DoYouHaveAnyOats
2mo ago
Come on guys, we've gone this far and still cant get drunk? (Includes Pub, Dys., and Cellar) All built by the builder bot and the new rum resource. When money and Colonist working/enjoying things gets added ill edit it. For now its pretty basic but hey.
DoYouHaveAnyOats
2mo ago
Maybe items could be bunched together, like metals and it would show the total amount. Then when you hover on it, it would show the different types
DoYouHaveAnyOats
2mo ago
V.14 now in, adds many cool things while i tweak generation. Also fixed outpost
DoYouHaveAnyOats
2mo ago
Very nice, 0.9 best be the roads and roads update
DoYouHaveAnyOats
2mo ago
Thank you very much
DoYouHaveAnyOats
2mo ago
When creating basically a reskin of the landing field, same size same stats but with a different model the game freezes and is unresponsive. Tried using the og model on the new item and its fine, tried adding a single red voxel to the model and it freezes. Tried just a 128x128 gray square and it freezes. I have no idea, bast save me (a 16x16 model with 1 square works so something with the model size maybe)
DoYouHaveAnyOats
2mo ago
Wanna be a slug? want no more, as with this mod you are a slug underwater. Its very early but hope y'all like it.
DoYouHaveAnyOats
2mo ago

DoYouHaveAnyOats

Member
Member Since
February 11th, 2019
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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