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'Megamart needed!': what's wrong? - Page 2

6y
#11
Guess what. I built a new Megamart and... the warning kept showing.

Not that bad as I need more profit to keep repairing the damn ancient temples with bills of more than $600.000 each :_( My economy relies on the trade market anyway... but the prices are decreasing fast!
Commonwealth of Antercheran, member of FFF
https://www.my-colony.com/colonies/trglpv8s
6y
#12
So here is the explanation: I recently bought more space for my map via annexation in the independence hall. New resources appeared, such as water ponds. So I harvested water. Apparently that excess of water income triggered the warning of 'Megamart needed' as it stopped as soon as I command ed the bots to stop harvesting.

Problem solved for me, but that sounds like a bug!
Commonwealth of Antercheran, member of FFF
https://www.my-colony.com/colonies/trglpv8s
6y
#13
neat find ( maybe the mega mart can store water so would also count as water storage thus when water is maxed the game lets you know in the form of mega mart needed .
6y
#14
colbya said:neat find ( maybe the mega mart can store water so would also count as water storage thus when water is maxed the game lets you know in the form of mega mart needed .


It can store water indeed, but doesn't seem to me the best option to suggest if you have not enough storage for water.
Commonwealth of Antercheran, member of FFF
https://www.my-colony.com/colonies/trglpv8s
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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