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More More More IDEAS! - Colony Wars

4y
#1
H3110 GUYS!

Generals on the call!

Okay, here I wish to introduce some new ideas here :p

Defenses
  • LANDMINES
    Landmines are designed for defending against vehicles. When they run over, you know what happens...
    They are also triggered by other infantries except engineers.
  • BARBWIRE
    Barbwire is the cheap barricade to stop infantries marching. It's quite effective against Zolarg troops which uses mostly infantries at earlier stages. Infantries cannot destroy them.
    However these barbwire barricades can be passed through and destroyed by vehicles.
  • LAND FORT
    Land Forts are heavy-duty defensive buildings that fires explosive shells. Has long attack range and heavy damage, but fires slowly.
  • WATER MINE
    It’s the same concept as landmines, but it works best on naval chokepoints.
  • A.A. GUNS
    Anti-Air guns are very basic anti-air defenses. Can only attack air units.
  • SENTRY TURRET
    Sentry turrets can attack both land and air. An ideal defensive building.
  • SENSOR ARRAY
    Sensor arrays are expensive multi-radar stations. They give extra sight for friendly troops to see enemies far away from them and also reveals stealth units.

Troops
  • ARTILLERY
    Not the self propelled one, it is considered as infantry. Though slow, but the howitzer has impressive range and damage, with cheaper cost.
  • SELF-PROPELLED ARTILLERY
    Self propelled artillery are combat vehicles with heavy launchers to fire explosive shells and destroy enemies from longer range.
  • STEALTH ENGINEER
    Special tier 3 engineers for LIS, expensive, however, they are not noticable unless they are in sensor array’s or anti-stealth radar truck’s range.
  • SCOUT DRONE
    Very basic, cheap, and weak airbornes. (Not the Zolarg infantry Rifle Drones.)
  • RAIDERS
    LIS special unit that replaces marines. They are not visable to enemies until their first attack or detected by sensor array or anti-stealth radar trucks. Only little stronger than ordinary infantries.
  • ANTI-STEALTH RADAR TRUCK
    Stealth attacks are more common when others reached tier 3 technology. This tier-3 unit is mobile counter-measures against those stealth units, revealing them to friendly units. It also has better visability.
  • RADAR SHIP
    It’s a sea varient of AS rader trucks. Important for detecting submarines.
  • STEALTH TANK
    Stealth tanks are ‘invisable’ tanks that can launch suprise attacks! Because it is ‘invisable’, it won’t be funny when we lost ours... Visable to enemies when it is in range of sensor arrays and AS radar trucks.

Super Units
Super units are expensive special units. These super units requires a secondary resource, crystalline, to build one.
Human fractions builds them in Experimental Factories.
  • BEHEMOTH TANK
    Behemoth class tanks has land-dominating firepower which it has 5 big turrets mounted on it!
  • MOBILE FORT
    Mobile fortress meches are truely the toughest enemy to take down. They are heavily armoured with crystalline-based triantanium plates.
  • SUPERSOLDIER
    Supersoldiers are quite expensive as the armoured marines but they are not easily get killed even get shot by an explosive shell, and capable to bring more heavy weapons for raze the base of your foes!
  • DREADNOUGHT
    You may have heard this world when you study history of World Wars, but these massive warships are BACK into battlefields as they are awesome ship sinkers.
  • FLYING FORTRESS
    Blimps? They are still not large as these flying fortresses - the untimate flying hazard of the war!
You can help by EXPANDING IT.
Colony Wars
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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