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Jobs on demand

6y
#1
Can colonists get and change jobs based on how much of a resource it’s needed to be produced? I.e. let’s say you got your food storage full, people working in food facilities change to another job to produce something you need more than waste time producing excessive food, and when you reach 25% of your food storage people goes back making food again. Also something similar for the atmosphere, when you reach the 15M atmosphere the generators should automatically shut down, leaving only working the necessary to cover use.
Main colony: Whiterock
Charter id: fzDPMMWG
Playing since: 0.38
Platform: iOS
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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