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Space Station - Page 2
#11 2017-10-21 15:32:29
Okay so I have a question now. What do you guys and gals think about either making this being a very needy map for the commonwealth leaders having to send resources to all the time or having it be a very grindy map that is going to require some time to be put into it before it becomes more efficient at producing resources?
#12 2017-10-21 17:55:25
I'm not opposed to it, but it would require several more additions to the engine. There are people who just randomly create new games on random commonwealths and they would be screwed if that commonwealth leader was, say, on vacation somewhere. Not to mention some commonwealths might ignore people who join because they don't want to give just some random person who joined their resources.
If your idea is to work, there needs to be a way to automatically send a sub-colony resources at regular intervals. The system could be controlled at the captial and would allow the commonwealth to choose what to send, how much, and how often. I would make a minimum value to send for ore, food, and water so that colonies can't just send nothing, and that way if someone joins your commonwealth and you ignore them, you are still sending them the minimal resources they need to survive. I would do this for all world types though and make the minimum pretty small so that Commonwealths aren't bled dry by all of the random people that come and join their commonwealth. Commonwealth also now have the option to rescind charter so if they don't want to keep supporting a colony, they can just kick it out.
Also, I would give colonies the option to be private but still online. This would make them invisible and wouldn't broadcast their charter on the new colony menu. Their trades proposals would still be visible in gbt though. This would cause bast a lot of work though. alternatively he could just add a switch that prevents any additional colonies from joining and have the cw leader create a password for new colonies to enter if they are to join that cw.
Edited by Amorphus on 2017-10-21 18:00:40
#13 2017-10-21 21:30:20
Right, I can make it where it just takes a long time to really set things up but I think I want to make it so that it is a very daunting map but it can lead to some very lucrative end game colonies. I was thinking if designing a few buildings that will produce random resources every tick cycle with the amount of resources gained increases as you upgrade those buildings.
So these buildings basically have massive nets to catch chunks of the planet and that is how you steadily gain resources, instead of having mines or fracking or dig sites and things like that, the difference is that it takes longer to gain the resources you need as its random.
#14 2017-11-20 23:23:39
you can add magnetique net to catch more think but use 25 power
if you don't understand my post i am sorry but if realy want to understand it ask me and i will translate it