GBT Exploits Abuse - Page 3
just a simple question :
is it possible to save game then sell everything and just go back the save like if nothing happened?
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/
nonobosss said:just a simple question :
is it possible to save game then sell everything and just go back the save like if nothing happened?
some people have done it
Ip checks don't work with mobile anytime you reconnect to a tower you get a new IP had this issue with IRC chats where it's basically impossible
To ban anyone. They just shut off mobile data and turn it back on and have a new ip.
My colony: https://www.my-colony.com/colonies/WDsSERFO/
nonobosss said:just a simple question :
is it possible to save game then sell everything and just go back the save like if nothing happened?
Couldn't this be solved just with a auto save anytime a item is posted?
My colony: https://www.my-colony.com/colonies/WDsSERFO/
And as far as editing the actual save file, couldn't it just add up a sum of all the resources and currency and MD5 them, store the md5sum in the save file then reverse the process on loading... No match means something was altered post save.
My colony: https://www.my-colony.com/colonies/WDsSERFO/
PureEvil said:nonobosss said:just a simple question :
is it possible to save game then sell everything and just go back the save like if nothing happened?
Couldn't this be solved just with a auto save anytime a item is posted?
Auto save of what lol ? if u want your PC to die and not be able to sell anything thats a good idea.
You can export saved game to mcz file so appart from killing your computer it wont change much.
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/
Preventing flip flopping from online to offline should help fix a bunch of issues. To prevent a lot of cheating with the online version, the source of truth for the data should be on the server. There should also be "watchdog" scripts that look for anomalies on the server data. Eg. data outside 1 or 2 standard deviations or fast rates of change to resources or money. Every MMOG has fairly sophisticated anti-cheat things set up to prevent hyper-inflation and cheating.
Building upkeep is fairly brutal now though. Instead of it being money based could it instead be resource based? That would normalize the repair costs during bouts of inflation / deflation. Right now my repair bill is about $5M every minute or so. I'm not sure if it's possible to continue to pay that bill based on all my buildings income now (even selling things on the market to help raise the money). I will probably just lets the buildings fall and build new ones.
My YouTube tutorial series: https://www.youtube.com/watch?v=Tfw_-RB6D-Q&list=PLHw_EJXYsdHgSUAzwqvtfgpoBDm16flcP