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GBT Exploits Abuse - Page 3

6y
#21
An easy way to avoid confusion is to allow people to write dirscriptions of their contract, that way people know why they are selling their resources at certain prices.
6y
#22
CRaider said:Probably limit how many trade post per min to avoid spamming like what we are seeing atm. Just a simple name change and he is back. Refreshing the trades like that is similar to a DDOS attack. Normally people wont post more than 3 trades in a min, limiting it might slow it down
then there should be some IP adres check and limits to how often someone can trade in an hour / per day.
6y
#23
bkudaimi said:An easy way to avoid confusion is to allow people to write dirscriptions of their contract, that way people know why they are selling their resources at certain prices.


and how is that reliable? I can write anything I want, doesn't have to true. And does it matter if I sell it because I want money or just feel like a good samaritan and give everything away?

Problem is everything can be produced by everyone and in very very large amounts if you play long enough and idle long enough (which is something many people do). So there is surplus of resources and surplus of money. Therefore people can request inflated prices knowing there are people who can afford it. And since people actually buy it, they prove the first person is right. People don't have a moral sense it seems to have seen this coming 100 miles away. It's been an ongoing process for months. You just can't have a completely free market and let it up to players to dictate if the prices are fair or not. Since the beginning of the GBT we have seen this doesn't work. So, like Blarg said, we should have some limits to dictate price ranges. You can't sell under and you can't sell above the range. And people should stop using the GBT as some kind of money making stock exchange machine. Having enormous amounts of money doesn't serve any purpose, except to just look at a big number and buy high priced resources from the GBT and with that keeping the inflation in place.

6y
#24
IP checks can be problematic, because many mobile phones are behind a CGNAT IP address.
Would be better to limit by charter code.
6y
#25
just a simple question :
is it possible to save game then sell everything and just go back the save like if nothing happened?
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/
6y
#26
nonobosss said:just a simple question :
is it possible to save game then sell everything and just go back the save like if nothing happened?

some people have done it
6y
#27
Ip checks don't work with mobile anytime you reconnect to a tower you get a new IP had this issue with IRC chats where it's basically impossible
To ban anyone. They just shut off mobile data and turn it back on and have a new ip.
My colony: https://www.my-colony.com/colonies/WDsSERFO/
6y
#28
nonobosss said:just a simple question :
is it possible to save game then sell everything and just go back the save like if nothing happened?


Couldn't this be solved just with a auto save anytime a item is posted?
My colony: https://www.my-colony.com/colonies/WDsSERFO/
6y
#29
And as far as editing the actual save file, couldn't it just add up a sum of all the resources and currency and MD5 them, store the md5sum in the save file then reverse the process on loading... No match means something was altered post save.
My colony: https://www.my-colony.com/colonies/WDsSERFO/
6y
#30
PureEvil said:
nonobosss said:just a simple question :
is it possible to save game then sell everything and just go back the save like if nothing happened?


Couldn't this be solved just with a auto save anytime a item is posted?


Auto save of what lol ? if u want your PC to die and not be able to sell anything thats a good idea.
You can export saved game to mcz file so appart from killing your computer it wont change much.
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/
My Colony





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