Previous to now, Death 3d maps have always been flat, as in all floors and ceilings were at the same height, and all walls were the same height. This made the levels basically flat, similar to Wolfenstein 3d. Today I am happy to announce that in the upcoming Death 3d v0.7.0 patch, the engine now supports map layouts with varying floor/ceiling/wall heights, more similar to Doom. This will allow for far more dynamic map layouts for the upcoming Episode 2 campaign.
Over the last couple of updates, the Death engine has gained floor damage, teleporter, and now height map support. Next on the agenda is support for elevators, as well as custom switches that do other things (lower/raise a floor, teleport in enemies, open or unlock a remote door, etc). These new engine features should make Episode 2 quite a bit more interesting than Ep1 (which is also great, of course).
If you haven't played Episode 1 yet, it's totally free, and you can check it out on Web, Android, Ape Apps Launcher, or Windows 10:
Or you can watch the complete Episode 1 walkthrough here:
Much more greatness for Death 3d to come!
Death 3d Engine Gets Heightmap Support
#1 2019-06-14 22:01:27
Owner of Ape Apps
Member Since: 2017-09-02 00:09:04
Last Active: 2019-10-20 11:22:09
Post Count: 1918 (View Posts)Brandon Stecklein (bastecklein) is the creator, owner, and principal developer of Ape Apps. He started the business back in 2010 and operates it out of Spring Hill, Kansas.