KlingonDragon's Recent Posts

All platforms - multiplayer region not working

2019-10-18 16:10:13
I've tried starting cities in my brand new multiplayer regions and each time I enter a colony charter code it kicks me out to the main menu (on steam, browser, ios android and windows store). When I reload the region the city is there but blank and unloadable. I start another city and have the same problem.

RE:Online Save deleted progress.

2019-04-05 00:22:07
It was about 1200 people on the mega map.
My other colonies which have had this bug have usually been small cities with a population of less than 100.

Online Save deleted progress.

2019-04-04 10:49:20
I just saved and closed the app to update to v0.84. When I loaded it back up again and tried to load my colony it loaded up the colony as it was when I opened the game 2 days ago. I've just lost the last couple of days' progress. as the game closed, I saw it save its progress. I could maybe understand if I had autosave disabled but it's set to frequent and I saw multiple autosaves occur. Why then would it take me back a few dozen autosaves?, I could forgive it if it took me back by 1 or 2, but 2 days worth?

This is a recurring issue I have but only with online saves.

It's quite frustrating.

In case it matters, I'm using the Windows Store version on my W10 PC with cloud sync enabled.

RE:LIS Aquatic World Tech Tree, Harvesting, and Buildings

2019-04-03 05:31:39
But surly it is a bug that resources such as diamond and oil can't be harvested because the rovers can't be built.
Yes one can make synthetic diamonds and oil but then why have them on the map?
This is the main thing that made me think it would be a bug.

The other 'bug's I mentioned may not be but certainly are annoying and in the case of the black markets I really think they should be available (the only reason they're not is because there's no regolith (not usually an issue as LIS usually has regolith))

Rather than arguing with you about workarounds and that water world is meant to be hard, I'd rather find out if these were things that slipped through from the developer or a direct quote from the aforementioned stating that we're not supposed to have these things.

RE:LIS Aquatic World Tech Tree, Harvesting, and Buildings

2019-04-01 11:18:44
I know how to play the game.
I'm not complaining about not having these things. just concerned that we might be supposed to have them and this was an oversight.
and what you said
Not taht it will help much as your still poor as it can be .
so get diamond tek build a few diamond making buildings then a few jem shops for fast money .
is one of the things I just said can't be done.
Perhaps the lack of solar towers was intentional, perhaps it wasn't; either way, I hardly think that being without trade until one can build a League Trade Authority (which would need aluminium which one can't import) was intended nor was putting diamonds on the map with no way to harvest them.

LIS Aquatic World Tech Tree, Harvesting, and Buildings

2019-03-31 23:52:33
I'm not sure if this is so much a bug or if it was intended but it is certainly quite annoying.
Due to the prerequisites for certain buildings, I can't build them on the aquatic world. Examples include:

Solar towers
(I have High Density Solar Panels but also need Abandoned World Base or Asteroid Base or United Earth Base)

Black market bazaar
(No regolith on the map and will have to build my colony a long way to be able to make/import it)

(I can't build the miner, I have Diamond Mining but also need Desert World Base or Lava World Base or Ice World Base or Asteroid Base)
(Same as diamonds have the tech, but not the right world (needs forest))

RE:LIS can't do anything on water planet.

2019-01-01 01:52:23
Just updated to .78 and the rover showed up.

LIS can't do anything on water planet.

2018-12-29 07:49:00
I just started a new game on the new water planet as LIS but I can't do anything.
All I have is the lander and 2 rovers. The rovers harvest Regolith. There is no regolith; only Ore.

RE:Replace roads option

2018-12-29 07:44:37
The Dark Pavement can be upgraded (to aluminium)


2018-10-25 12:24:05
It does work like that.

RE:Better Solar Roads

2018-10-25 12:20:07
1: not how dark matter works
2: Any extension to the solar roads would be nice. especially early in the game.

Better Solar Roads

2018-09-23 04:16:26
I would like it if either we could have more solar road types that provide better power and/or movement speed.
It would also be useful if we could upgrade from other road types to solar roads (either as part of the existing upgrade hierarchy, or as a mini upgrade that we apply to each normal type of road that will allow it to provide power too).

RE:Remove education?

2018-09-23 00:28:50
I've found that when i build up too fast and have an influx of new colonists, they take a while to actually gain iq and take the jobs. And when i build the new water production buildings noone will work at them because they don't have enough iq and so I run out of water and everyone dies. when i build up slowly and wait for my colonists to catch up i don't have the same problems.

RE:Ideas for the regions feature

2018-09-22 03:28:20
1, 3, and 4 are already part of the game
2 and 5 have been suggested before (both in the announcement post for V 0.70.0 and in other threads)

RE:My Colony v0.71.0 Released

2018-09-11 21:17:56
When you say production continues for all cities, do you take the ▲▽ values and extrapolate them, or do the cities actually continue to produce and consume?

RE:Multiple Consulate Structure bug

2018-09-05 23:43:00
I have this bug right now (Windows store version (PC) Version 0.69.0)

Update: Not only can I build lower levels … but I can also upgrade them. I now have 4 lvl 4 consulates and I can build 1-3 again

RE:My Colony v0.70.0 Released

2018-09-05 01:36:02
Could you not publish codes in the user area to redeem the product on steam.

I've had a bit of a read of the docs: https://partner.steamgames.com/doc/features/keys
and it looks like you'd need to manually send it to every premium user rather than by some automated method so I understand if you choose not to.

RE:Whats Coming in 0.70.0

2018-09-04 15:58:14
Quick question ...
Will this work the same way when playing in local mode?

also a couple of suggestions ...
Could we have changing terrain over the region map so we could have cities in desserts, forests, tundra, etc. ?
Could we have multiple civilisations attempt to colonise the same region (sharing atmosphere, but not power or other resources)?


2018-09-02 00:41:44
that is possible, I do it all the time.

Look at the reference pages: https://www.my-colony.com/reference/general.html#SolarTower
Cleary says upgrades to diamond tower

RE:Short Numbers in UI

2018-09-01 17:48:54
even so, if I have 1.4k/1.6k power it will show 1k/2k which is misleading and so I end up going over.

It wouldn't hurt to add an option for more details e.g.: no decimal places (1k/2k) - 1 decimal place (1.4k/1.6k) / the whole number (1,400/1,600)


Member Since: 2018-02-17 14:05:48
Last Active: 2019-10-19 06:06:29
Post Count: 23 (View Posts)
Ape Apps is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
App of the Day