version 81 ape web apps,
when I rapidly click on the diplomacy page it eventually produces a copy of all the bars in my diplomatic page, so there would be two buttons that say domination, instead of one.
duplicate colonies in diplomatic bar2019-02-15 07:34:30version 81 ape web apps,
when I rapidly click on the diplomacy page it eventually produces a copy of all the bars in my diplomatic page, so there would be two buttons that say domination, instead of one. |
RE:More dev-build footage2019-02-09 04:34:55might I suggest changing the robot voice that says "construction options" to auto's voice from walle or Microsoft sam, as the current voice sounds like a humans voice was put through a voice changer.
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federation structures2019-02-09 04:29:15feds should be allowed to pick their structure type, it can be an oligarchy, a democracy or a monarchy. a fed can become an oligarchy or monarchy via a vote, or via a coup, which will take starships. This coup won't affect the individual colonies and thus nobody will lose their resources. a coup has a certain chance it will succeed, the more starships there are attacking, the more likely it is to succeed. of course, people can choose to defend their federation with their own starships, which decreases the likelihood that the coup would be successful. in an oligarchy, the richest 10 members of the federation will control every aspect of the fed. in a monarchy, the monarch controls every aspect of the fed, and in a democracy, the members vote on everything. if the monarch or oligarchs wish to change the government back to democracy they can do so by passing a law. the federation members can also stage a revolution (which is essentially just a coup in reverse) to change the federation back to democracy by pressing the revolution button. If 10 members all push the button within a week then a revolution will begin.
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add a build timer2019-01-21 03:15:02in most games that have buildings, you have a timer that says this many days and hours are left but my colony doesn't. I think that it would save players lots of time if they knew how long each of their buildings would take to build.
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Add a federation chat2018-12-27 23:18:45This is just like the Commonwealth chat but for federations. It should be easy to implement and will improve the gameplay a ton.
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Enslaved colonists2018-12-25 22:52:19Once a colony has gained independence should be able to choose to enslave thier colonists and make them work for free. There would be an enslave button in the colony management section that enslaves your colonists. Of course in order to enslave your colonists you will need to build a new slave managment headquarters where robots are used to force your colonists one by one into slavery(the time it takes to enslave each colonist is 5 sec). risks of enslaving colonists include being denounced by other colonies and a chance for a slave rebelion. If a rebelion occurs it will cuase major damage to your buildings and you colonists will be freed(if it suceeded). In order for a rebellion to be superseded you will need to have enough robot policemen to supress the uprising. Robot policemen are a new rover unit made by the robot factory. They can fight multiple rioters at once.
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RE:federation suggestions2018-12-25 22:37:17Ver .78 is coming up so now would be a good time to add it in
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Diversify federation leadership2018-12-24 05:51:31Instead of just a president, maybe the federation could also have a vice president and a cabnet in charge of managing the diffrent aspects of the federation. For instance one cabnet member could be a treasurer in charge of managing the funds, another could be a war strategist in charge of making sure the federation trade routes are well protected, and so on. The president and vice president are elected sepereatley, but the cabnet is picked by the president. The vice president is in charge of breaking ties whenever the votes are 50 50 while most of the real power goes to the president. Also the president has the power to veto the actions of his cabnet.
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federation suggestions2018-12-13 02:57:00so what I was thinking is that maybe federations would have their own markets accessible to their members only, and every member who wants to use the market pays a fee(which is used to keep the running the market) to the federation(except the president of the federation). the reason members would want to use these in-game markets is because they allow for the use of special federation trade routes(federations should also be allowed to establish trade routes if they possess starships) that are not available on the gbt.
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RE:no federation bar2018-12-12 23:38:58bastecklein said:[quote=username]my game updated and when I checked it there was supposed to be a bar at the bottom of the statistics page that said federations, but there wasn't. I had not updated this game since version .73 or .74 . currently, my game says it is at version .77 after the update and I am playing on the ape apps web version. It does not show up until you have government level 6[/quote] I just checked my colony and it has a lv 6 capital so I am not sure why I can't see the federation bar. |
RE:federations2018-12-11 22:56:03Pixelers said:Federations don't have a leaderthe dev said that federations elect a president to lead them, so I should probably change "leader" to "president" |
RE:federations2018-12-11 22:54:38nunez499 said:What PvP?the developer mentioned something about a special mode where players can compete with each other. I don't remember its name. |
no federation bar2018-12-11 22:00:49my game updated and when I checked it there was supposed to be a bar at the bottom of the statistics page that said federations, but there wasn't. I had not updated this game since version .73 or .74 . currently, my game says it is at version .77 after the update and I am playing on the ape apps web version.
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federations2018-12-11 21:48:34I believe that federations should be able to sanction players if they choose to turn on pvp mode. the way this would work is the leader of the federation has the power to sanction any colony by clicking on their profile and pressing a sanction button. by sanctioning a player, you forbid your members from trading with them. if any of your members want to do business with them they will need to build a fraudulent bank in order to bypass sanctions. this new feature will help keep order in federations by keeping the rules enforced, and it also allows for fun roleplaying like perhaps a star wars empire federation that sanctions anybody who doesn't join the dark side.
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music2018-10-26 22:38:38ape web apps, ver 74. whenever I leave my colony by clicking on a different tab, the music in my colony stops working. In order to get the music to work again, I have to turn it off then back on again in the engine settings.
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allow players to build new buildings in other commonwealths2018-10-06 00:31:49so after the .73 update, each player can see what buildings they own, which reminded me of an idea I posted a while back. so my improved idea is that every player should have to option to build on other colonies. the buildings would be rented out to the host colony so they can expand. the only way to build in other colonies though is if they are a sub-colony, or if you have diplomatic relations with them. if you are building in another independent colony though, you will need to gain their permission before building. if you decide you don't want your factory anymore you can choose to sell it (or gift it) to the host colony for a price which must be agreed upon by the both of you. if the host colony stops renting your factory and you can't sell it to them, then power will be cut off from the factory and it will shut down.
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RE:Federations2018-10-03 04:13:31nunez499 said:Swallowed by NOZ lol.if that is the case, then the only other federation I should know about is the fff, as the leader of the federation, would you mind posting a comment about your federation, and what benefits it has. the last time I played I heard your federation was the largest and the oldest, has that changed? |
new map, death star planet2018-10-02 21:54:43this planet is made out of steel and has no natural resources to speak of. the challenge is to be able to buy and sell on the gbt (or a gbt equivalent if you are a zolarg or reptilian colony) enough goods to create a profit and sustain your colony. players will come up with creative ways of using their start-up resources to gain their first coins and trade in the gbt.
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RE:Federations2018-10-02 21:42:10I believe there used to be 5 or six different federations last time I checked, with the biggest being the fff. does anyone know how what happened to the rest?
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Federations2018-10-02 20:30:08I only hear about noz right now, what ever happened to the fff and the other federations that used to exist when I last played this game? they seem to have stopped advertising, if not completely disappeared. Right now I have been invited to noz, and I certainly do think it is one of the best, but I want to know more about the other feds. If you are a member of another a fed then please comment below about your federation, and the benefits of joining.
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RE:Antiquitas Trailer2018-10-02 02:17:48bastecklein said:Thanks @jova . And @DillGuy9 if everything goes good with Antiquitas then I will put My Colony on Steam also. I am just testing the waters to see how much of a hassle it is, and if it is worth all of the work.check out blender, it is an all in one software that allows you to edit videos, make 3d games, 2d animations and more. it is recently getting a major overhaul which will make it the first professional grade 3d software to be 100 percent free. it might be useful for creating a new my colony trailer for steam. |
RE:colo is back2018-10-02 02:12:39good luck to you and your federation as well. :)
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RE:change the gbt price gouging system2018-10-01 13:50:02Forcedminer said:it needs some tweaks.right now obsidian is being capped at 320K, so even if you are just selling at market price, it will still be considered price gouging. the only way to fix this is if we change the way price gouging is calculated. it should be the market price times a certain number decided by the developer equals the price limit. also to prevent people from price gouging they should be told the maximum and minimum prices that will be accepted. |
RE:change the gbt price gouging system2018-10-01 04:33:29misteddawn said:The system is in place to keep people from using it like a storage bank. If you list it for too high, it will just sit there and then go back to the poster thus the GBT has acted like a storage bank.I am not saying we should remove the system, just to fix it so we don't have to deal with unnecessary strikes. my idea is to make the price gouging system work based on the market price, so let's say we have 100 ore at a market price of 100 coins, my system would have let's say maybe anything over 200 coins would be banned, as it is twice the market price. |
RE:change the gbt screening proccess2018-10-01 02:01:43everyone should take the poll so we can fix the issue sooner if that is what the majority of us want
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change the gbt price gouging system2018-10-01 02:00:50I believe that the gbt should give strikes based on how far away from the market price you are trying to sell at, not how far away some arbitrary number is. the current model is giving people a hard time when they are selling at market price, which has happened to me before. the most recent example was when the average price of obsidian was around 1m(900000 to be exact), so I rounded up to 1 million and tried to sell my obsidian, but it turned out that any price above 300k was too high so my account was given a strike. in order to fix this, we need a system where any price that is way above or below the market price is banned, rather than a system based on a secondary price other than the market price. this will still prevent price gouging because there will still be a limit to the amount of money a person can charge, but it also allows for flexibility in the markets, which gives incentives for producers to sell when there is high demand.
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anyone selling alien artifacts in bulk?2018-10-01 01:40:06I am looking to establish an embassy with a colony that can supply me with 1m or more of alien artifacts at a cheap price. here is my colonial charter code 4daBKLNG.
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RE:in game federations2018-09-30 23:59:15Amorphus said:Well, mc encountered a setback. Mc was crashing so much in android phones that the game was blacklisted by google play store. this took a large chunk of bast's profit away from mc, so updates started coming much slower. I even stopped playing mc for a time as well. But then, mc is making a slow comeback in my opinion. It seems that on top of trying to resolve the android issues, he's coming up with new ways to make mc more valuable, like adding a regions feature, which I've actually suggested before. He also plans to add textures that run through the maps of a region.ah, I see. I was also gone for a while, so I missed this stuff. |
RE:colo is back2018-09-30 23:49:57by the way, colo is not affiliated with any federation currently so we are independent, and we may just start our own imperial federation in the future if we feel like it.
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colo is back2018-09-30 23:43:34come to join the Commonwealth of colo, we have 6 investment banks, over 60 aluminum generators and lots of advanced ancient alien artifact dig sites. those who join will get a boost in their in-game resources, speeding along their gameplay to the fun part (so you won't wait around for your ore to get to the right levels just to build your first refinery or something similar to it). colo also offers a negotiation program, where my massive colony uses its leverage to get cheaper resources, and then resells them to you at a reduced cost. so come join now before this offer runs out, because I can only accept a limited amount of sub-colonies. 4daBKLNG
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