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Building Effectiveness

#1 2017-12-21 05:19:25
This is something that is in the game of Tropico 5, but I think it would work in My Colony.

This would affect how much of something a building will produce. One example to increase effectiveness would be to increase the wages of the people working there. Another thing that can be done to increase effectiveness is to upgrade certain things on a building. For example, the ability to decrease the amount of time required to fill the production bar.
#2 2017-12-21 07:46:46
it is hard to programe
and it is the difficulty of the game if you will have 5 000 000 $ in 5 second where is the difficulty?
but it can be cool to change the number of housing in a house/at the work with like for the building where can live 320 colonist you will chose if you only want for example:
-200 - 300 -309 -50...
if you don't understand my post i am sorry but if realy want to understand it ask me and i will translate it
https://discord.gg/2JWPvK
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Ape Apps is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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