Find User here you can look for a user

Capitol Civics Production

6y
#1
Issue:
It seems that the Capitol(lv5) produces more civics than the Capitol(lv6).

Replicating Issue:
I rebuilt both capitol buildings and still see a lower production with level 6.

Platform:
Win10

Version:
0.43.2

6y
#2
Production will vary with the number of workers present in the building and working.
6y
#3
Thanks for the quick response. Now, I have been monitoring the numbers and they vary and each buildings civics exchange places all the time. When each one is checked I find they're both fully staffed. Are they supposed to fluctuate this frequently?
6y
#4
Fully staffed should mean the building has 100% of it's workers working, not relaxing or sleeping which is hard to achieve in buildings with a more workers. Are all workers actually working in the building?
6y
#5
He is correct though . I get the same effect and i use a simple trick ( which is now almost needed anyway )
Using extreme work load for ten mints then light gets all the colonists on the same sleep cycle .
So my charts will show max out put once every 15 mints or so as they go from 0 % working to 100 % working and back .
But Its no big deal as they even out do the Big banks in civ income .

Ps I do this switching from extreme to light any time i add more then 2 k colonists and have confirmed 100 % working many many times .And resource income shows this as well .

Ps this also increases resource production dobbles the amount produced the average at work jumps to around 82 % as the game stays at 100 % much longer then 0 .
My Colony





Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
App of the Day